Difference between revisions of "Desert Mercenary"
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Onderduiker (talk | contribs) (Added note and reference concerning doubling of javelin weapon damage, minor formatting changes) |
(D2R (technical)) |
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==Attributes== | ==Attributes== | ||
;Normal | ;Normal | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289832 Combat] ([[Prayer]]) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289833 Defensive or Offensive] ([[Defiance]] or [[Blessed Aim]]) |
;Nightmare | ;Nightmare | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289834 Combat] ([[Thorns]]) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289836 Defensive] ([[Holy Freeze]]) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289835 Offensive] ([[Might]]) |
;Hell | ;Hell | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289838 Combat] (Prayer) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289840 Defensive or Offensive] (Defiance or Blessed Aim) |
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!Right arm | !Right arm | ||
− | |[[Polearm]], [[spear]] <sup>1</sup> | + | |[[Polearm]], [[spear]]<sup>1</sup> <sup>2</sup> (LoD)<br/> |
+ | [[Spears and Polearms]]<sup>1</sup> <sup>2</sup> (D2R)<sup>3</sup> | ||
|} | |} | ||
<span style=font-size:90%><sup>1</sup> Except [[Amazon spear]] and [[Amazon javelin]].</span> | <span style=font-size:90%><sup>1</sup> Except [[Amazon spear]] and [[Amazon javelin]].</span> | ||
− | <span style=font-size:90%><sup>2</sup> One-Hand Damage is used, while Throw Damage can be ignored: he has no ranged skill to employ the latter. Weapon damage (including [[Minimum Damage]] and [[Maximum Damage]] bonuses) is doubled. [ | + | <span style=font-size:90%><sup>2</sup> For [[javelin]]s One-Hand Damage is used, while Throw Damage can be ignored: he has no ranged skill to employ the latter. Weapon damage (including [[Minimum Damage]] and [[Maximum Damage]] bonuses) is doubled. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122834-some-misc-queries/&do=findComment&comment=1528624]</span> |
+ | |||
+ | <span style=font-size:90%><sup>3</sup> This is a technical change only, as the new item type consists solely of both old item types.</span> | ||
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<br> | <br> | ||
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|} | |} | ||
|} | |} | ||
− | [http://www.gamersoasis.net/ | + | <s>[http://www.gamersoasis.net/backup/index.php?topic=8918.msg214556#msg214556]</s> |
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==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/122834-some-misc-queries/ Some Misc. Queries] (D2 Technical) |
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr Hit Recovery] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr Hit Recovery] (FAQtoids) | ||
− | *RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) | + | *RTB, [https://web.archive.org/web/20110713215107/http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) |
− | *Zath, [ | + | *Zath, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/ 1.10 Mercenary Stats] (D2 Technical) |
Latest revision as of 08:58, 30 June 2024
Attributes
Skills
Items
1 Except Amazon spear and Amazon javelin. 2 For javelins One-Hand Damage is used, while Throw Damage can be ignored: he has no ranged skill to employ the latter. Weapon damage (including Minimum Damage and Maximum Damage bonuses) is doubled. [1] 3 This is a technical change only, as the new item type consists solely of both old item types.
Attack speedThe table below lists the minimum Increased Attack Speed required to reduce the number of frames in the attack animation and thus increase attack speed.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >216 FHR is beyond reach in the unmodified game.
Reference
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