Difference between revisions of "Charges"
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{{Skill nav}} | {{Skill nav}} | ||
{{Intro}} | {{Intro}} | ||
− | + | {{Mb|=Charges}} allow players to use skills a certain number of times, without costing any mana. | |
*Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, if applicable). | *Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, if applicable). | ||
*Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon. | *Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon. | ||
− | *Bought or gambled | + | *Bought or gambled items with charges are fully charged, as are [[Rune Word|{{Ub|=Rune Words}}]], and the [[Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]]; otherwise the number of charges left when spawned is a random figure from {1 + [max/8], 2 + [max/8] ... max}. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120416-charged-items/] [http://d2mods.info/forum/viewtopic.php?p=67042#p67042] |
− | *Items | + | *Items may be recharged by repairing them at any blacksmith, or using the [[Horadric Cube#Repair and recharge|{{Ub|=Horadric Cube}}]]. |
*Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources). | *Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources). | ||
− | *Charges receive passive bonuses including synergy bonuses, but do not apply | + | *Charges receive passive bonuses including synergy bonuses, but they do not apply bonuses to other skills. |
*[[Pet]]s summoned using charges will be dispelled when the last charge is used unless they are summoned by their native class and at least one point has been invested in the skill. | *[[Pet]]s summoned using charges will be dispelled when the last charge is used unless they are summoned by their native class and at least one point has been invested in the skill. | ||
*Pets summoned using weapon or shield charges will be dispelled when switching weapons, even when switching to an identical weapon or shield, or equipping another item with charges of the same skill (even when of the same level). | *Pets summoned using weapon or shield charges will be dispelled when switching weapons, even when switching to an identical weapon or shield, or equipping another item with charges of the same skill (even when of the same level). | ||
+ | *For information about charges on [[Item#Magic|{{Mb|=magic}}]], [[Item#Rare|{{Rb|=rare}}]] and [[Item#Crafted|{{Cb|=crafted}}]] items in particular, refer to the [[Charged suffix]] page. | ||
+ | <br> | ||
+ | The tables below list all charges available on [[Set|{{Sb|=Set}}]] items, [[Unique (item)|{{Ub|=Unique}}]] items, and [[Rune Word|{{Ub|=Rune Words}}]]. | ||
|} | |} | ||
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!align=left|[[Andariel's Visage|{{U|=Andariel's Visage Demonhead}}]] | !align=left|[[Andariel's Visage|{{U|=Andariel's Visage Demonhead}}]] | ||
|83 | |83 | ||
− | + | |{{Warn|=Yes}} | |
|} | |} | ||
<br> | <br> | ||
Line 87: | Line 87: | ||
{{Charges}} | {{Charges}} | ||
|-valign=top | |-valign=top | ||
− | + | |align=left rowspan=2|'''[[Raven]]''' <sup>1</sup> | |
|8 | |8 | ||
|15 | |15 | ||
Line 100: | Line 100: | ||
|No | |No | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Poison Creeper]] |
|21 | |21 | ||
|15 | |15 | ||
Line 107: | Line 107: | ||
|No | |No | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Firestorm]] |
|12 | |12 | ||
|60 | |60 | ||
Line 114: | Line 114: | ||
|No | |No | ||
|-valign=top | |-valign=top | ||
− | !align=left rowspan=3|[[ | + | !align=left rowspan=3|[[Oak Sage]] |
|2 | |2 | ||
|15 | |15 | ||
Line 131: | Line 131: | ||
!align=left|[[Nature's Peace|{{U|=Nature's Peace Ring}}]] | !align=left|[[Nature's Peace|{{U|=Nature's Peace Ring}}]] | ||
|69 | |69 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
!align=left|[[Summon Spirit Wolf]] | !align=left|[[Summon Spirit Wolf]] | ||
Line 152: | Line 152: | ||
|align=left|[[Infinity|{{Ub|=Infinity}}]] polearm | |align=left|[[Infinity|{{Ub|=Infinity}}]] polearm | ||
|63 | |63 | ||
− | + | |{{Warn|=Yes}} | |
|-valign=top | |-valign=top | ||
− | !align=left rowspan=3|[[ | + | !align=left rowspan=3|[[Heart of Wolverine]] |
|3 | |3 | ||
|12 | |12 | ||
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|align=left|[[Oath|{{Ub|=Oath}}]] axe/sword/mace | |align=left|[[Oath|{{Ub|=Oath}}]] axe/sword/mace | ||
|49 | |49 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
!align=left|[[Summon Dire Wolf]] | !align=left|[[Summon Dire Wolf]] | ||
