Difference between revisions of "Necromancer"

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{{D2 Class nav}}
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{{Necromancer nav}}
 +
{{Class intro
 +
|Text=From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.
 +
|File=Necromancer}}
  
  
{{Intro}}
+
==History==
{{D2 Unique
+
{{Ub|=As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.}}
|=From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.}}
+
 
|}
+
{{Ub|=As with most users of magic, the priests of the cult of Rathma hail from the far Eastern jungles. They reside in a vast underground city located deep within those jungles. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan. But it is this same isolation that allowed them to pursue their distinct kind of arcane science. For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has lead outsiders to refer to them as Necromancers. They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the Great Cycle of Being.}}
<br>
 
  
==History==
+
{{Ub|=Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines.}}
{{D2 Unique
 
|=As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.
 
<br>
 
<br>
 
As with most users of magic, the priests of the cult of Rathma hail from the far Eastern jungles. They reside in a vast underground city located deep within those jungles. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan. But it is this same isolation that allowed them to pursue their distinct kind of arcane science. For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has lead outsiders to refer to them as Necromancers. They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the Great Cycle of Being.
 
<br>
 
<br>
 
Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines.
 
<br>
 
<br>
 
Although their art is considered "dark", and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient Mage Clans. Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.
 
<br>
 
<br>
 
Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. For the mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of non-mortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they are apparently willing to ally with the forces of Order (but only until such time as the balance is restored).}}
 
<br>
 
<br>
 
==Skills==
 
{{D2 Unique
 
|=Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.}}
 
  
 +
{{Ub|=Although their art is considered "dark", and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient Mage Clans. Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.}}
  
{|cellpadding=1 cellspacing=0 align=center style="background:ghostwhite; border: 1px darkgray solid; font-size:90%"
+
{{Ub|=Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. For the mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of non-mortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they are apparently willing to ally with the forces of Order (but only until such time as the balance is restored).}}
|-align=center
+
<br>
!width=40|Level
 
|
 
=====Curses=====
 
|
 
=====Poison and Bone Spells=====
 
|
 
=====Summoning Spells=====
 
|-valign=top style=height:68px
 
!1
 
|width=660 rowspan=6 colspan=3|http://www.theamazonbasin.com/forums/uploads/gallery/1286769777/gallery_3047_16_109395.png
 
|-valign=top style=height:68px
 
!6
 
|-valign=top style=height:68px
 
!12
 
|-valign=top style=height:69px
 
!18
 
|-valign=top style=height:68px
 
!24
 
|-valign=top
 
!30
 
|-
 
|width=40 rowspan=10|
 
|width=218|
 
#[[D2 Amplify Damage|Amplify Damage]]
 
#[[D2 Dim Vision|Dim Vision]]
 
#[[D2 Weaken|Weaken]]
 
#[[D2 Iron Maiden|Iron Maiden]]
 
#[[D2 Terror|Terror]]
 
#[[D2 Confuse|Confuse]]
 
#[[D2 Life Tap|Life Tap]]
 
#[[D2 Attract|Attract]]
 
#[[D2 Decrepify|Decrepify]]
 
#[[D2 Lower Resist|Lower Resist]]
 
|width=218|
 
#[[D2 Teeth|Teeth]]
 
#[[D2 Bone Armor|Bone Armor]]
 
#[[D2 Poison Dagger|Poison Dagger]]
 
#[[D2 Corpse Explosion|Corpse Explosion]]
 
#[[D2 Bone Wall|Bone Wall]]
 
#[[D2 Poison Explosion|Poison Explosion]]
 
#[[D2 Bone Spear|Bone Spear]]
 
#[[D2 Bone Prison|Bone Prison]]
 
#[[D2 Poison Nova|Poison Nova]]
 
#[[D2 Bone Spirit|Bone Spirit]]
 
|width=218|
 
#[[D2 Skeleton Mastery|Skeleton Mastery]]
 
#[[D2 Raise Skeleton|Raise Skeleton]]
 
#[[D2 Clay Golem|Clay Golem]]
 
#[[D2 Golem Mastery|Golem Mastery]]
 
#[[D2 Raise Skeletal Mage|Raise Skeletal Mage]]
 
#[[D2 Blood Golem|Blood Golem]]
 
#[[D2 Summon Resist|Summon Resist]]
 
#[[D2 Iron Golem|Iron Golem]]
 
#[[D2 Fire Golem|Fire Golem]]
 
