Difference between revisions of "Charge"

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(Corrected Charge speed formula and links, other minor formatting changes)
m (Updated links)
 
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*To attack a target, it must be selected, within line of sight but outside [[melee]] range, and unobstructed. The [[Paladin (Diablo II)|Paladin]] will then charge toward the target and attack it when within melee range. Regardless of the success of the attack, eligible target will always be [[knockback|knocked back]], and when unobstructed this will normally place them outside melee range, allowing consecutive charges: these will normally be 8-9 frames apart, depending on charge speed, resulting in ~2.778 or 3.125 attacks per second. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951248]
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*To attack a target, it must be selected, within line of sight but outside [[melee]] range, and unobstructed. The [[Paladin (Diablo II)|Paladin]] will then charge toward the target and attack it when within melee range. Regardless of the success of the attack, eligible target will always be [[knockback|knocked back]], and when unobstructed this will normally place them outside melee range, allowing consecutive charges: these will normally be 8-9 frames apart, depending on charge speed, resulting in ~2.778 or 3.125 attacks per second. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/]
 
*When the target '''is''' within melee range, or none is selected and any target is within melee range, using Charge will cost [[mana]] but only result in a standard Attack, with no +% Attack Rating and +% Damage from Charge. Charge will also cost mana when used while obstructed.
 
*When the target '''is''' within melee range, or none is selected and any target is within melee range, using Charge will cost [[mana]] but only result in a standard Attack, with no +% Attack Rating and +% Damage from Charge. Charge will also cost mana when used while obstructed.
 
*Although Charge excels with a two-handed weapon, [[Smite]] can be a useful companion skill to allow targets within melee range to be knocked back out of it, allowing Charge to be used again.
 
*Although Charge excels with a two-handed weapon, [[Smite]] can be a useful companion skill to allow targets within melee range to be knocked back out of it, allowing Charge to be used again.
 
*[[Attack speed]] does not apply to Charge attacks.
 
*[[Attack speed]] does not apply to Charge attacks.
*While charging, [[block]]ing is reduced to 1/3 (maximum 25%) but attackers still require a hit-check (so they do not always hit, as would be the case while running). [http://diablo3.ingame.de/forum/paladin-tempel-10/ansturm-1673865/?postcount=12#post26191398]
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*While charging, [[block]]ing is reduced to 1/3 (maximum 25%) but attackers still require a hit-check (so they do not always hit, as would be the case while running). [https://planetdiablo.eu/forum/threads/ansturm.1673865/post-26191398]
 
*Charge speed is not modified by [[Faster Run/Walk]], but it ''is'' modified by all other [[walk/run speed]] modifiers. However, due to the way it is calculated these modifiers aren't normally as significant as when applied to walk or run speed:
 
*Charge speed is not modified by [[Faster Run/Walk]], but it ''is'' modified by all other [[walk/run speed]] modifiers. However, due to the way it is calculated these modifiers aren't normally as significant as when applied to walk or run speed:
  
  
:Charge speed = (Base run speed * 100+max(Speed, -50) /100) + (Base run speed * 1.5) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
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:Charge speed = (Base run speed * 100+max(Speed, -50) /100) + (Base run speed * 1.5) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/&do=findComment&comment=1523374]
  
  
*Base run speed is 9 yards per second [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951248], so base Charge speed is normally 22.5 yards per second (9 + (9 * 1.5) ). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951248]
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*Base run speed is 9 yards per second [https://www.theamazonbasin.com/forums/index.php?/forums/topic/82370-runwalk-speed/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/], so base Charge speed is normally 22.5 yards per second (9 + (9 * 1.5) ). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/]
 
*Speed is the sum of the following modifiers:
 
*Speed is the sum of the following modifiers:
 
