Difference between revisions of "Defense"
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{{Attack nav}} | {{Attack nav}} | ||
{{Intro}} | {{Intro}} | ||
− | [[File:Defense.png|thumb|600px|Player character's defense is displayed to the right of [[Dexterity]] on the character screen. [[Attack#Chance to hit|Chance to hit]] of last | + | {|cellpadding=0 cellspacing=0 width=100% |
+ | | | ||
+ | [[File:Defense.png|thumb|600px|Player character's defense is displayed to the right of [[Dexterity]] on the character screen. [[Attack#Chance to hit|Chance to hit]] of last target (or a [[Fallen#Fallen|Fallen]] at start of first game) is displayed when cursor is over Defense field.]] | ||
+ | |} | ||
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{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100% | {|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100% | ||
− | !colspan=3|Armor | + | !colspan=3|[[Item type#Armor|Armor]] |
|-valign=top | |-valign=top | ||
|width=33%| | |width=33%| | ||
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− | If any of these items is [[ethereal]], its defense value is increased by 50% (rounded down to the nearest point). Any Enhanced Defense percentage on that item is then applied (rounding down to the nearest point), and then any + Defense and + Defense (Based on Character Level) bonuses from the items listed below are added before any further defense modifiers are applied. | + | If any of these items is low quality, its defense value is reduced by 25%; if any of these items is [[ethereal]], its defense value is increased by 50% (rounded down to the nearest point). Any Enhanced Defense percentage on that item is then applied (rounding down to the nearest point), and then any + Defense and + Defense (Based on Character Level) bonuses from the items listed below are added before any further defense modifiers are applied. |
|} | |} | ||
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|align=left|[[Dream|{{Ub|=Dream}}]] helm | |align=left|[[Dream|{{Ub|=Dream}}]] helm | ||
|65 | |65 | ||
− | !{{Warn|=Yes}} | + | !{{Warn|=Yes}} (LoD only) |
|- | |- | ||
| +261 | | +261 | ||
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!align=left|[[Kira's Guardian|{{U|=Kira's Guardian Tiara}}]] | !align=left|[[Kira's Guardian|{{U|=Kira's Guardian Tiara}}]] | ||
|77 | |77 | ||
− | !{{Warn|=Yes}} | + | !{{Warn|=Yes}} (LoD only) |
|- | |- | ||
| +150 | | +150 | ||
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!align=left|[[Griffon's Eye|{{U|=Griffon's Eye Diadem}}]] | !align=left|[[Griffon's Eye|{{U|=Griffon's Eye Diadem}}]] | ||
|76 | |76 | ||
− | !{{Warn|=Yes}} | + | !{{Warn|=Yes}} (LoD only) |
|} | |} | ||
<br> | <br> | ||
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!align=left|[[Metalgrid|{{U|=Metalgrid Amulet}}]] | !align=left|[[Metalgrid|{{U|=Metalgrid Amulet}}]] | ||
|81 | |81 | ||
− | !{{Warn|=Yes}} | + | !{{Warn|=Yes}} (LoD only) |
|} | |} | ||
<br> | <br> | ||
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|align=left|[[Fortitude|{{Ub|=Fortitude}}]] body armor | |align=left|[[Fortitude|{{Ub|=Fortitude}}]] body armor | ||
|59 | |59 | ||
− | !{{Warn|=Yes}} | + | !{{Warn|=Yes}} (LoD only) |
|- | |- | ||
| +15 | | +15 | ||
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!align=left|[[Leviathan|{{U|=Leviathan Kraken Shell}}]] | !align=left|[[Leviathan|{{U|=Leviathan Kraken Shell}}]] | ||
|65 | |65 | ||
− | !{{Warn|=Yes}} | + | !{{Warn|=Yes}} (LoD only) |
|- | |- | ||
| +150 | | +150 | ||
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|align=left|[[Dragon|{{Ub|=Dragon}}]] body armor | |align=left|[[Dragon|{{Ub|=Dragon}}]] body armor | ||
|61 | |61 | ||
− | !{{Warn|=Yes}} | + | !{{Warn|=Yes}} (LoD only) |
|- | |- | ||
| +400 | | +400 | ||
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!align=left|[[Stoneraven|{{U|=Stoneraven Matriarchal Spear}}]] | !align=left|[[Stoneraven|{{U|=Stoneraven Matriarchal Spear}}]] | ||
