Difference between revisions of "Poison Length Reduced"

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{{D2 Target nav}}
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{{Resistance nav}}
 
{{Intro}}
 
{{Intro}}
*Poison Length Reduced by % reduces [[D2 Poison damage|poison length]] applied after it has been equipped; equipping it after being poisoned won't affect poison length.
+
{{Mb|=Poison Length Reduced by %}} modifies the length for which poison damage is applied by a percentage; PLR -100% is the floor, while PLR > 99% always reduces poison length to a single frame.  
*Resist % difficulty level penalties apply to players and hirelings, applying PLR -40% in Nightmare and PLR -100% in Hell. There is a PLR -100% floor for all units and 75% ceiling for players and hirelings. [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison2.shtml#Poison%20Control]
+
*Player and [[mercenary]] normally have a ceiling of PLR 75%, although any excess can offset penalties that might otherwise reduce it below this ceiling. [[Difficulty]] level penalties of PLR -40% in Nightmare and PLR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
*[[D2 Enemy Resistance#Enemy Poison Resistance|-% Enemy Poison Resistance]] counters PLR %: a player or hireling equipping PLR 75% will be reduced to 25% by -50% EPR. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=15&p=846039&#entry846039]
+
*It is only applied whenever a new source of poison damage is applied, so removing it afterwards will have no effect on current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063]
*The only monsters capable of equipping PLR % are the Ancients. Since there is no ceiling for monsters, if [[D2 Korlic|{{Ub|=Korlic}}]] or [[D2 Talic|{{Ub|=Talic}}]] equip PLR >99% then poison length is always reduced to a single frame. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846170]
+
*It can be countered by -% [[Enemy Poison Resistance]]: for example, a player or mercenary equipping PLR 75% will be reduced to 25% by -50% EPR. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1418457]
*Although a combination of Poison Resist % and PLR % can significantly reduce total poison damage (PR 75% and PLR 75% reduces it to 1/16, PR 95% and PLR 75% reduces it to 1/80), PLR % can normally be neglected since poison tends to be reapplied before its length expires in the heat of battle. Using an [[D2 Potion#Antidote Potion|Antidote Potion]], [[D2 Shrine#Resist Poison Shrine|Resist Poison Shrine]] or [[D2 Shrine#Well|well]], or returning to town to be healed cures poison immediately after battle when poison length is long enough to result in significant total poison damage.
+
*It tends to be of little importance for player and mercenary because monsters don't wait for poison length to expire before reapplying it; consequently they are likely to remain poisoned throughout a battle. Afterwards, they can use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]) and prevent poison running its full course.
 
|}
 
|}
  
  
==Skill==
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==Item==
*[[D2 Cleansing|Cleansing]] applies PLR min(30+[60*[(110*lvl)/(lvl+6)]/100],90)% every two seconds to remaining poison length. As a result, it does not add to equipped PLR % and it is applied afterwards separately. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915517] Unlike equipped PLR %, difficulty level Resist % penalties and 75% ceiling do not apply. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915517]
 
*[[D2 Fade|Fade]] does not reduce poison length.
 
<br>
 
  
==Helm==
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===Helm===
{{D2 Affix bonus}}
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{{Affix bonus}}
 
|-
 
|-
 
|25%
 
|25%
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|5
 
|5
 
|7
 
|7
 +
|}
 +
<br>
 +
 +
{{Skill bonus}}
 +
|-
 +
| 50%
 +
|align=left|[[Cure|{{Ub|=Cure}}]] helm
 +
|35
 +
!{{Warn|=Yes}} (D2R only)
 +
|-
 +
| 50%
 +
|align=left|[[Flickering Flame|{{Ub|=Flickering Flame}}]] helm
 +
|55
 +
|No (D2R only)
 +
|}
 +
<br>
 +
 +
====Circlet====
 +
{{Affix bonus}}
 
|-
 
|-
 
|50%
 
|50%
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<br>
 
<br>
  
==Amulet==
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===Amulet===
{{D2 Skill bonus}}
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{{Affix bonus}}
|-
 
|75%
 
!align=left|[[D2 Iratha's Finery#Iratha's Collar|{{S|=Iratha's Collar Amulet}}]]
 
|15
 
|No
 
|}
 
 
 
