Difference between revisions of "Corpse"
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{{Death nav}} | {{Death nav}} | ||
− | + | Corpses are required by a number of skills and [[:Category:Modifiers|modifiers]]: | |
− | {{Text table}} | + | {{Text table}} width=100% |
− | |-valign=top align=center | + | |- valign=top align=center |
− | !colspan=5|Skill | + | !colspan=5| Skill |
− | !width= | + | !width=25% rowspan=2| Modifier |
− | |-align=center | + | |- align=center |
− | !width= | + | !width=15%| [[Assassin]] |
− | !width= | + | !width=15%| [[Barbarian (Diablo II)|Barbarian]] |
− | !width= | + | !width=15%| [[Druid (Diablo II)|Druid]] |
− | !width= | + | !width=15%| [[Necromancer]] |
− | !width= | + | !width=15%| [[Paladin (Diablo II)|Paladin]] |
− | |-valign=top | + | |- valign=top |
| | | | ||
− | *[[Death Sentry]] | + | * [[Death Sentry]] |
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− | *[[Find Potion]] | + | * [[Find Potion]] |
− | *[[Find Item]] | + | * [[Find Item]] |
− | *[[Grim Ward]] | + | * [[Grim Ward]] |
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− | *[[Carrion Vine]] | + | * [[Carrion Vine]] |
− | *[[Summon Dire Wolf]] | + | * [[Summon Dire Wolf]] |
− | *[[Solar Creeper]] | + | * [[Solar Creeper]] |
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− | *[[Raise Skeleton]] | + | * [[Raise Skeleton]] |
− | *[[Corpse Explosion]] | + | * [[Corpse Explosion]] |
− | *[[Raise Skeletal Mage]] | + | * [[Raise Skeletal Mage]] |
− | *[[Poison Explosion]] | + | * [[Poison Explosion]] |
− | *[[Revive]] | + | * [[Revive]] |
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− | *[[Redemption]] | + | * [[Redemption]] |
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− | *[[Slain Monsters Rest in Peace]] | + | * [[Slain Monsters Rest in Peace]] |
− | *[[Reanimate]] as: [[Skeleton|Returned]] | + | * [[Reanimate]] as: [[Skeleton|Returned]] |
|} | |} | ||
− | + | However, none of these can be used on the following, since no corpse can be selected: | |
+ | {| cellpadding=0 cellspacing=0 width=100% | ||
+ | |- valign=top | ||
+ | |width=33%| | ||
+ | * [[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]] | ||
+ | * [[Hephasto the Armorer|{{Ub|=Hephasto the Armorer}}]] | ||
+ | * [[Korlic|{{Ub|=Korlic}}]] | ||
+ | * [[Madawc|{{Ub|=Madawc}}]] | ||
+ | * [[Shenk the Overseer|{{Ub|=Shenk the Overseer}}]] [https://www.diabloii.net/forums/threads/a-mathematical-treatment-of-magic-find-in-diablo-ii.963785/post-8843761] | ||
+ | * [[Talic|{{Ub|=Talic}}]] | ||
+ | * [[The Countess|{{Ub|=The Countess}}]] [https://www.diabloii.net/forums/threads/a-mathematical-treatment-of-magic-find-in-diablo-ii.963785/post-8843761] | ||
+ | * [[The Smith|{{Ub|=The Smith}}]] | ||
+ | |width=34%| | ||
+ | * Hostile character, [[mercenary]] or [[pet]] | ||
+ | * [[Boss]] (excluding [[Putrid Defiler]]) | ||
+ | * [[Barricade]] | ||
+ | * [[Barricaded Door]] | ||
+ | * [[Barricaded Tower]] | ||
+ | * [[Catapult]] | ||
+ | * [[Evil Demon Hut]] | ||
+ | * [[Festering Appendage]] | ||
+ | |width=33%| | ||
+ | * [[Fire Tower]] | ||
+ | * [[Flying Scimitar]] | ||
+ | * [[Lightning Spire]] | ||
+ | * [[Mummy Sarcophagus]] | ||
+ | * [[Prison Door]] | ||
+ | * [[Sand Maggot Egg]] | ||
+ | * [[Trapped Soul]] | ||
+ | * [[Window]] | ||
+ | |} | ||
− | + | ||
− | + | Additionally, [[Fetish Shaman]] does not leave a corpse (although supporting [[Fetish]] does), and [[Frozen Horror]]s shatter upon death without leaving corpses (as can any other monster that is chilled or frozen at time of death). However, the death explosions of [[Bone Fetish]]es, [[Suicide Minion]]s and [[Fire Enchanted]] [[Unique (monster)|Unique]] monsters do not prevent a corpse from being generated and used. | |