Line 194: | Line 194: | ||
|No | |No | ||
|-valign=top | |-valign=top | ||
− | !align=left rowspan=2|[[ | + | !align=left rowspan=2|[[Spirit of Barbs]] |
|7 | |7 | ||
|11 | |11 | ||
Line 214: | Line 214: | ||
|No | |No | ||
|} | |} | ||
− | <span style=font-size:90%><sup>1</sup> {{Warn|= | + | <span style=font-size:90%><sup>1</sup> {{Warn|=Raven disappears almost immediately after being summoned unless the charges are used by a Druid with at least one point invested in the skill.}} [http://www.mannm.org/d2library/faqtoids/bugs_eng.html#pets]</span> |
<br> | <br> | ||
<br> | <br> | ||
Line 254: | Line 254: | ||
|No | |No | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Clay Golem]] |
|16 | |16 | ||
|16 | |16 | ||
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!align=left|[[Metalgrid|{{U|=Metalgrid Amulet}}]] | !align=left|[[Metalgrid|{{U|=Metalgrid Amulet}}]] | ||
|81 | |81 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
|15 | |15 | ||
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|align=left|[[Rift|{{Ub|=Rift}}]] polearm/scepter | |align=left|[[Rift|{{Ub|=Rift}}]] polearm/scepter | ||
|53 | |53 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
!align=left|[[Life Tap]] | !align=left|[[Life Tap]] | ||
Line 294: | Line 294: | ||
|No | |No | ||
|-valign=top | |-valign=top | ||
− | !align=left rowspan=2|[[ | + | !align=left rowspan=2|[[Blood Golem]] |
|15 | |15 | ||
|9 | |9 | ||
Line 305: | Line 305: | ||
|align=left|[[Death (Rune Word)|{{Ub|=Death}}]] axe/sword | |align=left|[[Death (Rune Word)|{{Ub|=Death}}]] axe/sword | ||
|55 | |55 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
!align=left|[[Attract]] | !align=left|[[Attract]] | ||
Line 328: | Line 328: | ||
|No | |No | ||
|-valign=top | |-valign=top | ||
− | + | |align=left rowspan=2|'''[[Iron Golem]]''' <sup>2</sup> | |
|17 | |17 | ||
|14 | |14 | ||
|align=left|[[Oath|{{Ub|=Oath}}]] axe/sword/mace | |align=left|[[Oath|{{Ub|=Oath}}]] axe/sword/mace | ||
|49 | |49 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
|22 | |22 | ||
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!align=left|[[Metalgrid|{{U|=Metalgrid Amulet}}]] | !align=left|[[Metalgrid|{{U|=Metalgrid Amulet}}]] | ||
|81 | |81 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
!align=left|[[Poison Nova]] | !align=left|[[Poison Nova]] | ||
Line 348: | Line 348: | ||
|No | |No | ||
|-valign=top | |-valign=top | ||
− | + | |align=left rowspan=3|'''[[Revive]]''' <sup>3</sup> | |
|5 | |5 | ||
|30 | |30 | ||
Line 365: | Line 365: | ||
|align=left|[[Harmony|{{Ub|=Harmony}}]] missile weapon | |align=left|[[Harmony|{{Ub|=Harmony}}]] missile weapon | ||
|39 | |39 | ||
− | + | |{{Warn|=Yes}} | |
|} | |} | ||
+ | <span style=font-size:90%><sup>2</sup> Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level.</span> | ||
− | < | + | <span style=font-size:90%><sup>3</sup> Paladin will lose 1/8 of maximum life whenever he uses Revive. [http://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev]</span> |
− | |||
− | |||
<br> | <br> | ||
<br> | <br> | ||
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|No | |No | ||
|-valign=top | |-valign=top | ||
− | !align=left rowspan=2|[[ | + | !align=left rowspan=2|[[Hydra]] |
|6 | |6 | ||
|36 | |36 | ||
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<br> | <br> | ||
− | == | + | ==Reference== |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120416-charged-items/ Charged Items] (D2 Technical) |
− | *[http:// | + | *[http://d2mods.info/forum/viewtopic.php?p=67042 Skill charges in Magicsuffix param question.] (Phrozen Keep) |
*Librarian, [http://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev Paladin and Revives] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev Paladin and Revives] (FAQtoids) | ||
*Librarian, [http://www.mannm.org/d2library/faqtoids/bugs_eng.html#pets Valkyrie and other Pets as Trigger] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/bugs_eng.html#pets Valkyrie and other Pets as Trigger] (FAQtoids) |
Latest revision as of 17:17, 16 September 2021
Amazon skill
Assassin skill
Barbarian skill
Druid skill
1 Raven disappears almost immediately after being summoned unless the charges are used by a Druid with at least one point invested in the skill. [3]
Necromancer skill
2 Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level. 3 Paladin will lose 1/8 of maximum life whenever he uses Revive. [4]
Paladin skill
Sorceress skill
Reference
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