Difference between revisions of "Lightning Resist"

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{{Resistance nav}}
 
{{Resistance nav}}
 
{{Intro}}
 
{{Intro}}
{{Mb|=Lightning Resist}} modifies lightning damage by a percentage; LR -100% is the floor, while LR > 99% makes a unit [[Immune to Lightning]].  
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{{Mb|=Lightning Resist}} modifies lightning damage by a percentage, after Magic Damage Reduced has been applied; LR -100% is the floor, while LR > 99% makes a unit [[Immune to Lightning]].  
 
*Player and [[mercenary]] normally have a ceiling of LR 75%, but this can be increased to LR 95% by applying +% [[Maximum Lightning Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of LR -40% in Nightmare and LR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
 
*Player and [[mercenary]] normally have a ceiling of LR 75%, but this can be increased to LR 95% by applying +% [[Maximum Lightning Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of LR -40% in Nightmare and LR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
*Lightning damage tends to be the most damaging of the six damage types, both in terms of average and maximum damage, so resistance tends to be important.
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*Lightning damage tends to be the most damaging element, both in terms of average and maximum damage, so resistance tends to be important.
 
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|40
 
|40
 
|}
 
|}
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====Large Charm====
 
====Large Charm====
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|35
 
|35
 
|}
 
|}
<br>
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====Grand Charm====
 
====Grand Charm====
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{{Skill bonus}}
 +
|-
 +
|{{Warn|=-(70-90)%}}
 +
!align=left|[[Crack of the Heavens|{{U|=Crack of the Heavens Grand Charm}}]]
 +
|75
 +
|No (D2R only)
 +
|}
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{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|30
 
|30
 
|}
 
|}
<br>
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<br/>
  
 
===Any socket===
 
===Any socket===
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|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Both prefixes are in the same [[affix]] group as [[Fire Resist]], [[Cold Resist]] and [[Poison Resist]] prefixes</span>  
 
<span style=font-size:90%><sup>1</sup> Both prefixes are in the same [[affix]] group as [[Fire Resist]], [[Cold Resist]] and [[Poison Resist]] prefixes</span>  
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===Helm===
 
===Helm===
 
{{Affix bonus}}
 
{{Affix bonus}}
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|31
 
|31
 
|No
 
|No
 +
|-
 +
| +(40-60)%
 +
|align=left|[[Ground|{{Ub|=Ground}}]] helm
 +
|35
 +
!{{Warn|=Yes}} (D2R only)
 
|}
 
|}
<br>
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<br/>
  
 
====Circlet====
 
====Circlet====
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|25
 
|25
 
|}
 
|}
<br>
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<br/>
  
 
===Amulet===
 
===Amulet===
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
 
===Body armor===
 
===Body armor===
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
==Weapon==
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===Weapon===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Excluding [[orb]]s</span>
 
<span style=font-size:90%><sup>1</sup> Excluding [[orb]]s</span>
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<br/>
<br>
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====Bow====
 
====Bow====
 
{{Skill bonus}}
 
{{Skill bonus}}
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
 
====Club====
 
====Club====
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
 
====Dagger====
 
====Dagger====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
| +(lvl)%
+
| +lvl%
 
!align=left|[[Stormspike|{{U|=Stormspike Stilleto}}]]
 
!align=left|[[Stormspike|{{U|=Stormspike Stilleto}}]]
 
|41
 
|41
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
 
====Mace====
 
====Mace====
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|No
 
|No
 
|}
 
|}
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====Orb====
 
====Orb====
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!align=left|[[Death's Fathom|{{U|=Death's Fathom Dimensional Shard}}]]
 
!align=left|[[Death's Fathom|{{U|=Death's Fathom Dimensional Shard}}]]
 
|73
 
|73
|{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
<br>
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<br/>
  
 
====Polearm====
 
====Polearm====
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|No
 
|No
 
|}
 
|}
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====Rod====
 
====Rod====
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|25
 
|25
 
|}
 
|}
<br>
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=====Scepter=====
 
=====Scepter=====
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
 
=====Staff=====
 
=====Staff=====
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
 
=====Wand=====
 
=====Wand=====
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
 
===Shield===
 
===Shield===
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|align=left|[[Spirit|{{Ub|=Spirit}}]] shield
 
|align=left|[[Spirit|{{Ub|=Spirit}}]] shield
 
|25
 
|25
|{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +50%
 
| +50%
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|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Lightning Resist +48% displayed due to +13% [[All Resistances]]</span>
 
