Difference between revisions of "Static Field"
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*Target [[Lightning Resist]] reduces damage: LR 50% halves damage, and thus current life is reduced by just 12.5%. Although [[Lower Resist]] and [[Conviction]] can reduce LR >0% and prevent it from decreasing damage, if they result in LR <0% this won't ''increase'' damage. | *Target [[Lightning Resist]] reduces damage: LR 50% halves damage, and thus current life is reduced by just 12.5%. Although [[Lower Resist]] and [[Conviction]] can reduce LR >0% and prevent it from decreasing damage, if they result in LR <0% this won't ''increase'' damage. | ||
*-% [[Enemy Lightning Resistance]] is applied ''after'' Lower Resist and Conviction and if it results in LR <0% this ''can'' increase damage: applying -100% ELR to LR 0% will result in LR -100% and double damage, reducing current life by '''50%'''. | *-% [[Enemy Lightning Resistance]] is applied ''after'' Lower Resist and Conviction and if it results in LR <0% this ''can'' increase damage: applying -100% ELR to LR 0% will result in LR -100% and double damage, reducing current life by '''50%'''. | ||
− | *However, if Lower Resist and Conviction already result in LR <0% then damage increase due to -% ELR will be reduced: at the extreme, if Lower Resist and Conviction already result in LR -100% then there will be '''no''' damage increase due to -% ELR and damage will remain just 25% of current life. [ | + | *However, if Lower Resist and Conviction already result in LR <0% then damage increase due to -% ELR will be reduced: at the extreme, if Lower Resist and Conviction already result in LR -100% then there will be '''no''' damage increase due to -% ELR and damage will remain just 25% of current life. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/103919-static-field-lod/] |
*More generally, percentage by which current life is reduced per cast when LR <0% after Lower Resist and Conviction approximates the following: | *More generally, percentage by which current life is reduced per cast when LR <0% after Lower Resist and Conviction approximates the following: | ||
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!R | !R | ||
− | |Lightning Resist integer value after Lower Resist and Conviction [ | + | |Lightning Resist integer value after Lower Resist and Conviction [https://www.theamazonbasin.com/forums/index.php?/forums/topic/103919-static-field-lod/&do=findComment&comment=1452067] |
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/sorceress-lightning.shtml Lightning Spells] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/sorceress-lightning.shtml Lightning Spells] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/103919-static-field-lod/ Static Field (LOD)] (D2 Technical) |
Revision as of 05:48, 25 September 2021
A devastating spell of limited range, Static Field instantly removes a good portion of the health of nearby enemies. Thusly injured, enemies are easy prey to the follow-up attacks of the Sorceress or her party members. Subsequent castings do less damage, but in combination with other spells or a decisive melee attack, a Sorceress can rely on this powerful ability to quickly dispatch even the strongest of foes.
Detail
SourceSkill bonus
Chance to Cast
On Striking
When Struck
Levels 1-60
Reference
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