#[[D2 Revive|Revive]]
 
|}
 
 
<br>
 
<br>
 
+
==Attribute==
==Attributes==
 
 
{|cellpadding=0 cellspacing=0 width=100%
 
{|cellpadding=0 cellspacing=0 width=100%
 
|-valign=top
 
|-valign=top
Line 96: Line 23:
 
{{Text table}}
 
{{Text table}}
 
|-align=center  
 
|-align=center  
!width=172 align=left|Attribute
+
!width=172 align=left|[[Attribute]]
 
!width=62|Level 1
 
!width=62|Level 1
 
!width=62|/Level
 
!width=62|/Level
 
!width=62|/Point
 
!width=62|/Point
 
|-
 
|-
!Strength
+
![[Strength (attribute)|Strength]]
!align=right|15!!{{Empty}}!!{{Empty}}
+
!align=right|15!!{{E}}!!{{E}}
 
|-
 
|-
!Dexterity
+
![[Dexterity]]
!align=right|25!!{{Empty}}!!{{Empty}}
+
!align=right|25!!{{E}}!!{{E}}
 
|-
 
|-
 
|
 
|
*Attack Rating
+
*[[Attack Rating]]
|align=right|80||{{Empty}}||+5
+
|align=right|80||{{E}}||+5
 
|-
 
|-
 
|
 
|
*Defense
+
*[[Defense]]
|align=right|6||{{Empty}}||+0.25
+
|align=right|6||{{E}}||+0.25
 
|-
 
|-
!Vitality
+
![[Vitality]]
!align=right|15!!{{Empty}}!!{{Empty}}
+
!align=right|15!!{{E}}!!{{E}}
 
|-
 
|-
 
|
 
|
*Stamina
+
*[[Stamina]]
 
|align=right|79||+1||+1
 
|align=right|79||+1||+1
 
|-
 
|-
 
|
 
|
*Life
+
*[[Life]]
 
|align=right|45||+1.5||+2
 
|align=right|45||+1.5||+2
 
|-
 
|-
!Energy
+
![[Energy]]
!align=right|25!!{{Empty}}!!{{Empty}}
+
!align=right|25!!{{E}}!!{{E}}
 
|-
 
|-
 
|
 
|
*Mana
+
*[[Mana]]
 
|align=right|25||+2||+2
 
|align=right|25||+2||+2
 
|}
 
|}
 
|
 
|
 +
*<b>Point</b>: Attribute point invested, or bonus (+ Strength, Dexterity, Vitality, Energy and [[All Attributes]]) from items equipped and charms in inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Base defense is Dexterity/4, rounded down to the nearest point.
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
+
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest 1/256 point.
 +
|}
 +
<br>
 +
 
 +
==Skills==
 +
{{Ub|=Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.}}
 +
 
 +
 
 +
{|cellpadding=3 cellspacing=0 style="background:darkgray; font-size:90%"
 +
|-align=left
 +
!width=35|Level
 +
![[Curses]]
 +
![[Poison and Bone Spells]]
 +
![[Summoning Spells]]
 +
|-valign=top style=height:47px
 +
!align=right|1
 +
|width=192 rowspan=6|[[File:Curses.png|150px]]
 +
|width=192 rowspan=6|[[File:Poison and Bone Spells.png|150px]]
 +
|width=195 rowspan=6|[[File:Summoning Spells.png|150px]]
 +
|-valign=top style=height:47px
 +
!align=right|6
 +
|-valign=top style=height:47px
 +
!align=right|12
 +
|-valign=top style=height:47px
 +
!align=right|18
 +
|-valign=top style=height:47px
 +
!align=right|24
 +
|-valign=top
 +
!align=right|30
 +
|-
 +
|colspan=4|
 +
{|cellpadding=0 cellspacing=0 style="background:darkgray"
 +
|-valign=top
 +
|width=5|
 +
|width=198|
 +
#[[Amplify Damage]]
 +
#[[Dim Vision]]
 +
#[[Weaken]]
 +
#[[Iron Maiden]]
 +
#[[Terror]]
 +
#[[Confuse]]
 +
#[[Life Tap]]
 +
#[[Attract]]
 +
#[[Decrepify]]
 +
#[[Lower Resist]]
 +
|width=198|
 +
#[[Teeth]]
 +
#[[Bone Armor]]
 +
#[[Poison Dagger]]
 +
#[[Corpse Explosion]]
 +
#[[Bone Wall]]
 +
#[[Poison Explosion]]
 +
#[[Bone Spear]]
 +
#[[Bone Prison]]
 +
#[[Poison Nova]]
 +
#[[Bone Spirit]]
 +
|width=198|
 +
#[[Skeleton Mastery]]
 +
#[[Raise Skeleton]]
 +
#[[Clay Golem]]
 +
#[[Golem Mastery]]
 +
#[[Raise Skeletal Mage]]
 +
#[[Blood Golem]]
 +
#[[Summon Resist]]
 +
#[[Iron Golem]]
 +
#[[Fire Golem]]
 +
#[[Revive]]
 +
|}
 
