Difference between revisions of "Barbarian attack speed"
(Created page with "{{Attack rate nav}} ===Normal attack=== The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed mod...") |
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{{Attack rate nav}} | {{Attack rate nav}} | ||
− | + | ==Normal attack== | |
− | The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster | + | The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster.<br> |
Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br> | Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br> | ||
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− | + | ===Barbarian 1 Handed Swinging=== | |
FrameDataActionFlag: 7 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 7 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 9 || 61 || 250 || 174 || 125 || 89 || 63 || 42 | | 9 || 61 || 250 || 174 || 125 || 89 || 63 || 42 | ||
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− | + | ===Barbarian 1 Handed Thrust=== | |
FrameDataActionFlag: 7 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 7 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 9 || 61 || 250 || 174 || 125 || 89 || 63 | | 9 || 61 || 250 || 174 || 125 || 89 || 63 | ||
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− | + | ===Barbarian 2 Handed Swinging=== | |
FrameDataActionFlag: 8 FramesPerDirection: 18 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 8 FramesPerDirection: 18 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 10 || 64 || 194 || 138 || 99 || 83 | | 10 || 64 || 194 || 138 || 99 || 83 | ||
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|} | |} | ||
− | + | ===Barbarian 2 Handed Thrusting=== | |
FrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 10 || 74 || 434 || 280 || 194 || 138 || 99 | | 10 || 74 || 434 || 280 || 194 || 138 || 99 | ||
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|} | |} | ||
− | + | ===Barbarian Staff=== | |
FrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 10 || 74 || 434 || 280 || 194 || 138 | | 10 || 74 || 434 || 280 || 194 || 138 | ||
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|} | |} | ||
− | + | ===Barbarian Bow=== | |
FrameDataActionFlag: 7 FramesPerDirection: 15 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 7 FramesPerDirection: 15 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 8 || 67 || 215 || 180 || 152 || 109 | | 8 || 67 || 215 || 180 || 152 || 109 | ||
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|} | |} | ||
− | + | ===Barbarian Crossbow=== | |
FrameDataActionFlag: 10 FramesPerDirection: 20 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 10 FramesPerDirection: 20 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 11 || 67 || 215 || 152 || 109 || 35 || 8 | | 11 || 67 || 215 || 152 || 109 || 35 || 8 | ||
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|} | |} | ||
− | + | ===Barbarian Hand-to-Hand=== | |
FrameDataActionFlag: 6 FramesPerDirection: 12 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | FrameDataActionFlag: 6 FramesPerDirection: 12 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0<br> | ||
{{Number table}} | {{Number table}} | ||
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| 6 || 72 || 180 | | 6 || 72 || 180 | ||
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|} | |} |
Latest revision as of 21:22, 10 December 2021
Normal attackThe following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster. Next to each breakpoint listing is the required Increased Attack Speed, assuming a given weapon WSM and no other speed modifiers. If you are single wielding, your weapon speed modifier is your weapon's WSM. Baseline speeds
Barbarian 1 Handed SwingingFrameDataActionFlag: 7 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Barbarian 1 Handed ThrustFrameDataActionFlag: 7 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Barbarian 2 Handed SwingingFrameDataActionFlag: 8 FramesPerDirection: 18 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Barbarian 2 Handed ThrustingFrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Barbarian StaffFrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Barbarian BowFrameDataActionFlag: 7 FramesPerDirection: 15 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Barbarian CrossbowFrameDataActionFlag: 10 FramesPerDirection: 20 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Barbarian Hand-to-HandFrameDataActionFlag: 6 FramesPerDirection: 12 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
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