 
 
{{D2 Affix bonus}}
 
 
|-
 
|-
 
|25%
 
|25%
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|25
 
|25
 
|}
 
|}
<br>
 
  
==Body armor==
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{{D2 Skill bonus}}
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{{Skill bonus}}
|-
 
|50%
 
!align=left|[[D2 Unique Normal body armor#Venom Ward|{{U|=Venom Ward Breast Plate}}]]
 
|20
 
|No
 
|-
 
|50%
 
!align=left|[[D2 Unique Elite body armor#The Gladiator's Bane|{{U|=The Gladiator's Bane Wire Fleece}}]]
 
|85
 
|No
 
 
|-
 
|-
 
|75%
 
|75%
!align=left|[[D2 Natalya's Odium#Natalya's Shadow|{{S|=Natalya's Shadow Loricated Mail}}]]
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!align=left|[[Iratha's Collar|{{S|=Iratha's Collar Amulet}}]]
|73
+
|15
 
|No
 
|No
 
|}
 
|}
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<br>
  
 
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===Body armor===
{{D2 Affix bonus}}
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{{Affix bonus}}
 
|-
 
|-
 
|25%
 
|25%
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|25
 
|25
 
|}
 
|}
<br>
 
  
==Sword==
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{{D2 Skill bonus}}
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{{Skill bonus}}
 +
|-
 +
|50%
 +
!align=left|[[Venom Ward|{{U|=Venom Ward Breast Plate}}]]
 +
|20
 +
|No
 
|-
 
|-
 
|50%
 
|50%
!align=left|[[D2 Unique Normal sword#Culwen's Point|{{U|=Culwen's Point War Sword}}]]
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!align=left|[[The Gladiator's Bane|{{U|=The Gladiator's Bane Wire Fleece}}]]
|29
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|85
 +
|No
 +
|-
 +
|75%
 +
!align=left|[[Natalya's Shadow|{{S|=Natalya's Shadow Loricated Mail}}]]
 +
|73
 
|No
 
|No
 
|}
 
|}
 
<br>
 
<br>
  
==Shield==
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===Sword===
{{D2 Skill bonus}}
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{{Skill bonus}}
 
|-
 
|-
|75%
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|50%
!align=left|[[D2 Cleglaw's Brace#Cleglaw's Claw|{{S|=Cleglaw's Claw Small Shield}}]]
+
!align=left|[[Culwen's Point|{{U|=Culwen's Point War Sword}}]]
|4
+
|29
 
|No
 
|No
 
|}
 
|}
 +
<br>
  
 
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===Shield===
{{D2 Affix bonus}}
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{{Affix bonus}}
 
|-
 
|-
 
|25%
 
|25%
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|18
 
|18
 
|25
 
|25
 +
|}
 +
 +
 +
{{Skill bonus}}
 +
|-
 +
|75%
 +
!align=left|[[Cleglaw's Claw|{{S|=Cleglaw's Claw Small Shield}}]]
 +
|4
 +
|No
 
|}
 
|}
 
<br>
 
<br>
  
==Ring==
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===Ring===
{{D2 Affix bonus}}
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{{Affix bonus}}
 
|-
 
|-
 
|25%
 
|25%
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<br>
 
<br>
  
==Boots==
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===Belt===
{{D2 Affix bonus}}
+
{{Affix bonus}}
 
|-
 
|-
 
|25%
 
|25%
!align=left|{{R|=Boots of Remedy}}
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!align=left|{{R|=Belt of Remedy}}
 