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− | + | Some more specific restrictions apply: | |
− | + | * Find Potion and Grim Ward cannot be used on the following due to lack of flesh, or bones (they aren't flagged as soft in MonStats2.txt): | |
− | |||
{|cellpadding=0 cellspacing=0 width=100% | {|cellpadding=0 cellspacing=0 width=100% | ||
− | |-valign=top | + | |- valign=top |
− | |width= | + | |width=33%| |
− | + | * [[Abyss Knight]] | |
− | *[[Abyss Knight]] | + | * [[Blood Hawk Nest]] |
− | *[[Blood Hawk Nest]] | + | * Bone Fetish |
− | *Bone Fetish | + | * [[Doom Knight]] |
− | *[[Doom Knight]] | + | * [[Finger Mage]] |
− | *[[Finger Mage]] | + | |width=34%| |
− | |width= | + | * [[Gargoyle Trap]] |
− | *[[Gargoyle Trap]] | + | * [[Oblivion Knight]] |
− | *[[Oblivion Knight]] | + | * [[Skeleton]] |
− | *[[Skeleton]] | + | * [[Skeleton Archer]] |
− | *[[Skeleton Archer]] | + | * [[Skeleton Mage]] |
− | *[[Skeleton Mage]] | + | |width=33%| |
− | | | + | * [[Swarm]] |
− | *[[Swarm]] | + | * [[Tentacle Beast]] tentacles |
− | *[[Tentacle Beast]] tentacles | + | * [[Thorned Hulk]] |
− | *[[Thorned Hulk]] | + | * [[Willowisp]] |
− | *[[Willowisp]] | + | * [[Wraith]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1523557] |
− | *[[Wraith]] [ | ||
|} | |} | ||
+ | * Summoned Dire Wolf cannot eat the following: | ||
+ | ** Blood Hawk Nest | ||
+ | ** Gargoyle Trap | ||
+ | ** Tentacle Beast | ||
+ | * Carrion Vine and Solar Creeper cannot consume Gargoyle Trap. | ||
+ | * Static units (all of which are listed among the above) cannot be used to summon Necroskeletons, Necromages or Revived, or reanimate as Returned. | ||
+ | * Monsters to which effects [[altering AI]] do not apply cannot be revived (although they can be reanimated as Returned): | ||
+ | ** [[Minion of Destruction]] | ||
+ | ** Oblivion Knight | ||
+ | ** Putrid Defiler | ||
+ | ** Suicide Minion | ||
+ | * [[Leaper]] also cannot be revived (although again, they can be reanimated as Returned). | ||
− | + | Otherwise, the only restrictions on corpse selection are other players and monsters that try to use them first: | |
− | + | * [[Fallen Shaman]] resurrects [[Fallen]] | |
− | + | * Flayer Shaman resurrects Fetishes and [[Blow Pipe Fetish]]es | |
− | + | * [[Greater Mummy]] resurrects low [[undead]] | |
− | + | * [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] casts his own corpse explosion | |
− | + | * [[Reanimated Horde]] can resurrect itself | |
− | + | * [[Regurgitator]] eats and spits out corpses | |
− | + | Consequently, even if corpses aren't used for their own sake, they can be used to prevent them being used against players and their allies: once a corpse has been used, it cannot be used again. | |
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==Reference== | ==Reference== | ||
− | *Nefarius, [ | + | * [https://www.diabloii.net/forums/threads/a-mathematical-treatment-of-magic-find-in-diablo-ii.963785/ <nowiki>[Guide]</nowiki> A mathematical treatment of Magic find in Diablo II] (Diabloii.net) |
+ | * Nefarius, [https://d2mods.info/forum/kb/viewarticle?a=359 MonStats2.txt File Guide (v 1.0)] (Phrozen Keep) |
Latest revision as of 12:19, 26 September 2021
Corpses are required by a number of skills and modifiers:
Consequently, even if corpses aren't used for their own sake, they can be used to prevent them being used against players and their allies: once a corpse has been used, it cannot be used again.
Reference
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