|64 | |64 | ||
− | !{{Warn|=Yes}} | + | !{{Warn|=Yes}} (LoD only) |
|} | |} | ||
<br> | <br> | ||
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|- | |- | ||
| +35 | | +35 | ||
− | !align=left|[[Hell Forge Hammer|{{U|=Hell Forge Hammer}}]] | + | !align=left|[[Hell's Forge#Hell Forge Hammer|{{U|=Hell Forge Hammer}}]] |
|1 | |1 | ||
|No | |No | ||
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|align=left|[[Obedience|{{Ub|=Obedience}}]] polearm | |align=left|[[Obedience|{{Ub|=Obedience}}]] polearm | ||
|41 | |41 | ||
− | !{{Warn|=Yes}} | + | !{{Warn|=Yes}} (LoD only) |
|} | |} | ||
<br> | <br> | ||
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|42 | |42 | ||
|No | |No | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ==Spear== | ||
+ | {{Skill bonus}} | ||
+ | |- | ||
+ | | +(200-300) | ||
+ | |align=left|[[Obedience|{{Ub|=Obedience}}]] spear (D2R only) | ||
+ | |41 | ||
+ | |No (D2R only) | ||
|} | |} | ||
<br> | <br> | ||
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|align=left|[[Dream|{{Ub|=Dream}}]] shield | |align=left|[[Dream|{{Ub|=Dream}}]] shield | ||
|65 | |65 | ||
− | !{{Warn|=Yes}} | + | !{{Warn|=Yes}} (LoD only) |
|- | |- | ||
| +360 | | +360 | ||
|align=left|[[Dragon|{{Ub|=Dragon}}]] shield | |align=left|[[Dragon|{{Ub|=Dragon}}]] shield | ||
|61 | |61 | ||
− | !{{Warn|=Yes}} | + | !{{Warn|=Yes}} (LoD only) |
|- | |- | ||
| +(320-420) | | +(320-420) | ||
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!align=left rowspan=9|[[Druid (Diablo II)|Druid]] | !align=left rowspan=9|[[Druid (Diablo II)|Druid]] | ||
!align=left|[[Poison Creeper]] | !align=left|[[Poison Creeper]] | ||
− | |colspan=3|25 [ | + | |colspan=3|25 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&tab=comments#comment-1491597] |
|- | |- | ||
!align=left|[[Oak Sage]] | !align=left|[[Oak Sage]] | ||
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|- | |- | ||
!align=left|[[Carrion Vine]] | !align=left|[[Carrion Vine]] | ||
− | |colspan=3|92 [ | + | |colspan=3|92 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&tab=comments#comment-1491597] |
|- | |- | ||
!align=left|[[Heart of Wolverine]] | !align=left|[[Heart of Wolverine]] | ||
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|- | |- | ||
!align=left|[[Solar Creeper]] | !align=left|[[Solar Creeper]] | ||
− | |colspan=3|165 [ | + | |colspan=3|165 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&tab=comments#comment-1491597] |
|- | |- | ||
!align=left|[[Spirit of Barbs]] | !align=left|[[Spirit of Barbs]] | ||
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*When defense includes a MonLvl value, 100% of the value for the relevant [[difficulty]] level and pet [[Attack#Level|level]] is used. | *When defense includes a MonLvl value, 100% of the value for the relevant [[difficulty]] level and pet [[Attack#Level|level]] is used. | ||
− | *Defense of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is determined using clvl when clvl < mlvl; otherwise, mlvl continues to be used. [ | + | *Defense of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is determined using clvl when clvl < mlvl; otherwise, mlvl continues to be used. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121381-onderduiker-clarification-please-on-conversion/&do=findComment&comment=1505822] Defense of [[Revive]]d always continues to use mlvl. |
*Defense of [[Reanimate]]d [[Skeleton#Returned|Returned]] is the same as that of a normal Returned that would spawn in the same [[area]] and difficulty level. | *Defense of [[Reanimate]]d [[Skeleton#Returned|Returned]] is the same as that of a normal Returned that would spawn in the same [[area]] and difficulty level. | ||
<br> | <br> | ||
