Difference between revisions of "Defense"

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{{Attack nav}}
 
{{Attack nav}}
 
{{Intro}}
 
{{Intro}}
[[File:Defense.png|thumb|600px|Player character's defense is displayed to the right of [[Dexterity]] on the character screen. [[Attack#Chance to hit|Chance to hit]] of last attacker (or a [[Fallen#Fallen|Fallen]] at start of first game) is displayed when cursor is over Defense field.]]
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{|cellpadding=0 cellspacing=0 width=100%
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[[File:Defense.png|thumb|600px|Player character's defense is displayed to the right of [[Dexterity]] on the character screen. [[Attack#Chance to hit|Chance to hit]] of last target (or a [[Fallen#Fallen|Fallen]] at start of first game) is displayed when cursor is over Defense field.]]
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{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
!colspan=3|Armor
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!colspan=3|[[Item type#Armor|Armor]]
 
|-valign=top
 
|-valign=top
 
|width=33%|
 
|width=33%|
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If any of these items is [[ethereal]], its defense value is increased by 50% (rounded down to the nearest point). Any Enhanced Defense percentage on that item is then applied (rounding down to the nearest point), and then any + Defense and + Defense (Based on Character Level) bonuses from the items listed below are added before any further defense modifiers are applied.
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If any of these items is low quality, its defense value is reduced by 25%; if any of these items is [[ethereal]], its defense value is increased by 50% (rounded down to the nearest point). Any Enhanced Defense percentage on that item is then applied (rounding down to the nearest point), and then any + Defense and + Defense (Based on Character Level) bonuses from the items listed below are added before any further defense modifiers are applied.
 
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|align=left|[[Dream|{{Ub|=Dream}}]] helm
 
|align=left|[[Dream|{{Ub|=Dream}}]] helm
 
|65
 
|65
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +261
 
| +261
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!align=left|[[Kira's Guardian|{{U|=Kira's Guardian Tiara}}]]
 
!align=left|[[Kira's Guardian|{{U|=Kira's Guardian Tiara}}]]
 
|77
 
|77
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +150
 
| +150
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!align=left|[[Griffon's Eye|{{U|=Griffon's Eye Diadem}}]]
 
!align=left|[[Griffon's Eye|{{U|=Griffon's Eye Diadem}}]]
 
|76
 
|76
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
 
<br>
 
<br>
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!align=left|[[Metalgrid|{{U|=Metalgrid Amulet}}]]
 
!align=left|[[Metalgrid|{{U|=Metalgrid Amulet}}]]
 
|81
 
|81
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
 
<br>
 
<br>
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|align=left|[[Fortitude|{{Ub|=Fortitude}}]] body armor
 
|align=left|[[Fortitude|{{Ub|=Fortitude}}]] body armor
 
|59
 
|59
!{{Warn|=Yes}}
+
!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +15
 
| +15
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!align=left|[[Leviathan|{{U|=Leviathan Kraken Shell}}]]
 
!align=left|[[Leviathan|{{U|=Leviathan Kraken Shell}}]]
 
|65
 
|65
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +150
 
| +150
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|align=left|[[Dragon|{{Ub|=Dragon}}]] body armor
 
|align=left|[[Dragon|{{Ub|=Dragon}}]] body armor
 
|61
 
|61
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +400
 
| +400
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!align=left|[[Stoneraven|{{U|=Stoneraven Matriarchal Spear}}]]
 
!align=left|[[Stoneraven|{{U|=Stoneraven Matriarchal Spear}}]]
 
|64
 
|64
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
 
<br>
 
<br>
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|-
 
|-
 
| +35
 
| +35
!align=left|[[Hell Forge Hammer|{{U|=Hell Forge Hammer}}]]
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!align=left|[[Hell's Forge#Hell Forge Hammer|{{U|=Hell Forge Hammer}}]]
 
|1
 
|1
 
|No
 
|No
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|align=left|[[Obedience|{{Ub|=Obedience}}]] polearm
 
|align=left|[[Obedience|{{Ub|=Obedience}}]] polearm
 
|41
 
|41
!{{Warn|=Yes}}
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!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
 
