Difference between revisions of "Blade Sentinel"
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Onderduiker (talk | contribs) (Updated links) |
Onderduiker (talk | contribs) m (Corrected poison length) |
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*{{Warn|=Character screen does not display 3/16 attack damage when using a two-handed weapon.}} | *{{Warn|=Character screen does not display 3/16 attack damage when using a two-handed weapon.}} | ||
*Cold length is also reduced to 3/8 when using a one-handed weapon or 3/16 when using a two-handed weapon: poison length isn't reduced. | *Cold length is also reduced to 3/8 when using a one-handed weapon or 3/16 when using a two-handed weapon: poison length isn't reduced. | ||
− | *{{Warn|=Poison length is calculated differently when multiple items applying poison damage are used with skills that apply less than 100% weapon damage: | + | *{{Warn|=Poison length is calculated differently when multiple items applying poison damage are used with skills that apply less than 100% weapon damage: when using a '''one'''-handed weapon, poison length = [sum of lengths / (sources - 1) ]; when using a '''two'''-handed weapon, poison length is simply the sum of their lengths.}} [https://planetdiablo.eu/forum/threads/giftdauer-bei-srcdam-128-missiles.1743741/#post-26832117] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419316] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114387-blade-skill-modifiers-guide/&do=findComment&comment=1574496] |
*When equipping [[Two weapons|two claws]], attack damage and bonuses applied are those of the primary [[claw]]. | *When equipping [[Two weapons|two claws]], attack damage and bonuses applied are those of the primary [[claw]]. | ||
*Only the following bonuses are applied, in all their variations (Based on Character Level, % Enhanced Maximum Damage, Against Demons/Undead) and regardless of source: | *Only the following bonuses are applied, in all their variations (Based on Character Level, % Enhanced Maximum Damage, Against Demons/Undead) and regardless of source: |
Revision as of 15:32, 14 September 2021
This skill allows the Assassin to throw a razor-sharp device that flies back and forth between the Assassin and its target, slicing any hostile creatures in its path.
Detail
![]() Once summoned, Blade Sentinel move back and forth between casting and targeted points for duration, colliding with and applying attack damage to any target it hits. Although due to next delay it cannot attack a target more than once every 26 frames, this becomes less important as the distance travelled and number of targets increases.
Source
Skill bonus
Levels 1-60
Reference
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