Difference between revisions of "Poison Length Reduced"
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{{Resistance nav}} | {{Resistance nav}} | ||
{{Intro}} | {{Intro}} | ||
− | + | {{Mb|=Poison Length Reduced by %}} modifies the length for which poison damage is applied by a percentage; PLR -100% is the floor, while PLR > 99% always reduces poison length to a single frame. | |
− | * | + | *Player and [[mercenary]] normally have a ceiling of PLR 75%, although any excess can offset penalties that might otherwise reduce it below this ceiling. [[Difficulty]] level penalties of PLR -40% in Nightmare and PLR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. |
− | *-% [[Enemy Poison Resistance]] | + | *It is only applied whenever a new source of poison damage is applied, so removing it afterwards will have no effect on current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063] |
− | + | *It can be countered by -% [[Enemy Poison Resistance]]: for example, a player or mercenary equipping PLR 75% will be reduced to 25% by -50% EPR. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1418457] | |
− | * | + | *It tends to be of little importance for player and mercenary because monsters don't wait for poison length to expire before reapplying it; consequently they are likely to remain poisoned throughout a battle. Afterwards, they can use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]) and prevent poison running its full course. |
|} | |} | ||
− | == | + | ==Item== |
− | |||
− | |||
− | |||
− | ==Helm== | + | ===Helm=== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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<br> | <br> | ||
− | ===Circlet=== | + | {{Skill bonus}} |
+ | |- | ||
+ | | 50% | ||
+ | |align=left|[[Cure|{{Ub|=Cure}}]] helm | ||
+ | |35 | ||
+ | !{{Warn|=Yes}} (D2R only) | ||
+ | |- | ||
+ | | 50% | ||
+ | |align=left|[[Flickering Flame|{{Ub|=Flickering Flame}}]] helm | ||
+ | |55 | ||
+ | |No (D2R only) | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ====Circlet==== | ||
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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<br> | <br> | ||
− | ==Amulet== | + | ===Amulet=== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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<br> | <br> | ||
− | ==Body armor== | + | ===Body armor=== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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<br> | <br> | ||
− | ==Sword== | + | ===Sword=== |
{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
Line 117: | Line 128: | ||
<br> | <br> | ||
− | ==Shield== | + | ===Shield=== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
Line 146: | Line 157: | ||
<br> | <br> | ||
− | ==Ring== | + | ===Ring=== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
Line 156: | Line 167: | ||
<br> | <br> | ||
− | ==Belt== | + | ===Belt=== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
Line 175: | Line 186: | ||
<br> | <br> | ||
− | ==Boots== | + | ===Boots=== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
Line 185: | Line 196: | ||
<br> | <br> | ||
− | ==Gloves== | + | ===Gloves=== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
Line 204: | Line 215: | ||
<br> | <br> | ||
− | ==Set bonus== | + | ===Set bonus=== |
{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
|75% | |75% | ||
− | |align=left|[[Berserker's Arsenal|{{ | + | |align=left|[[Berserker's Arsenal|{{Ub|=Berserker's Arsenal}}]] (Full) |
|3 | |3 | ||
− | | | + | |No |
|} | |} | ||
<br> | <br> | ||
+ | ==Skill== | ||
+ | |||
+ | ===Paladin=== | ||
+ | {{Text table}} width=100% | ||
+ | !width=25% align=left|[[Skill]] | ||
+ | !width=65% align=left|Poison Length Reduced by % | ||
+ | !width=10% align=center|Min [[Requirements|Rlvl]] | ||
+ | |-valign=top | ||
+ | !align=left|[[Cleansing]] | ||
+ | |min(30 + [60 * [110*slvl / slvl+6] /100] , 90) to self and [[ally|allies]] in (4*slvl + 28) /3 yard [[radius]] | ||
+ | |align=right|12 | ||
+ | |} | ||
+ | |||
+ | |||
+ | *Cleansing applies every two seconds to any remaining poison length. As a result, it does not add to PLR from the [[item]]s listed above and it is applied separately afterwards. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/&do=findComment&comment=1487707] | ||
+ | *[[Difficulty]] level penalties and the 75% ceiling do not apply. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/&do=findComment&comment=1487707] | ||
+ | <br> | ||
+ | |||
+ | ==Monster== | ||
+ | [[Monster]]s normally have no poison length reduction. The only possible exceptions are [[Rite of Passage (quest)|the Ancients]], whose items can spawn with PLR [[affix|suffixes]]: [[Korlic|{{Ub|=Korlic}}]] and [[Talic|{{Ub|=Talic}}]] can spawn with PLR > 99%, which always reduces poison length to a single frame. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1418588] | ||
+ | <br> | ||
+ | <br> | ||
==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/ Open Wounds] (D2 Technical) |
− | *Bkelly, [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml The Tao of Poison] ( | + | *Bkelly, [http://web.archive.org/web/20080125084439/http://www.diabloii.net/strategy/x-articles/taopoison.shtml The Tao of Poison] (Internet Archive) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] |
Latest revision as of 05:45, 8 June 2024
ItemHelm
Circlet
Amulet
Body armor
Sword
Shield
Ring
Belt
Boots
Gloves
Set bonus
SkillPaladin
MonsterMonsters normally have no poison length reduction. The only possible exceptions are the Ancients, whose items can spawn with PLR suffixes: Korlic and Talic can spawn with PLR > 99%, which always reduces poison length to a single frame. [5]
Reference
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