Difference between revisions of "Teleportation"
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Onderduiker (talk | contribs) (Created page with '{{Unique bonus nav}} *Unique can teleport: ranged monsters may do so if hostile unit is close, all may do so if <30% life. [http://www.theamazonbasin.com/d2/forums/index.php?show...') |
Onderduiker (talk | contribs) m (Updated link to specific forum post, other minor changes) |
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{{Unique bonus nav}} | {{Unique bonus nav}} | ||
− | *Unique can teleport: ranged monsters may do so if hostile unit is close, all may do so | + | * Unique can teleport: ranged monsters may do so if a hostile unit is close, all may do so once reduced to less than 30% life. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1496956] |
− | *Unique may heal when it teleports, although it will stop teleporting once it has | + | |
− | *Cannot be selected for static units like [[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]]. | + | * Unique may heal when it teleports, although it will stop teleporting once it has at least 30% life again. |
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+ | * Cannot be selected for [[Suicide Minion]] or static units like [[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]]. | ||
==Reference== | ==Reference== | ||
− | *Onderduiker, [ | + | * Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical) |
Latest revision as of 07:23, 28 March 2021
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