Difference between revisions of "Summon Resist"
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− | {{SS | + | {{Skill page |
− | |Type= | + | |Nav=SS |
+ | |File=Summoning Spells | ||
+ | |RS=Golem Mastery | ||
+ | |SS=None | ||
+ | |Type=Pet passive | ||
|Tier=5 | |Tier=5 | ||
|Rlvl=24 | |Rlvl=24 | ||
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|Town=No | |Town=No | ||
|Mana=None | |Mana=None | ||
− | |ANM= | + | |ANM=No |
− | |WD= | + | |WD=No |
− | |LB= | + | |LB=No}} |
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{{U|=Powerful heat, freezing cold and intense electrical attacks can take a serious toll on the bound servants of any Necromancer. By developing this skill, a Necromancer can permeate his summoned minions with a protective energy that strengthens their protection to the natural and mystical elements alike.}} | {{U|=Powerful heat, freezing cold and intense electrical attacks can take a serious toll on the bound servants of any Necromancer. By developing this skill, a Necromancer can permeate his summoned minions with a protective energy that strengthens their protection to the natural and mystical elements alike.}} | ||
− | == | + | ==Detail== |
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{{Stat}} | {{Stat}} | ||
|- | |- | ||
!align=left|[[Fire Resist]] +% | !align=left|[[Fire Resist]] +% | ||
− | |20+[55*[(110*slvl)/(slvl+6)]/100] | + | |min(20 + [55 * [ (110*slvl) / (slvl+6) ] / 100] , 75) |
|- | |- | ||
!align=left|[[Lightning Resist]] +% | !align=left|[[Lightning Resist]] +% | ||
− | |20+[55*[(110*slvl)/(slvl+6)]/100] | + | |min(20 + [55 * [ (110*slvl) / (slvl+6) ] / 100] , 75) |
|- | |- | ||
!align=left|[[Cold Resist]] +% | !align=left|[[Cold Resist]] +% | ||
− | |20+[55*[(110*slvl)/(slvl+6)]/100] | + | |min(20 + [55 * [ (110*slvl) / (slvl+6) ] / 100] , 75) |
|- | |- | ||
!align=left|[[Poison Resist]] +% | !align=left|[[Poison Resist]] +% | ||
− | |20+[55*[(110*slvl)/(slvl+6)]/100] | + | |min(20 + [55 * [ (110*slvl) / (slvl+6) ] / 100] , 75) |
|} | |} | ||
*Only applies to the following: | *Only applies to the following: | ||
− | **[[Necroskeleton]] | + | **[[Raise Skeleton|Necroskeleton]] |
− | **[[ | + | **[[Clay Golem]] |
− | **[[Necromage]] | + | **[[Raise Skeletal Mage|Necromage]] |
− | **[[ | + | **[[Blood Golem]] |
− | **[[ | + | **[[Iron Golem]] |
− | **[[ | + | **[[Fire Golem]] |
− | *Does not apply to [[Revive]]d or other class [[pet]]s summoned by the Necromancer. | + | *Does not apply to [[Revive]]d or other class [[pet]]s summoned by the [[Necromancer]]. |
− | *Resist +% is set at the | + | *Resist +% is set at the time of summoning: increasing or decreasing skill level after summoning has no effect. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/115214-new-to-necro-class/&do=findComment&comment=1435604] |
− | *Resist +% may result in units becoming [[immune]] (Resist >99%), | + | *Resist +% may result in units becoming [[immune]] (Resist >99%). {{Warn|=This is not displayed}}. |
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+ | [[File:Summon Resist.png|center|thumb|800px|A [[Clay Golem ]]'s Cold Resist +50% and CR +50% from level 6 Summon Resist result in it becoming [[Immune to Cold]], neither taking damage nor being chilled by [[Skeleton Mage|Bone Mage]] ice bolts even though this immunity is not displayed. However, a Spirit Wolf summoned using a [[Crescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word|rune word]]'s level 18 [[Summon Spirit Wolf]] [[charges]] is killed because Summon Resist does not add to its CR +85%.]] | ||
+ | <br> | ||
<br> | <br> | ||
==Source== | ==Source== | ||
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===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Summon Resist (Necromancer Only) can spawn on ilvl >24 | + | *+(1-3) Summon Resist ([[Necromancer]] Only) can spawn on ilvl >24 [[wand]]s and [[shrunken head]]s. |
<br> | <br> | ||
− | == | + | ==Levels 1-60== |
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{{Levels 1-10}} | {{Levels 1-10}} | ||
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/necromancer-summoning.shtml Summoning Spells] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/necromancer-summoning.shtml Summoning Spells] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/115214-new-to-necro-class/ New to Necro class] (D2 Necromancer) |
Latest revision as of 06:26, 24 September 2021
Powerful heat, freezing cold and intense electrical attacks can take a serious toll on the bound servants of any Necromancer. By developing this skill, a Necromancer can permeate his summoned minions with a protective energy that strengthens their protection to the natural and mystical elements alike.
Detail
SourceSkill bonus
Levels 1-60
Reference
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