<br>
 
<br>
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|42
 
|42
 
|No
 
|No
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|}
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<br>
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==Spear==
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{{Skill bonus}}
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|-
 +
| +(200-300)
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|align=left|[[Obedience|{{Ub|=Obedience}}]] spear (D2R only)
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|41
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|No (D2R only)
 
|}
 
|}
 
<br>
 
<br>
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|align=left|[[Dream|{{Ub|=Dream}}]] shield
 
|align=left|[[Dream|{{Ub|=Dream}}]] shield
 
|65
 
|65
!{{Warn|=Yes}}
+
!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +360
 
| +360
 
|align=left|[[Dragon|{{Ub|=Dragon}}]] shield
 
|align=left|[[Dragon|{{Ub|=Dragon}}]] shield
 
|61
 
|61
!{{Warn|=Yes}}
+
!{{Warn|=Yes}} (LoD only)
 
|-
 
|-
 
| +(320-420)
 
| +(320-420)
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!align=left rowspan=9|[[Druid (Diablo II)|Druid]]
 
!align=left rowspan=9|[[Druid (Diablo II)|Druid]]
 
!align=left|[[Poison Creeper]]
 
!align=left|[[Poison Creeper]]
|colspan=3|25 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83539&view=findpost&p=919407]
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|colspan=3|25 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&tab=comments#comment-1491597]
 
|-
 
|-
 
!align=left|[[Oak Sage]]
 
!align=left|[[Oak Sage]]
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|-
 
|-
 
!align=left|[[Carrion Vine]]
 
!align=left|[[Carrion Vine]]
|colspan=3|92 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83539&view=findpost&p=919407]
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|colspan=3|92 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&tab=comments#comment-1491597]
 
|-
 
|-
 
!align=left|[[Heart of Wolverine]]
 
!align=left|[[Heart of Wolverine]]
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|-
 
|-
 
!align=left|[[Solar Creeper]]
 
!align=left|[[Solar Creeper]]
|colspan=3|165 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83539&view=findpost&p=919407]
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|colspan=3|165 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&tab=comments#comment-1491597]
 
|-
 
|-
 
!align=left|[[Spirit of Barbs]]
 
!align=left|[[Spirit of Barbs]]
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*When defense includes a MonLvl value, 100% of the value for the relevant [[difficulty]] level and pet [[Attack#Level|level]] is used.
 
*When defense includes a MonLvl value, 100% of the value for the relevant [[difficulty]] level and pet [[Attack#Level|level]] is used.
*Defense of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is determined using clvl when clvl < mlvl; otherwise, mlvl continues to be used. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84515&page=2#entry933659] Defense of [[Revive]]d always continues to use mlvl.
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*Defense of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is determined using clvl when clvl < mlvl; otherwise, mlvl continues to be used. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121381-onderduiker-clarification-please-on-conversion/&do=findComment&comment=1505822] Defense of [[Revive]]d always continues to use mlvl.
 
*Defense of [[Reanimate]]d [[Skeleton#Returned|Returned]] is the same as that of a normal Returned that would spawn in the same [[area]] and difficulty level.
 
*Defense of [[Reanimate]]d [[Skeleton#Returned|Returned]] is the same as that of a normal Returned that would spawn in the same [[area]] and difficulty level.
 
