Difference between revisions of "Lightning Resist"
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{{Resistance nav}} | {{Resistance nav}} | ||
{{Intro}} | {{Intro}} | ||
− | {{Mb|=Lightning Resist}} modifies lightning damage by a percentage; LR -100% is the floor, while LR > 99% makes a unit [[Immune to Lightning]]. | + | {{Mb|=Lightning Resist}} modifies lightning damage by a percentage, after Magic Damage Reduced has been applied; LR -100% is the floor, while LR > 99% makes a unit [[Immune to Lightning]]. |
*Player and [[mercenary]] normally have a ceiling of LR 75%, but this can be increased to LR 95% by applying +% [[Maximum Lightning Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of LR -40% in Nightmare and LR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | *Player and [[mercenary]] normally have a ceiling of LR 75%, but this can be increased to LR 95% by applying +% [[Maximum Lightning Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of LR -40% in Nightmare and LR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | ||
− | *Lightning damage tends to be the most damaging | + | *Lightning damage tends to be the most damaging element, both in terms of average and maximum damage, so resistance tends to be important. |
|} | |} | ||
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|40 | |40 | ||
|} | |} | ||
− | <br> | + | <br/> |
====Large Charm==== | ====Large Charm==== | ||
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|35 | |35 | ||
|} | |} | ||
− | <br> | + | <br/> |
====Grand Charm==== | ====Grand Charm==== | ||
+ | {{Skill bonus}} | ||
+ | |- | ||
+ | |{{Warn|=-(70-90)%}} | ||
+ | !align=left|[[Crack of the Heavens|{{U|=Crack of the Heavens Grand Charm}}]] | ||
+ | |75 | ||
+ | |No (D2R only) | ||
+ | |} | ||
+ | |||
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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|30 | |30 | ||
|} | |} | ||
− | <br> | + | <br/> |
===Any socket=== | ===Any socket=== | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Both prefixes are in the same [[affix]] group as [[Fire Resist]], [[Cold Resist]] and [[Poison Resist]] prefixes</span> | <span style=font-size:90%><sup>1</sup> Both prefixes are in the same [[affix]] group as [[Fire Resist]], [[Cold Resist]] and [[Poison Resist]] prefixes</span> | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
===Helm=== | ===Helm=== | ||
{{Affix bonus}} | {{Affix bonus}} | ||
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|31 | |31 | ||
|No | |No | ||
+ | |- | ||
+ | | +(40-60)% | ||
+ | |align=left|[[Ground|{{Ub|=Ground}}]] helm | ||
+ | |35 | ||
+ | !{{Warn|=Yes}} (D2R only) | ||
|} | |} | ||
− | <br> | + | <br/> |
====Circlet==== | ====Circlet==== | ||
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|25 | |25 | ||
|} | |} | ||
− | <br> | + | <br/> |
===Amulet=== | ===Amulet=== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Body armor=== | ===Body armor=== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
− | ==Weapon== | + | ===Weapon=== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Excluding [[orb]]s</span> | <span style=font-size:90%><sup>1</sup> Excluding [[orb]]s</span> | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
====Bow==== | ====Bow==== | ||
{{Skill bonus}} | {{Skill bonus}} | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Club==== | ====Club==== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Dagger==== | ====Dagger==== | ||
{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
− | | + | + | | +lvl% |
!align=left|[[Stormspike|{{U|=Stormspike Stilleto}}]] | !align=left|[[Stormspike|{{U|=Stormspike Stilleto}}]] | ||
|41 | |41 | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Mace==== | ====Mace==== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Orb==== | ====Orb==== | ||
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!align=left|[[Death's Fathom|{{U|=Death's Fathom Dimensional Shard}}]] | !align=left|[[Death's Fathom|{{U|=Death's Fathom Dimensional Shard}}]] | ||
|73 | |73 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|} | |} | ||
− | <br> | + | <br/> |
====Polearm==== | ====Polearm==== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
====Rod==== | ====Rod==== | ||
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|25 | |25 | ||
|} | |} | ||
− | <br> | + | <br/> |
=====Scepter===== | =====Scepter===== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
=====Staff===== | =====Staff===== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
=====Wand===== | =====Wand===== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Shield=== | ===Shield=== | ||
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|align=left|[[Spirit|{{Ub|=Spirit}}]] shield | |align=left|[[Spirit|{{Ub|=Spirit}}]] shield | ||
|25 | |25 | ||
− | + | !{{Warn|=Yes}} (LoD only) | |
|- | |- | ||
| +50% | | +50% | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> Lightning Resist +48% displayed due to +13% [[All Resistances]]</span> | <span style=font-size:90%><sup>1</sup> Lightning Resist +48% displayed due to +13% [[All Resistances]]</span> | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