|}
 
|}
 
<br>
 
<br>
  
==Breakpoints==
+
==Animation==
The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the Necromancer's form.
 
  
 +
===Attack speed===
 +
*TitanSeal, [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculator] (PlanetDiablo.eu)
 +
*[[Necromancer attack speed]]
 +
<br>
  
*Necromancer transforms into a [[D2 Vampire|Vampire]] when he equips full [[D2 Trang-Oul's Avatar|{{D2 Set bold|=Trang-Oul's Avatar}}]].
+
===Block rate===
*Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus FHR, not FBR, reduces its length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
+
The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase [[block rate]]. {{Warn|=>140 FBR is beyond reach in unmodified game}}.
  
  
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|width=220|
 
====Block rate and hit recovery====
 
|
 
====Cast rate====
 
|-valign=top align=left
 
|
 
 
{{Number table}}
 
{{Number table}}
|+ {{0|0}}
+
|-valign=top
|-valign=top align=center
+
!width=172 align=left rowspan=2|State
!rowspan=2 width=62|Frames
+
!align=center colspan=17|Frames
!rowspan=2 width=40|FBR
 
!colspan=2|FHR
 
 
|-align=center
 
|-align=center
!width=40|Man
+
!width=29|12
!width=40|Vamp
+
!width=29|11
|-
+
!width=29|10
!15
+
!width=29|9
|{{Empty}}||{{Empty}}||0
+
!width=29|8
|-
+
!width=29|7
!14
+
!width=29|6
|{{Empty}}||{{Empty}}||2
+
!width=29|5
|-
+
!width=29|4
!13
+
!width=29|3
|{{Empty}}||0||6
 
|-
 
!12
 
|{{Empty}}||5||10
 
|-
 
!11
 
|0||10||16
 
|-
 
!10
 
|6||16||24
 
|-
 
!9
 
|13||26||34
 
|-
 
!8
 
|20||39||48
 
|-
 
!7
 
|32||56||72
 
 
|-
 
|-
!6
+
!align=left|Necromancer
|52||86||117
+
|{{E}}||0||6||13||20||32||52||86||{{Warn|=174}}||{{Warn|=600}}
 
|-
 
|-
!5
+
!align=left|[[Werebear]]
|86||152||208
+
|0||5||10||16||27||40||65||109||{{Warn|=223}}||{{Warn|=1,320}}
|-
 
!4
 
|174||377||{{Empty}}
 
|-
 
!3
 
|600||{{Empty}}||{{Empty}}
 
 
|}
 
|}
|width=154|
+
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/]
 +
 
 +
 
 +
*Necromancer can become a Werebear by using [[Beast|{{Ub|=Beast}}]] [[Rune Word]]'s Werebear [[oskill]].
 +
*Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus [[Necromancer#Hit recovery|Faster Hit Recovery]], not FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
 +
<br>
 +
 
 +
===Cast rate===
 +
The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase [[cast rate]]. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
 +
 
 +
 
 
{{Number table}}
 
{{Number table}}
|+Man
+
|-align=center
|-valign=top align=center
+
!align=left|Frames
!colspan=2|Frames
+
!15!!14!!13!!12!!11!!10!!9
!width=40 rowspan=2|FCR
+
|-align=center
|-style=text-align:center
+
!align=left|Action
!width=40|Total
+
!8!!8!!7!!7!!6!!6!!5
!width=40|Action
 
|-valign=top
 
!15!!rowspan=2|8
 
|0
 
 
|-
 
|-
!14
+
!width=172 align=left|Necromancer
|9
+
|width=29|0
|-valign=top
+
|width=29|9
!13!!rowspan=2|7
+
|width=29|18
|18
+
|width=29|30
|-
+
|width=29|48
!12
+
|width=29|75
|30
+
|width=29|125
|-valign=top
 
