Difference between revisions of "Diablo III"
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{{Diablo III nav}} | {{Diablo III nav}} | ||
{{Intro}} | {{Intro}} | ||
− | + | Blizzard announced on 28 June 2008 that Diablo III was in development. Beta was announced on [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog 20 September 2011], and it was announced on [http://us.battle.net/d3/en/blog/4612389/Diablo_III_Launching_May_15_%E2%80%93_Digital_Pre-Sales_NOW_OPEN-3_15_2012#blog 15 March 2012] that Diablo III would be released on {{Ub|=15 May 2012}}. | |
− | + | [https://www.theamazonbasin.com/forums/index.php?/forums/forum/278-diablo-iii/ Our own Diablo III forums] officially opened on [http://www.theamazonbasin.com/d3/forums/index.php?/topic/382-d3-boards-officially-open/ 7 May 2012]. | |
− | Blizzard announced | + | Blizzard announced on [http://us.battle.net/d3/en/blog/11867681/reaper-of-souls%E2%84%A2-unleashed-on-march-25-2014-prepurchase-now-12-19-2013 19 December 2013] that Diablo III: Reaper of Souls, an expansion including Act V and the Crusader class, would be released on {{Ub|=25 March 2014}}. |
− | {{Warn|=Any content which has not been edited after | + | ;{{Warn|=Any content which has not been edited extensively after those dates (view history) is likely to be outdated.}} |
|} | |} | ||
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==Items== | ==Items== | ||
− | *[http://battle.net/d3/ | + | *[http://us.battle.net/d3/en/game/guide/items/equipment/ Items] |
− | * | + | *[http://us.battle.net/d3/en/game/guide/items/crafting/ Crafting & Artisans] |
− | *[http://battle.net/d3/ | + | **[http://us.battle.net/d3/en/artisan/blacksmith/recipe/ Blacksmith] |
− | **[http://battle.net/d3/artisan/ | + | **[http://us.battle.net/d3/en/artisan/jeweler/recipe/ Jeweler] |
− | **[http://battle.net/d3/artisan/ | + | **[http://us.battle.net/d3/en/artisan/mystic/recipe/ Mystic] (New for Reaper of Souls Expansion, link may not work for a while!) |
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far] | *[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far] | ||
*Artisans can be 'leveled up' through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide. Artisans will be able to specialize in order to get better results with a specific weapon or armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like. | *Artisans can be 'leveled up' through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide. Artisans will be able to specialize in order to get better results with a specific weapon or armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like. | ||
+ | *Mystics will have the unique ability to change the appearance of your equipment to match the look of any other equipment (for the same location on the body) that you have found thus far in Reaper of Souls. | ||
+ | *Mystics will also have the unique ability to exchange a SINGLE MAGIC AFFIX from a piece of equipment for you to a random result. | ||
<br> | <br> | ||
==Follower== | ==Follower== | ||
*A [[Follower]] is similar to a [[mercenary]] in [[Diablo II]], although only available when playing solo. They have storyline elements, but are designed not to 'outshine' the hero. Blizzard initially intended followers to be available in Normal only, but after feedback they will be available in all difficulty levels. | *A [[Follower]] is similar to a [[mercenary]] in [[Diablo II]], although only available when playing solo. They have storyline elements, but are designed not to 'outshine' the hero. Blizzard initially intended followers to be available in Normal only, but after feedback they will be available in all difficulty levels. | ||
+ | |||
+ | *Followers will leave you when another player enters the game, but can return to you when you are along. They can only be used for "single player" gaming. | ||
+ | |||
+ | *The followers are: | ||
+ | *[http://us.battle.net/d3/en/follower/templar/ Templar] | ||
+ | *[http://us.battle.net/d3/en/follower/scoundrel/ Scoundrel] | ||
+ | *[http://us.battle.net/d3/en/follower/enchantress/ Enchantress] | ||
+ | |||
<br> | <br> | ||
==Quests== | ==Quests== | ||
− | *It appears that there will be storyline quests and | + | *It appears that there will be storyline quests and instance-based quests. |
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* The Broken Crown | * The Broken Crown | ||
* Reign of the Black King | * Reign of the Black King | ||
+ | |||
+ | |||
+ | |||
+ | ;Act II | ||
+ | |||
+ | |||
+ | |||
+ | ;Act III | ||
+ | |||
+ | |||
+ | |||
+ | ;Act IV | ||
+ | |||
+ | |||
+ | |||
+ | ;Act V | ||
+ | |||
+ | |||
<br> | <br> | ||
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==Monsters== | ==Monsters== | ||
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds. | Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds. | ||
+ | |||
+ | Boss and Champion monsters will have [[Special Effects]] according to the difficulty level they are encountered in. In normal difficulty, they will have 1 effect. In Nightmare, they will have 2 effects. In Hell, they will have 3 effects. In Inferno, they will have 4 effects. Some combinations of effects can be very powerful, especially if they include Crowd Control effects combined with Ground Effects. | ||
+ | |||
<br> | <br> | ||
==Game Mechanics== | ==Game Mechanics== | ||
− | |||
* [[Item Rarity]] (magic, rare, set, legendary) | * [[Item Rarity]] (magic, rare, set, legendary) | ||
* [[Difficulty Levels]] | * [[Difficulty Levels]] | ||
* [[Magic Find]] | * [[Magic Find]] | ||
* [[Gold Find]] | * [[Gold Find]] | ||
+ | * [[Nephalem Valor]] | ||
* [[Experience Gain]] | * [[Experience Gain]] | ||
* [[Paragon]] | * [[Paragon]] |
Latest revision as of 17:02, 15 March 2021
General
We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.
Classes
Skills
Items
Follower
Quests
World
MonstersBlizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds. Boss and Champion monsters will have Special Effects according to the difficulty level they are encountered in. In normal difficulty, they will have 1 effect. In Nightmare, they will have 2 effects. In Hell, they will have 3 effects. In Inferno, they will have 4 effects. Some combinations of effects can be very powerful, especially if they include Crowd Control effects combined with Ground Effects.
Game Mechanics
Blizzard |