Difference between revisions of "Charges"
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{{Skill nav}} | {{Skill nav}} | ||
{{Intro}} | {{Intro}} | ||
− | + | {{Mb|=Charges}} allow players to use skills a certain number of times, without costing any mana. | |
*Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, if applicable). | *Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, if applicable). | ||
*Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon. | *Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon. | ||
− | *Bought or gambled items with charges are fully charged, as are [[Rune Word|{{Ub|=Rune Words}}]], and the [[Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]]; otherwise the number of charges left when spawned is a random figure from {1 + [max/8], 2 + [max/8] ... max}. [ | + | *Bought or gambled items with charges are fully charged, as are [[Rune Word|{{Ub|=Rune Words}}]], and the [[Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]]; otherwise the number of charges left when spawned is a random figure from {1 + [max/8], 2 + [max/8] ... max}. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120416-charged-items/] [http://d2mods.info/forum/viewtopic.php?p=67042#p67042] |
− | *Items may be recharged by repairing them at | + | *Items may be recharged by repairing them at any blacksmith, or using the [[Horadric Cube#Repair and recharge|{{Ub|=Horadric Cube}}]]. |
*Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources). | *Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources). | ||
*Charges receive passive bonuses including synergy bonuses, but they do not apply bonuses to other skills. | *Charges receive passive bonuses including synergy bonuses, but they do not apply bonuses to other skills. | ||
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The tables below list all charges available on [[Set|{{Sb|=Set}}]] items, [[Unique (item)|{{Ub|=Unique}}]] items, and [[Rune Word|{{Ub|=Rune Words}}]]. | The tables below list all charges available on [[Set|{{Sb|=Set}}]] items, [[Unique (item)|{{Ub|=Unique}}]] items, and [[Rune Word|{{Ub|=Rune Words}}]]. | ||
|} | |} | ||
− | |||
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!align=left|[[Andariel's Visage|{{U|=Andariel's Visage Demonhead}}]] | !align=left|[[Andariel's Visage|{{U|=Andariel's Visage Demonhead}}]] | ||
|83 | |83 | ||
− | + | |{{Warn|=Yes}} | |
|} | |} | ||
<br> | <br> | ||
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{{Charges}} | {{Charges}} | ||
|-valign=top | |-valign=top | ||
− | |align=left rowspan=2|'''[[ | + | |align=left rowspan=2|'''[[Raven]]''' <sup>1</sup> |
|8 | |8 | ||
|15 | |15 | ||
Line 101: | Line 100: | ||
|No | |No | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Poison Creeper]] |
|21 | |21 | ||
|15 | |15 | ||
Line 108: | Line 107: | ||
|No | |No | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Firestorm]] |
|12 | |12 | ||
|60 | |60 | ||
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|No | |No | ||
|-valign=top | |-valign=top | ||
− | !align=left rowspan=3|[[ | + | !align=left rowspan=3|[[Oak Sage]] |
|2 | |2 | ||
|15 | |15 | ||
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!align=left|[[Nature's Peace|{{U|=Nature's Peace Ring}}]] | !align=left|[[Nature's Peace|{{U|=Nature's Peace Ring}}]] | ||
|69 | |69 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
!align=left|[[Summon Spirit Wolf]] | !align=left|[[Summon Spirit Wolf]] | ||
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|align=left|[[Infinity|{{Ub|=Infinity}}]] polearm | |align=left|[[Infinity|{{Ub|=Infinity}}]] polearm | ||
|63 | |63 | ||
− | + | |{{Warn|=Yes}} | |
|-valign=top | |-valign=top | ||
− | !align=left rowspan=3|[[ | + | !align=left rowspan=3|[[Heart of Wolverine]] |
|3 | |3 | ||
|12 | |12 | ||
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|align=left|[[Oath|{{Ub|=Oath}}]] axe/sword/mace | |align=left|[[Oath|{{Ub|=Oath}}]] axe/sword/mace | ||
|49 | |49 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
!align=left|[[Summon Dire Wolf]] | !align=left|[[Summon Dire Wolf]] | ||
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|No | |No | ||
|-valign=top | |-valign=top | ||