**[[Vigor]]
 
**[[Vigor]]
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**[[Decrepify]]
 
**[[Decrepify]]
 
**[[Slows Target]]
 
**[[Slows Target]]
*Since there is a floor of -50% walk/run speed, minimum Charge speed is normally 18 yards per second (9*0.5 + 13.5). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
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*Since there is a floor of -50% walk/run speed, minimum Charge speed is normally 18 yards per second (9*0.5 + 13.5). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/&do=findComment&comment=1523374]
 
*However, when walk/run speed is modified while already charging, the Charge bonus may be lost and charge speed is simply calculated as follows:
 
*However, when walk/run speed is modified while already charging, the Charge bonus may be lost and charge speed is simply calculated as follows:
  
  
:Charge speed = max(9 + (6 * 100+Speed /100) , 1.5) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
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:Charge speed = max(9 + (6 * 100+Speed /100) , 1.5) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/&do=findComment&comment=1523374]
  
  
*Faster Run/Walk still doesn't apply, and Charge speed can be reduced to the floor of 1.5 yards per second (although this requires -125% walk/run speed). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269] Charge bonus may also be lost when an obstruction causes a change of course, but does not actually prevent Paladin from reaching his destination.
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*Faster Run/Walk still doesn't apply, and Charge speed can be reduced to the floor of 1.5 yards per second (although this requires -125% walk/run speed). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/&do=findComment&comment=1523374] Charge bonus may also be lost when an obstruction causes a change of course, but does not actually prevent Paladin from reaching his destination.
 
*Base Charge speed of 22.5 yards per second is equivalent to running with '''+225%''' walk/run speed, giving the Paladin almost unrivaled movement speed. Charge can be used to travel quickly by selecting it on the right mouse button, or the left mouse button while holding down SHIFT, and '''not''' selecting a target: the Paladin will charge to the cursor as long as he is unobstructed and buttons are held down. However, if he is within melee range of any target before or after charging he will attack it without charging, so it is best to use the left mouse button and release SHIFT to allow him to run out of range and resume charging.
 
*Base Charge speed of 22.5 yards per second is equivalent to running with '''+225%''' walk/run speed, giving the Paladin almost unrivaled movement speed. Charge can be used to travel quickly by selecting it on the right mouse button, or the left mouse button while holding down SHIFT, and '''not''' selecting a target: the Paladin will charge to the cursor as long as he is unobstructed and buttons are held down. However, if he is within melee range of any target before or after charging he will attack it without charging, so it is best to use the left mouse button and release SHIFT to allow him to run out of range and resume charging.
  
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**[[Claw Viper]] ([[Act 5]] only)
 
**[[Claw Viper]] ([[Act 5]] only)
 
**[[Reanimated Horde]]
 
**[[Reanimated Horde]]
*An [[Aura Enchanted]] {{Ub|=Claw Viper}} in Act 5 or {{Ub|=Reanimated Horde}} with [[Might]] will receive a synergy bonus from it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=918798]
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*An [[Aura Enchanted]] {{Ub|=Claw Viper}} in Act 5 or {{Ub|=Reanimated Horde}} with [[Might]] will receive a synergy bonus from it. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/&do=findComment&comment=1490988]
 
<br>
 
<br>
  
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/paladin-combat.shtml Combat Skills] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/paladin-combat.shtml Combat Skills] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494 Charging Monsters] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/ Charging Monsters] (D2 Technical)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064 Run/walk speed] (Technical Discussion Archives)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/82370-runwalk-speed/ Run/walk speed] (D2 Technical)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741 Clarification of movement speed] (Technical Discussion)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/ Clarification of movement speed] (D2 Technical)
*SSoG, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=67711 Everything You Ever Wanted To Know About Charge...] (Paladin Room)
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*SSoG, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=67711 Everything You Ever Wanted To Know About Charge...] (D2 Paladin)
*[http://diablo3.ingame.de/forum/paladin-tempel-10/ansturm-1673865/ Anstrum] (inDiablo.de)
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*[https://planetdiablo.eu/forum/threads/ansturm.1673865/ Ansturm] (PlanetDiablo.eu)

Latest revision as of 12:35, 24 September 2021