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<br>
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Base defense = <nowiki>[</nowiki>[[MonLvl#Defense|MonLvl]] * MonStats/100] [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=354]
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Base defense = <nowiki>[</nowiki>[[MonLvl#Defense|MonLvl]] * MonStats/100] [https://d2mods.info/forum/kb/viewarticle?a=354]
  
  
*MonLvl values for the relevant difficulty and monster level (without any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=15&p=922928&#entry922928] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type.
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*MonLvl values for the relevant difficulty and monster level (without any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495104] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type.
*{{Warn|=[[Attack#Chance to hit|Chance to hit]] displayed by character screen also uses MonStats.txt value for monster level to select MonLvl value in all three difficulty levels, but this only applies to [[boss]]es in Nightmare and Hell: otherwise, [[area]] level determines mlvl in Nightmare and Hell.}} [http://diablo.incgamers.com/forums/showthread.php?837129-LCS-attack-rating-and-chance-to-hit-formulas&p=8387692&viewfull=1#post8387692]
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*{{Warn|=[[Attack#Chance to hit|Chance to hit]] displayed by character screen also uses MonStats.txt value for monster level to select MonLvl value in all three difficulty levels, but this only applies to [[boss]]es in Nightmare and Hell: otherwise, [[area]] level determines mlvl in Nightmare and Hell.}} [https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/post-8387692] For example, any [[Fallen#Fallen|Fallen]] in Normal is level 1 with 5 defense. In Hell, the character screen calculates chance to hit based on any Fallen being level 67 with 933 defense in [[Ladder]] and [[Single Player]] games: however, this is only true if it spawns in a level 67 area like the [[Blood Moor]]; if it spawns in a level 83 area like the [[Underground Passage Level 2]], then it is level '''83''' with '''1,131''' defense.
*For example, any [[Fallen#Fallen|Fallen]] in Normal is level 1 with 5 defense. In Hell, the character screen calculates chance to hit based on any Fallen being level 67 with 933 defense in [[Ladder]] and [[Single Player]] games: however, this is only true if it spawns in a level 67 area like the [[Blood Moor]]; if it spawns in a level 83 area like the [[Underground Passage Level 2]], then it is level '''83''' with '''1,131''' defense.
+
*[[Stone Skin]] [[Unique (monster)|Unique]] bonus doubles monster defense (including any defense from equipped [[item]]s) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/&do=findComment&comment=1472371] before [[Inner Sight]] or any [[% Defense]] is applied, although - [[Monster Defense per hit]] applies to monster defense before this bonus. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/&do=findComment&comment=1468820] {{Warn|=Chance to hit displayed by character screen does '''not''' take this bonus into account.}}
*[[Stone Skin]] [[Unique (monster)|Unique]] bonus doubles monster defense (including any defense from equipped [[item]]s) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81380#entry900179] before [[Inner Sight]] or any [[% Defense]] is applied, although - [[Monster Defense per hit]] applies to monster defense before this bonus. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81380#entry896627] {{Warn|=Chance to hit displayed by character screen does '''not''' take this bonus into account.}}
 
 
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==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80263 Def of summoned Wolfs and Grizzly] (Druid Room)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117464-defense-of-summoned-wolves-and-grizzly/ Def of summoned Wolfs and Grizzly] (D2 Druid)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83539 Druid Vines and Barbarian Warcries] (Druid Room)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/ Druid Vines and Barbarian Warcries] (D2 Druid)
*[http://diablo.incgamers.com/forums/showthread.php?837129-LCS-attack-rating-and-chance-to-hit-formulas LCS attack rating and chance to hit formulas] (Diablo: IncGamers)
+
*[https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/ LCS attack rating and chance to hit formulas] (Diabloii.net)
*Kingpin, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=354 MonLvl.txt File Guide] (Phrozen Keep)
+
*Kingpin, [https://d2mods.info/forum/kb/viewarticle?a=354 MonLvl.txt File Guide] (Phrozen Keep)
*Librarian, [http://www.mannm.org/d2library/faqtoids/cth_eng.html Come and Get it: Attack and Defense Ratings] (FAQtoids)
+
*Librarian, [https://www.mannm.org/d2library/faqtoids/cth_eng.html Come and Get it: Attack and Defense Ratings] (FAQtoids)
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep)
+
*Nefarius, [https://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81380 Stone Skin Unique Modifier] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/ Stone Skin Unique Modifier] (D2 Technical)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Attack modifiers]]
 
[[Category:Attack modifiers]]

Latest revision as of 06:21, 21 June 2024