Difference between revisions of "Desert Mercenary"
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Onderduiker (talk | contribs) m (Updated or struck through broken links) |
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!Right arm | !Right arm | ||
− | |[[Polearm]], [[spear]] <sup>1</sup> | + | |[[Polearm]], [[spear]]<sup>1</sup> <sup>2</sup> (LoD)<br/> |
+ | [[Spears and Polearms]]<sup>1</sup> <sup>2</sup> (D2R)<sup>3</sup> | ||
|} | |} | ||
<span style=font-size:90%><sup>1</sup> Except [[Amazon spear]] and [[Amazon javelin]].</span> | <span style=font-size:90%><sup>1</sup> Except [[Amazon spear]] and [[Amazon javelin]].</span> | ||
− | <span style=font-size:90%><sup>2</sup> One-Hand Damage is used, while Throw Damage can be ignored: he has no ranged skill to employ the latter. Weapon damage (including [[Minimum Damage]] and [[Maximum Damage]] bonuses) is doubled. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122834-some-misc-queries/&do=findComment&comment=1528624]</span> | + | <span style=font-size:90%><sup>2</sup> For [[javelin]]s One-Hand Damage is used, while Throw Damage can be ignored: he has no ranged skill to employ the latter. Weapon damage (including [[Minimum Damage]] and [[Maximum Damage]] bonuses) is doubled. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122834-some-misc-queries/&do=findComment&comment=1528624]</span> |
+ | |||
+ | <span style=font-size:90%><sup>3</sup> This is a technical change only, as the new item type consists solely of both old item types.</span> | ||
<br> | <br> | ||
<br> | <br> |
Revision as of 07:58, 30 June 2024
Attributes
Skills
Items
1 Except Amazon spear and Amazon javelin. 2 For javelins One-Hand Damage is used, while Throw Damage can be ignored: he has no ranged skill to employ the latter. Weapon damage (including Minimum Damage and Maximum Damage bonuses) is doubled. [1] 3 This is a technical change only, as the new item type consists solely of both old item types.
Attack speedThe table below lists the minimum Increased Attack Speed required to reduce the number of frames in the attack animation and thus increase attack speed.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >216 FHR is beyond reach in the unmodified game.
Reference
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