!11!!rowspan=2|6
 
|48
 
|-
 
!10
 
|75
 
|-
 
!9!!5
 
|125
 
 
|}
 
|}
|
+
 
 +
 
 
{{Number table}}
 
{{Number table}}
|+Vampire
 
|-valign=top align=center
 
!colspan=2|Frames
 
!width=40 rowspan=2|FCR
 
 
|-align=center
 
|-align=center
!width=40|Total
+
!align=left|Frames
!width=40|Action
+
!23!!22!!21!!20!!19!!18!!17!!16!!15!!14!!13
|-valign=top
+
|-align=center
!23!!rowspan=4|5
+
!align=left|Action
|0
+
!5!!5!!5!!5!!4!!4!!4!!4!!4!!3!!3
 
|-
 
|-
!22
+
!width=172 align=left|[[Vampire]]
|6
+
|width=29|0
|-
+
|width=29|6
!21
+
|width=29|11
|11
+
|width=29|18
|-
+
|width=29|24
!20
+
|width=29|35
|18
+
|width=29|48
 +
|width=29|65
 +
|width=29|86
 +
|width=29|{{Warn|=120}}
 +
|width=29|{{Warn|=180}}
 +
|}
 +
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] <s>[http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297]</s>
 +
<s>[http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666]</s>
 +
 
 +
 
 +
*Necromancer transforms into Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. {{Warn|=>110 FCR is beyond reach in unmodified game}}.
 +
<br>
 +
 
 +
===Hit recovery===
 +
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the [[hit recovery]] animation and thus increase [[hit recovery]]. {{Warn|=>594 FHR is beyond reach in unmodified game}}.
 +
 
 +
 
 +
{{Number table}}
 
|-valign=top
 
|-valign=top
!19!!rowspan=5|4
+
!width=172 align=left rowspan=2|State
|24
+
!align=center colspan=17|Frames
|-
+
|-align=center
!18
+
!width=29|15
|35
+
!width=29|14
 +
!width=29|13
 +
!width=29|12
 +
!width=29|11
 +
!width=29|10
 +
!width=29|9
 +
!width=29|8
 +
!width=29|7
 +
!width=29|6
 +
!width=29|5
 +
!width=29|4
 
|-
 
|-
!17
+
!align=left|Necromancer
|48
+
|{{E}}||{{E}}||0||5||10||16||26||39||56||86||152||377
 
|-
 
|-
!16
+
!align=left|[[Vampire]]
|65
+
|0||2||6||10||16||24||34||48||72||117||208||{{Warn|=638}}
 
|-
 
|-
!15
+
!align=left|[[Werebear]]
|86
+
|{{E}}||{{E}}||0||5||10||16||24||37||54||86||152||360
|-valign=top
 
!14!!rowspan=2|3
 
|120
 
|-
 
!13
 
|180
 
 
|}
 
|}
|}
+
 
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297]
+
 
[http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666]
+
*Necromancer can become a Werebear by using [[Beast|{{Ub|=Beast}}]] [[Rune Word]]'s Werebear [[oskill]].
<br>
+
*Necromancer transforms into Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. Vampire has no blocking animation, so when blocking its hit recovery animation is used instead. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
<br>
 
===Attack rate===
 
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
 
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666 Vampire attack speed] (GamersOasis.net)
 
*[[Zeal_Attack_Speed_Tables#Vampire_HTH|Vampire Zeal attack speed]]
 
 
<br>
 
<br>
  
 
==Strategy and guides==
 
==Strategy and guides==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=65006 Necromancer Archive Index] (Necromancer Archives)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121121-updated-necro-guides-and-links/ Updated Necro Guides and Links] (D2 Necromancer)
*[[Zoomancer Guide|Zoomancer]]
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/104154-necromancer-archive-index/ Necromancer Archive Index] (D2 Necromancer)
 +
*[[Zoomancer Guide]]
 
<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/classes/necromancer.shtml Necromancer] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/classes/necromancer.shtml Necromancer] (Arreat Summit)
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven] Status Tables for all Classes (FAQtoids)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/ Paladin Blocking as Werebear] (D2 Technical)
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
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*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
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*Nefarius, [http://d2mods.info/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
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*RTB, [https://web.archive.org/web/20110713215107/http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (Gamersoasis.net)
 +
*TitanSeal, [https://planetdiablo.eu/forum/threads/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1.1220961/ FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (PlanetDiablo.eu)
  
  
[[Category:Diablo II]]
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[[Category:Necromancer]]
[[Category:D2 Classes]]
 

Latest revision as of 11:56, 15 September 2021