Difference between revisions of "Raise Skeleton"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) (Corrected shield note, added reference, other minor formatting changes) |
(Add info on incorrect skeleton life - based on personal experiments) |
||
Line 101: | Line 101: | ||
*A Necroskeleton only has 3% Chance to Block with a shield, otherwise it cannot block. Arrows will still be lodged in its shield arm even without a shield, so this is '''not''' an indication one is present. [http://www.theamazonbasin.com/forums/index.php?/topic/110242-monsters-chance-to-block/#entry1517009] | *A Necroskeleton only has 3% Chance to Block with a shield, otherwise it cannot block. Arrows will still be lodged in its shield arm even without a shield, so this is '''not''' an indication one is present. [http://www.theamazonbasin.com/forums/index.php?/topic/110242-monsters-chance-to-block/#entry1517009] | ||
*[[Summon Resist]] applies. | *[[Summon Resist]] applies. | ||
+ | *+ Life from [[Skeleton Mastery]] is applied before +% Life from Raise Skeleton itself. {{Warn|=Skill description incorrectly calculates total Life by applying + Life from Skeleton Mastery ''after'' +% Life from Raise Skeleton.}} | ||
*15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks, affecting [[attack speed]]. | *15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks, affecting [[attack speed]]. | ||
Revision as of 21:08, 19 June 2020
Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding.
Detail
SourceSkill bonus
Levels 1-60
Reference
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||