===Ring=== | ===Ring=== | ||
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|18 | |18 | ||
|} | |} | ||
− | <br> | + | <br/> |
===Belt=== | ===Belt=== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Boots=== | ===Boots=== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
===Gloves=== | ===Gloves=== | ||
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|18 | |18 | ||
|} | |} | ||
− | <br> | + | <br/> |
===Set bonus=== | ===Set bonus=== | ||
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|No | |No | ||
|} | |} | ||
− | <br> | + | <br/> |
==Skill== | ==Skill== | ||
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!align=left|[[Resist Lightning]] | !align=left|[[Resist Lightning]] | ||
|min(35 + [115 * [110*slvl / slvl+6] /100] , 150) to self and [[ally|allies]] in (4*slvl + 28) /3 yard [[radius]] | |min(35 + [115 * [110*slvl / slvl+6] /100] , 150) to self and [[ally|allies]] in (4*slvl + 28) /3 yard [[radius]] | ||
− | |align=right| | + | |align=right|12 |
|- | |- | ||
!align=left|[[Conviction]] <sup>1 2</sup> | !align=left|[[Conviction]] <sup>1 2</sup> | ||
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|align=right|30 | |align=right|30 | ||
|} | |} | ||
− | <span style=font-size:90%><sup>1</sup> LR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Lightning]], or becomes so due to [[Unique (monster)|Unique]] bonus(es)<br> | + | <span style=font-size:90%><sup>1</sup> LR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Lightning]], or becomes so due to [[Unique (monster)|Unique]] bonus(es)<br/> |
− | <sup>2</sup> Not applied to a unit already supplying higher level Conviction [ | + | <sup>2</sup> Not applied to a unit already supplying higher level Conviction [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1410135] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/&do=findComment&comment=1491149]</span> |
− | <br> | + | <br/> |
− | <br> | + | <br/> |
+ | |||
==Pet== | ==Pet== | ||
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|25% | |25% | ||
|} | |} | ||
− | <br> | + | <br/> |
===Necromancer=== | ===Necromancer=== | ||
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|Monster LR % | |Monster LR % | ||
|} | |} | ||
− | <br> | + | <br/> |
==Monster== | ==Monster== | ||
Consult individual [[monster]] pages for lightning resistance of a particular monster, or individual [[area]] pages for lightning resistance of all monsters in a particular area. | Consult individual [[monster]] pages for lightning resistance of a particular monster, or individual [[area]] pages for lightning resistance of all monsters in a particular area. | ||
− | *Several [[Unique (monster)|Unique]] bonuses apply LR bonuses to that monster, in the order in which their labels are displayed. [ | + | *Several [[Unique (monster)|Unique]] bonuses apply LR bonuses to that monster, in the order in which their labels are displayed. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1409307] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1409496] If a bonus results in LR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Lightning]], or increasingly so). |
**LR +75% is applied by the [[Lightning Enchanted]] bonus. | **LR +75% is applied by the [[Lightning Enchanted]] bonus. | ||
− | **LR +40% is applied by the [[Magic Resistant]] bonus, but only if the monster has LR < 100%. [ | + | **LR +40% is applied by the [[Magic Resistant]] bonus, but only if the monster has LR < 100%. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408867] |
− | **LR +20% is applied by the [[Spectral Hit]] bonus, but only if the monster has LR < 75%. [ | + | **LR +20% is applied by the [[Spectral Hit]] bonus, but only if the monster has LR < 75%. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408668] |
− | <br> | + | <br/> |
==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/ Higher conviction overwriting lower conviction] (D2 Technical) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/ Which elements are most resisted in Hell?] (D2 Technical) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] |
Latest revision as of 03:49, 21 June 2024
ItemCharmSmall Charm
Large Charm
Grand Charm
Any socket
1 Both prefixes are in the same affix group as Fire Resist, Cold Resist and Poison Resist prefixes
Helm
Circlet
Amulet
Body armor
Weapon
1 Excluding orbs
Bow
Club
Dagger
Hammer
Mace
Orb
Polearm
Rod
Scepter
Staff
Wand
Shield
1 Lightning Resist +48% displayed due to +13% All Resistances
Ring
Belt
Boots
Gloves
Set bonus
SkillPaladin
1 LR -% is rounded down to 1/5 when a unit is Immune to Lightning, or becomes so due to Unique bonus(es) PetDruid
Necromancer
MonsterConsult individual monster pages for lightning resistance of a particular monster, or individual area pages for lightning resistance of all monsters in a particular area.
Reference
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