Difference between revisions of "Paladin attack speed"
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==Normal attack== | ==Normal attack== | ||
− | The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster | + | The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster.<br> |
Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br> | Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br> | ||
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| 8 || 67 || 317 || 215 || 152 || 109 || 78 || 54 | | 8 || 67 || 317 || 215 || 152 || 109 || 78 || 54 | ||
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===Paladin 1 Handed Thrust=== | ===Paladin 1 Handed Thrust=== | ||
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| 9 || 71 || 377 || 250 || 174 || 125 || 89 | | 9 || 71 || 377 || 250 || 174 || 125 || 89 | ||
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===Paladin 2 Handed Swinging=== | ===Paladin 2 Handed Swinging=== | ||
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| 10 || 64 || 194 || 138 || 99 || 83 | | 10 || 64 || 194 || 138 || 99 || 83 | ||
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===Paladin 2 Handed Thrusting=== | ===Paladin 2 Handed Thrusting=== | ||
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| 11 || 67 || 317 || 215 || 152 || 109 || 78 | | 11 || 67 || 317 || 215 || 152 || 109 || 78 | ||
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===Paladin Staff=== | ===Paladin Staff=== | ||
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| 10 || 64 || 280 || 194 || 138 || 99 | | 10 || 64 || 280 || 194 || 138 || 99 | ||
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===Paladin Bow=== | ===Paladin Bow=== | ||
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| 9 || 61 || 174 || 147 || 125 || 89 | | 9 || 61 || 174 || 147 || 125 || 89 | ||
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===Paladin Crossbow=== | ===Paladin Crossbow=== | ||
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| 11 || 67 || 215 || 152 || 109 || 35 || 8 | | 11 || 67 || 215 || 152 || 109 || 35 || 8 | ||
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===Paladin Hand-to-Hand=== | ===Paladin Hand-to-Hand=== | ||
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| 7 || 75 || 200 | | 7 || 75 || 200 | ||
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==Zeal== | ==Zeal== |
Latest revision as of 21:26, 10 December 2021
Normal attackThe following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster. Next to each breakpoint listing is the required Increased Attack Speed, assuming a given weapon WSM and no other speed modifiers. If you are single wielding, your weapon speed modifier is your weapon's WSM.
Paladin 1 Handed SwingingFrameDataActionFlag: 7 FramesPerDirection: 15 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Paladin 1 Handed ThrustFrameDataActionFlag: 8 FramesPerDirection: 17 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Paladin 2 Handed SwingingFrameDataActionFlag: 8 FramesPerDirection: 18 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Paladin 2 Handed ThrustingFrameDataActionFlag: 8 FramesPerDirection: 20 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Paladin StaffFrameDataActionFlag: 9 FramesPerDirection: 18 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Paladin BowFrameDataActionFlag: 8 FramesPerDirection: 16 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Paladin CrossbowFrameDataActionFlag: 10 FramesPerDirection: 20 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Paladin Hand-to-HandFrameDataActionFlag: 7 FramesPerDirection: 14 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Zeal |