Difference between revisions of "Assassin attack speed"
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{{Attack rate nav}} | {{Attack rate nav}} | ||
− | + | ==Normal attack== | |
− | The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster | + | The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster.<br> |
Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br> | Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br> | ||
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− | + | ===Assassin 1 Handed Swinging=== | |
FrameDataActionFlag: 7 FramesPerDirection: 15 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 7 FramesPerDirection: 15 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 8 || 67 || 317 || 215 || 152 || 109 || 78 || 54 | | 8 || 67 || 317 || 215 || 152 || 109 || 78 || 54 | ||
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− | + | ===Assassin 1 Handed Thrust=== | |
FrameDataActionFlag: 7 FramesPerDirection: 15 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 7 FramesPerDirection: 15 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 8 || 67 || 317 || 215 || 152 || 109 || 78 | | 8 || 67 || 317 || 215 || 152 || 109 || 78 | ||
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− | + | ===Assassin 2 Handed Swinging=== | |
FrameDataActionFlag: 11 FramesPerDirection: 23 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 11 FramesPerDirection: 23 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 13 || 65 || 200 || 142 || 102 || 86 | | 13 || 65 || 200 || 142 || 102 || 86 | ||
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− | + | ===Assassin 2 Handed Thrusting=== | |
FrameDataActionFlag: 10 FramesPerDirection: 23 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 10 FramesPerDirection: 23 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 13 || 65 || 292 || 200 || 142 || 102 || 72 | | 13 || 65 || 292 || 200 || 142 || 102 || 72 | ||
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|} | |} | ||
− | + | ===Assassin Staff=== | |
FrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 10 || 74 || 434 || 280 || 194 || 138 | | 10 || 74 || 434 || 280 || 194 || 138 | ||
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|} | |} | ||
− | + | ===Assassin Claws=== | |
FrameDataActionFlag: 6 FramesPerDirection: 11 AnimationSpeed: 208 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 6 FramesPerDirection: 11 AnimationSpeed: 208 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 7 || 70 || 600 || 456 || 360 || 292 || 240 || 200 || 168 || 142 || 120 || 102 || 86 || 72 || 60 || 50 || 40 || 32 || 24 | | 7 || 70 || 600 || 456 || 360 || 292 || 240 || 200 || 168 || 142 || 120 || 102 || 86 || 72 || 60 || 50 || 40 || 32 || 24 | ||
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|} | |} | ||
− | + | ===Assassin Bow=== | |
FrameDataActionFlag: 7 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 7 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 9 || 61 || 174 || 147 || 125 || 89 | | 9 || 61 || 174 || 147 || 125 || 89 | ||
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|} | |} | ||
− | + | ===Assassin Crossbow=== | |
FrameDataActionFlag: 10 FramesPerDirection: 21 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 10 FramesPerDirection: 21 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 11 || 75 || 292 || 200 || 142 || 50 || 18 | | 11 || 75 || 292 || 200 || 142 || 50 || 18 | ||
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|} | |} | ||
− | + | ===Assassin Hand-to-Hand=== | |
FrameDataActionFlag: 6 FramesPerDirection: 11 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 6 FramesPerDirection: 11 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 6 || 58 || 113 | | 6 || 58 || 113 | ||
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|} | |} |
Latest revision as of 21:21, 10 December 2021
Normal attackThe following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster. Next to each breakpoint listing is the required Increased Attack Speed, assuming a given weapon WSM and no other speed modifiers. If you are single wielding, your weapon speed modifier is your weapon's WSM. Baseline speeds
Assassin 1 Handed SwingingFrameDataActionFlag: 7 FramesPerDirection: 15 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin 1 Handed ThrustFrameDataActionFlag: 7 FramesPerDirection: 15 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin 2 Handed SwingingFrameDataActionFlag: 11 FramesPerDirection: 23 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin 2 Handed ThrustingFrameDataActionFlag: 10 FramesPerDirection: 23 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin StaffFrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin ClawsFrameDataActionFlag: 6 FramesPerDirection: 11 AnimationSpeed: 208 StartingFrame: 0 Rollback: 0
Assassin BowFrameDataActionFlag: 7 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin CrossbowFrameDataActionFlag: 10 FramesPerDirection: 21 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Assassin Hand-to-HandFrameDataActionFlag: 6 FramesPerDirection: 11 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
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