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− | Base defense = <nowiki>[</nowiki>[[MonLvl#Defense|MonLvl]] * MonStats/100] [ | + | Base defense = <nowiki>[</nowiki>[[MonLvl#Defense|MonLvl]] * MonStats/100] [https://d2mods.info/forum/kb/viewarticle?a=354] |
− | *MonLvl values for the relevant difficulty and monster level (without any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [ | + | *MonLvl values for the relevant difficulty and monster level (without any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495104] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type. |
− | *{{Warn|=[[Attack#Chance to hit|Chance to hit]] displayed by character screen also uses MonStats.txt value for monster level to select MonLvl value in all three difficulty levels, but this only applies to [[boss]]es in Nightmare and Hell: otherwise, [[area]] level determines mlvl in Nightmare and Hell.}} [ | + | *{{Warn|=[[Attack#Chance to hit|Chance to hit]] displayed by character screen also uses MonStats.txt value for monster level to select MonLvl value in all three difficulty levels, but this only applies to [[boss]]es in Nightmare and Hell: otherwise, [[area]] level determines mlvl in Nightmare and Hell.}} [https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/post-8387692] For example, any [[Fallen#Fallen|Fallen]] in Normal is level 1 with 5 defense. In Hell, the character screen calculates chance to hit based on any Fallen being level 67 with 933 defense in [[Ladder]] and [[Single Player]] games: however, this is only true if it spawns in a level 67 area like the [[Blood Moor]]; if it spawns in a level 83 area like the [[Underground Passage Level 2]], then it is level '''83''' with '''1,131''' defense. |
− | + | *[[Stone Skin]] [[Unique (monster)|Unique]] bonus doubles monster defense (including any defense from equipped [[item]]s) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/&do=findComment&comment=1472371] before [[Inner Sight]] or any [[% Defense]] is applied, although - [[Monster Defense per hit]] applies to monster defense before this bonus. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/&do=findComment&comment=1468820] {{Warn|=Chance to hit displayed by character screen does '''not''' take this bonus into account.}} | |
− | *[[Stone Skin]] [[Unique (monster)|Unique]] bonus doubles monster defense (including any defense from equipped [[item]]s) [ | ||
<br> | <br> | ||
==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117464-defense-of-summoned-wolves-and-grizzly/ Def of summoned Wolfs and Grizzly] (D2 Druid) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/ Druid Vines and Barbarian Warcries] (D2 Druid) |
− | *[ | + | *[https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/ LCS attack rating and chance to hit formulas] (Diabloii.net) |
− | *Kingpin, [ | + | *Kingpin, [https://d2mods.info/forum/kb/viewarticle?a=354 MonLvl.txt File Guide] (Phrozen Keep) |
− | *Librarian, [ | + | *Librarian, [https://www.mannm.org/d2library/faqtoids/cth_eng.html Come and Get it: Attack and Defense Ratings] (FAQtoids) |
− | *Nefarius, [ | + | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/ Stone Skin Unique Modifier] (D2 Technical) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Attack modifiers]] | [[Category:Attack modifiers]] |
Latest revision as of 06:21, 21 June 2024
CharmSmall Charm
Large Charm
Grand Charm
Any socket
Helm
Circlet
Pelt
Primal helm
Amulet
Body armor
1 Same group as Enhanced Defense prefixes
Amazon spear
Axe
Dagger
Hammer
Mace
Missile weapon
Crossbow
Polearm
Scepter
Spear
Staff
Sword
Shield
1 Same group as Enhanced Defense prefixes
Auric shield
Shrunken head
Belt
1 Same group as Enhanced Defense prefixes
Boots
1 Same group as Enhanced Defense prefixes
Gloves
1 Same group as Enhanced Defense prefixes
Set bonus
Pet
1 Defense from equipped items is also added.
MonsterMonster defense varies depending on difficulty level, monster level and monster type:
Reference
|