Difference between revisions of "Minimum Damage"
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**[[Dragon Tail]] | **[[Dragon Tail]] | ||
**[[Dragon Flight]] | **[[Dragon Flight]] | ||
− | *Minimum Damage bonuses can result in minimum damage | + | *Minimum Damage bonuses can result in minimum damage ≥ maximum damage: |
− | **When this is applied by a [[melee]] attack, maximum weapon damage = minimum weapon damage + 1. {{Warn|=Character screen incorrectly applies this condition to final attack damage '''after''' +% Damage, when it is applied '''before''' +% Damage.}} [ | + | **When this is applied by a [[melee]] attack, maximum weapon damage = minimum weapon damage + 1. {{Warn|=Character screen incorrectly applies this condition to final attack damage '''after''' +% Damage, when it is applied '''before''' +% Damage.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1505340] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1505332] For example, the {{Mb|=[[Hurlbat]] of Transcendence}} below has minimum One-Hand Damage 33 (13+20) and maximum 27, which becomes 34 (33+1) since 33 > 27. However, when +400% Damage is applied the character screen incorrectly displays Attack Damage 165-166 (since 165 > 135) when 165-170 is actually applied. |
− | **When this is applied by a [[Item type#Ranged|ranged]] attack, no such condition applies. {{Warn|=Although a [[Item type#Ranged|throwing weapon]] correctly displays damage when minimum = maximum, when minimum > maximum it continues to display minimum = maximum, and the character screen incorrectly applies the maximum = minimum + 1 condition when minimum | + | **When this is applied by a [[Item type#Ranged|ranged]] attack, no such condition applies. {{Warn|=Although a [[Item type#Ranged|throwing weapon]] correctly displays damage when minimum = maximum, when minimum > maximum it continues to display minimum = maximum, and the character screen incorrectly applies the maximum = minimum + 1 condition when minimum ≥ maximum.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1505325] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1505340] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1505332] For example, the {{Mb|=Hurlbat of Transcendence}} below has minimum Throw Damage 44 (24+20) and maximum 34 (equivalent to 34 to 44), and +400% Damage results in Throw Damage 220-170 (equivalent to 170-220). However, the weapon incorrectly displays Throw Damage 44 to 44, and +400% Damage results in the character screen incorrectly displaying Throw Damage 220-221. |
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− | *If an item has both Minimum Damage and Maximum Damage bonuses, this is displayed as Adds Damage when minimum < maximum; otherwise, bonuses continue to be displayed separately. {{Warn|=If minimum | + | *If an item has both Minimum Damage and Maximum Damage bonuses, this is displayed as Adds Damage when minimum < maximum; otherwise, bonuses continue to be displayed separately. {{Warn|=If minimum ≥ maximum, two-handed weapons (excluding two-handed [[sword]]s) incorrectly display a Minimum Damage bonus only.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1505325] However, the Maximum Damage bonus still applies and damage displayed on the weapon and the character screen reflects this. |
− | *{{Warn|=If a [[Jewel]] with an [[% Damage|Enhanced Damage]] prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [ | + | *{{Warn|=If a [[Jewel]] with an [[% Damage|Enhanced Damage]] prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846] |
|} | |} | ||
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|align=left|[[Fortitude|{{Ub|=Fortitude}}]] weapon | |align=left|[[Fortitude|{{Ub|=Fortitude}}]] weapon | ||
|59 | |59 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|- | |- | ||
| +9 | | +9 | ||
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|align=left|[[Insight|{{Ub|=Insight}}]] polearm | |align=left|[[Insight|{{Ub|=Insight}}]] polearm | ||
|27 | |27 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|- | |- | ||
| +15 | | +15 | ||
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|align=left|[[Insight|{{Ub|=Insight}}]] staff | |align=left|[[Insight|{{Ub|=Insight}}]] staff | ||
|27 | |27 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|- | |- | ||
| +9 | | +9 | ||
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====Missile weapon==== | ====Missile weapon==== | ||
{{Skill bonus}} | {{Skill bonus}} | ||
+ | |- | ||
+ | | +9 | ||
+ | |align=left|[[Insight|{{Ub|=Insight}}]] missile weapon (D2R only) | ||
+ | |27 | ||
+ | |No (D2R only) | ||
|- | |- | ||
| +9 | | +9 | ||
|align=left|[[Harmony|{{Ub|=Harmony}}]] missile weapon | |align=left|[[Harmony|{{Ub|=Harmony}}]] missile weapon | ||
|39 | |39 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|} | |} | ||
<br> | <br> | ||
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==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/ ED & min/max dmg jewels] (Diabloii.net) |
− | |||
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] |
Latest revision as of 02:38, 21 June 2024
ItemCharmSmall Charm
Large Charm
Grand Charm
Any socket
Circlet
Amulet
Weapon
1 Excluding orb, staff and wand
Melee weapon
Axe
Mace
Polearm
Spear
Staff
Sword
Wand
Missile weapon
Ring
Belt
Gloves
Set bonus
Reference
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