Difference between revisions of "Freezes Target"

From Basin Wiki
Jump to navigation Jump to search
m (updated text)
 
(7 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
*Freezes target can freeze normal or minion monsters, and chill all other units, when applied with a successful weapon attack, as long as they are not [[Immune to Cold]] and they do not have 0 [[chill effectiveness]].
 
*Freezes target can freeze normal or minion monsters, and chill all other units, when applied with a successful weapon attack, as long as they are not [[Immune to Cold]] and they do not have 0 [[chill effectiveness]].
 
*Bonuses from multiple sources are summed, although when [[two weapons]] are equipped only that of the primary or attacking weapon is added (that of the other weapon is ignored).
 
*Bonuses from multiple sources are summed, although when [[two weapons]] are equipped only that of the primary or attacking weapon is added (that of the other weapon is ignored).
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
+
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
  
  
Line 25: Line 25:
 
|Defender level
 
|Defender level
 
|}
 
|}
[http://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren]
+
[https://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren]
  
  
 
*Minimum 0% chance and maximum 100% chance to freeze or chill target.
 
*Minimum 0% chance and maximum 100% chance to freeze or chill target.
*Freeze or chill length in frames is a random odd number from {27, 29 ... 2*('''% Chance''') + 25}, viz, 1-9 seconds. [http://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren]
+
*Freeze or chill length in frames is a random odd number from {27, 29 ... 2*('''% Chance''') + 25}, viz, 1-9 seconds. [https://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren]
 
*Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell).
 
*Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell).
 
*Applied independently of [[freeze length]] and [[Cold Damage|cold length]]: [[Freezing Arrow]] would freeze eligible targets within its 3 1/3 yard [[radius]] for ~2 seconds, Freezes target would freeze any eligible target hit by the arrow  for 1-9 seconds.
 
*Applied independently of [[freeze length]] and [[Cold Damage|cold length]]: [[Freezing Arrow]] would freeze eligible targets within its 3 1/3 yard [[radius]] for ~2 seconds, Freezes target would freeze any eligible target hit by the arrow  for 1-9 seconds.
Line 72: Line 72:
 
|67
 
|67
 
|No
 
|No
 +
|}
 +
<br>
 +
 +
===Bow===
 +
{{Skill bonus}}
 +
|-
 +
| +3
 +
|align=left|[[Mist|{{Ub|=Mist}}]] bow
 +
|67
 +
|No (D2R only)
 
|}
 
|}
 
<br>
 
<br>
Line 81: Line 91:
 
!align=left|[[Shadow Killer|{{U|=Shadow Killer Battle Cestus}}]]
 
!align=left|[[Shadow Killer|{{U|=Shadow Killer Battle Cestus}}]]
 
|78
 
|78
!{{Warn|=Yes}}
+
!{{Warn|=Yes}} (LoD only)
 +
|-
 +
| +3
 +
|align=left|[[Plague|{{Ub|=Plague}}]] claw
 +
|67
 +
|No (D2R only)
 
|}
 
|}
 
<br>
 
<br>
Line 102: Line 117:
 
|41
 
|41
 
|No
 
|No
 +
|-
 +
| +3
 +
|align=left|[[Mist|{{Ub|=Mist}}]] crossbow
 +
|67
 +
|No (D2R only)
 +
|}
 +
<br>
 +
 +
===Dagger===
 +
{{Skill bonus}}
 +
|-
 +
| +3
 +
|align=left|[[Plague|{{Ub|=Plague}}]] dagger
 +
|67
 +
|No (D2R only)
 
|}
 
|}
 
<br>
 
<br>
Line 141: Line 171:
 
|align=left|[[Pride|{{Ub|=Pride}}]] polearm
 
|align=left|[[Pride|{{Ub|=Pride}}]] polearm
 
|67
 
|67
!{{Warn|=Yes}}
+
!{{Warn|=Yes}} (LoD only)
 +
|}
 +
<br>
 +
 
 +
===Spear===
 +
{{Skill bonus}}
 +
|-
 +
| +3
 +
|align=left|[[Pride|{{Ub|=Pride}}]] spear (D2R only)
 +
|67
 +
|No (D2R only)
 
|}
 
|}
 
<br>
 
<br>
Line 152: Line 192:
 
|43
 
|43
 
|No
 
|No
 +
|-
 +
| +3
 +
|align=left|[[Plague|{{Ub|=Plague}}]] sword
 +
|67
 +
|No (D2R only)
 
|-
 
|-
 
| +4
 
| +4
Line 192: Line 237:
 
==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
*Librarian, [http://www.mannm.org/d2library/faqtoids/hft_eng.html Hit Freezes Target - HFT] (FAQtoids)
+
*Librarian, [https://www.mannm.org/d2library/faqtoids/hft_eng.html Hit Freezes Target - HFT] (FAQtoids)
 
*Atair, [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren Gegner erstarren lassen] (D2Wissen.de)
 
*Atair, [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren Gegner erstarren lassen] (D2Wissen.de)
  

Latest revision as of 06:52, 21 June 2024