<span style=font-size:90%><sup>1</sup> Lightning Resist +48% displayed due to +13% [[All Resistances]]</span>
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===Ring===
 
===Ring===
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|18
 
|18
 
|}
 
|}
<br>
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<br/>
  
 
===Belt===
 
===Belt===
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
 
===Boots===
 
===Boots===
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
 
===Gloves===
 
===Gloves===
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|18
 
|18
 
|}
 
|}
<br>
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<br/>
  
 
===Set bonus===
 
===Set bonus===
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
 
==Skill==
 
==Skill==
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!align=left|[[Resist Lightning]]
 
!align=left|[[Resist Lightning]]
 
|min(35 + [115 * [110*slvl / slvl+6] /100] , 150) to self and [[ally|allies]] in (4*slvl + 28) /3  yard [[radius]]
 
|min(35 + [115 * [110*slvl / slvl+6] /100] , 150) to self and [[ally|allies]] in (4*slvl + 28) /3  yard [[radius]]
|align=right|6
+
|align=right|12
 
|-
 
|-
 
!align=left|[[Conviction]] <sup>1 2</sup>
 
!align=left|[[Conviction]] <sup>1 2</sup>
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|align=right|30
 
|align=right|30
 
|}
 
|}
<span style=font-size:90%><sup>1</sup> LR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Lightning]], or becomes so due to [[Unique (monster)|Unique]] bonus(es)<br>
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<span style=font-size:90%><sup>1</sup> LR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Lightning]], or becomes so due to [[Unique (monster)|Unique]] bonus(es)<br/>
<sup>2</sup> Not applied to a unit already supplying higher level Conviction  [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=74737&view=findpost&p=837707] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83505&view=findpost&p=918959]</span>
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<sup>2</sup> Not applied to a unit already supplying higher level Conviction  [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1410135] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/&do=findComment&comment=1491149]</span>
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<br>
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<br/>
 +
 
 
==Pet==
 
==Pet==
  
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|25%
 
|25%
 
|}
 
|}
<br>
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===Necromancer===
 
===Necromancer===
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|Monster LR %
 
|Monster LR %
 
|}
 
|}
<br>
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<br/>
  
 
==Monster==
 
==Monster==
 
Consult individual [[monster]] pages for lightning resistance of a particular monster, or individual [[area]] pages for lightning resistance of all monsters in a particular area.
 
Consult individual [[monster]] pages for lightning resistance of a particular monster, or individual [[area]] pages for lightning resistance of all monsters in a particular area.
*Several [[Unique (monster)|Unique]] bonuses apply LR bonuses to that monster, in the order in which their labels are displayed. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=74737&view=findpost&p=836874] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=74737&view=findpost&p=837063] If a bonus results in LR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Lightning]], or increasingly so).
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*Several [[Unique (monster)|Unique]] bonuses apply LR bonuses to that monster, in the order in which their labels are displayed. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1409307] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1409496] If a bonus results in LR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Lightning]], or increasingly so).
 
**LR +75% is applied by the [[Lightning Enchanted]] bonus.  
 
**LR +75% is applied by the [[Lightning Enchanted]] bonus.  
**LR +40% is applied by the [[Magic Resistant]] bonus, but only if the monster has LR < 100%. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=74737&view=findpost&p=836434]
+
**LR +40% is applied by the [[Magic Resistant]] bonus, but only if the monster has LR < 100%. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408867]
**LR +20% is applied by the [[Spectral Hit]] bonus, but only if the monster has LR <  75%. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=74737&view=findpost&p=836235]
+
**LR +20% is applied by the [[Spectral Hit]] bonus, but only if the monster has LR <  75%. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408668]
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==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83505 Higher conviction overwriting lower conviction] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/ Higher conviction overwriting lower conviction] (D2 Technical)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737 Which elements are most resisted in Hell?] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/ Which elements are most resisted in Hell?] (D2 Technical)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Damage modifiers]]
 
[[Category:Damage modifiers]]

Latest revision as of 03:49, 21 June 2024