− | !align=left rowspan=2|[[ | + | !align=left rowspan=2|[[Spirit of Barbs]] |
|7 | |7 | ||
|11 | |11 | ||
Line 215: | Line 214: | ||
|No | |No | ||
|} | |} | ||
− | <span style=font-size:90%><sup>1</sup> {{Warn|= | + | <span style=font-size:90%><sup>1</sup> {{Warn|=Raven disappears almost immediately after being summoned unless the charges are used by a Druid with at least one point invested in the skill.}} [http://www.mannm.org/d2library/faqtoids/bugs_eng.html#pets]</span> |
<br> | <br> | ||
<br> | <br> | ||
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|No | |No | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Clay Golem]] |
|16 | |16 | ||
|16 | |16 | ||
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!align=left|[[Metalgrid|{{U|=Metalgrid Amulet}}]] | !align=left|[[Metalgrid|{{U|=Metalgrid Amulet}}]] | ||
|81 | |81 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
|15 | |15 | ||
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|align=left|[[Rift|{{Ub|=Rift}}]] polearm/scepter | |align=left|[[Rift|{{Ub|=Rift}}]] polearm/scepter | ||
|53 | |53 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
!align=left|[[Life Tap]] | !align=left|[[Life Tap]] | ||
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|No | |No | ||
|-valign=top | |-valign=top | ||
− | !align=left rowspan=2|[[ | + | !align=left rowspan=2|[[Blood Golem]] |
|15 | |15 | ||
|9 | |9 | ||
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|align=left|[[Death (Rune Word)|{{Ub|=Death}}]] axe/sword | |align=left|[[Death (Rune Word)|{{Ub|=Death}}]] axe/sword | ||
|55 | |55 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
!align=left|[[Attract]] | !align=left|[[Attract]] | ||
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|No | |No | ||
|-valign=top | |-valign=top | ||
− | |align=left rowspan=2|'''[[ | + | |align=left rowspan=2|'''[[Iron Golem]]''' <sup>2</sup> |
|17 | |17 | ||
|14 | |14 | ||
|align=left|[[Oath|{{Ub|=Oath}}]] axe/sword/mace | |align=left|[[Oath|{{Ub|=Oath}}]] axe/sword/mace | ||
|49 | |49 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
|22 | |22 | ||
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!align=left|[[Metalgrid|{{U|=Metalgrid Amulet}}]] | !align=left|[[Metalgrid|{{U|=Metalgrid Amulet}}]] | ||
|81 | |81 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
!align=left|[[Poison Nova]] | !align=left|[[Poison Nova]] | ||
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|align=left|[[Harmony|{{Ub|=Harmony}}]] missile weapon | |align=left|[[Harmony|{{Ub|=Harmony}}]] missile weapon | ||
|39 | |39 | ||
− | + | |{{Warn|=Yes}} | |
|} | |} | ||
<span style=font-size:90%><sup>2</sup> Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level.</span> | <span style=font-size:90%><sup>2</sup> Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level.</span> | ||
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|No | |No | ||
|-valign=top | |-valign=top | ||
− | !align=left rowspan=2|[[ | + | !align=left rowspan=2|[[Hydra]] |
|6 | |6 | ||
|36 | |36 | ||
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==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120416-charged-items/ Charged Items] (D2 Technical) |
− | *[http:// | + | *[http://d2mods.info/forum/viewtopic.php?p=67042 Skill charges in Magicsuffix param question.] (Phrozen Keep) |
*Librarian, [http://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev Paladin and Revives] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev Paladin and Revives] (FAQtoids) | ||
*Librarian, [http://www.mannm.org/d2library/faqtoids/bugs_eng.html#pets Valkyrie and other Pets as Trigger] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/bugs_eng.html#pets Valkyrie and other Pets as Trigger] (FAQtoids) |
Latest revision as of 17:17, 16 September 2021
Amazon skill
Assassin skill
Barbarian skill
Druid skill
1 Raven disappears almost immediately after being summoned unless the charges are used by a Druid with at least one point invested in the skill. [3]
Necromancer skill
2 Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level. 3 Paladin will lose 1/8 of maximum life whenever he uses Revive. [4]
Paladin skill
Sorceress skill
Reference
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