|5
 
|5
 
|7
 
|7
 
|}
 
|}
<br>
 
  
==Belt==
+
 
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
|50%
 
|50%
!align=left|[[D2 Unique Normal belt#Snakecord|{{U|=Snakecord Light Belt}}]]
+
!align=left|[[Snakecord|{{U|=Snakecord Light Belt}}]]
 
|12
 
|12
 
|No
 
|No
 
|}
 
|}
 +
<br>
  
 
+
===Boots===
{{D2 Affix bonus}}
+
{{Affix bonus}}
 
|-
 
|-
 
|25%
 
|25%
!align=left|{{R|=Belt of Remedy}}
+
!align=left|{{R|=Boots of Remedy}}
 
|5
 
|5
 
|7
 
|7
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<br>
 
<br>
  
==Gloves==
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===Gloves===
{{D2 Skill bonus}}
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{{Affix bonus}}
 
|-
 
|-
|75%
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|25%
!align=left|[[D2 Death's Disguise#Death's Hand|{{S|=Death's Hand Leather Gloves}}]]
+
!align=left|{{R|=Gloves of Remedy}}
|6
+
|5
|No
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|7
 
|}
 
|}
  
  
{{D2 Affix bonus}}
+
{{Skill bonus}}
 
|-
 
|-
|25%
+
|75%
!align=left|{{R|=Gloves of Remedy}}
+
!align=left|[[Death's Hand|{{S|=Death's Hand Leather Gloves}}]]
|5
+
|6
|7
+
|No
 
|}
 
|}
 
<br>
 
<br>
  
==Set bonus==
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===Set bonus===
{{D2 Skill bonus}}
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{{Skill bonus}}
 
|-
 
|-
 
|75%
 
|75%
|align=left|[[D2 Berserker's Arsenal|{{Sb|=Berserker's Arsenal}}]] Full
+
|align=left|[[Berserker's Arsenal|{{Ub|=Berserker's Arsenal}}]] (Full)
 
|3
 
|3
|50
+
|No
 
|}
 
|}
 
<br>
 
<br>
  
 +
==Skill==
 +
 +
===Paladin===
 +
{{Text table}} width=100%
 +
!width=25% align=left|[[Skill]]
 +
!width=65% align=left|Poison Length Reduced by %
 +
!width=10% align=center|Min [[Requirements|Rlvl]]
 +
|-valign=top
 +
!align=left|[[Cleansing]]
 +
|min(30 + [60 * [110*slvl / slvl+6] /100] , 90) to self and [[ally|allies]] in (4*slvl + 28) /3 yard [[radius]]
 +
|align=right|12
 +
|}
 +
 +
 +
*Cleansing applies every two seconds to any remaining poison length. As a result, it does not add to PLR from the [[item]]s listed above and it is applied separately afterwards. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/&do=findComment&comment=1487707]
 +
*[[Difficulty]] level penalties and the 75% ceiling do not apply. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/&do=findComment&comment=1487707]
 +
<br>
 +
 +
==Monster==
 +
[[Monster]]s normally have no poison length reduction. The only possible exceptions are [[Rite of Passage (quest)|the Ancients]], whose items can spawn with PLR [[affix|suffixes]]:  [[Korlic|{{Ub|=Korlic}}]] and [[Talic|{{Ub|=Talic}}]] can spawn with PLR > 99%, which always reduces poison length to a single frame. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1418588]
 +
<br>
 +
<br>
 
==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164 Open Wounds] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/ Open Wounds] (D2 Technical)
*Bkelly, [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml The Tao of Poison] (web.archive.org)
+
*Bkelly, [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml The Tao of Poison] (Internet Archive)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical)
  
  
[[Category:Diablo II]]
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[[Category:Modifiers]]
[[Category:D2 Damage]]
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[[Category:Damage modifiers]]
[[Category:D2 Items]]
 
[[Category:D2 Skills]]
 

Latest revision as of 05:45, 8 June 2024