Difference between revisions of "Amazon spear"
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Onderduiker (talk | contribs) (Added tables and comments) |
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{{Item type nav}} | {{Item type nav}} | ||
{{Intro}} | {{Intro}} | ||
+ | *A subtype of [[Spear]]s and [[Amazon item]]s. | ||
*Only spawn in [[Expansion]] games. | *Only spawn in [[Expansion]] games. | ||
*Class-specific: only [[Amazon]] can equip Amazon spear. | *Class-specific: only [[Amazon]] can equip Amazon spear. | ||
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*Frequency with which auto-prefix is randomly selected is frequency of auto-prefix divided by frequency sum of all available auto-prefixes: for quality other than rare with [[affix]] level (alvl) > 59, Harpoonist's prefix has 1/2 (3 / (3+2+1) ) chance of being selected, Spearmaiden's prefix has 1/3 chance and Lancer's prefix has 1/6 chance. | *Frequency with which auto-prefix is randomly selected is frequency of auto-prefix divided by frequency sum of all available auto-prefixes: for quality other than rare with [[affix]] level (alvl) > 59, Harpoonist's prefix has 1/2 (3 / (3+2+1) ) chance of being selected, Spearmaiden's prefix has 1/3 chance and Lancer's prefix has 1/6 chance. | ||
*Minimum required level (Min Rlvl) from auto-prefix only applies when magic or rare quality. However, auto-prefix does not count towards magic or rare quality affixes: magic quality can still spawn with another prefix, while rare quality can still spawn with up to three others (including Javelin and Spear Skills prefixes). | *Minimum required level (Min Rlvl) from auto-prefix only applies when magic or rare quality. However, auto-prefix does not count towards magic or rare quality affixes: magic quality can still spawn with another prefix, while rare quality can still spawn with up to three others (including Javelin and Spear Skills prefixes). | ||
− | *All have 80 [[Strength]] bonus when calculating attack daamge, so +[[% Damage]] = [Strength * 80/100] | + | *All have 80 [[Strength (attribute)|Strength]] bonus when calculating attack daamge, so +[[% Damage]] = [Strength * 80/100] |
*All have 50 [[Dexterity]] bonus when calculating attack damage, so +% Damage = [Dexterity * 50/100] | *All have 50 [[Dexterity]] bonus when calculating attack damage, so +% Damage = [Dexterity * 50/100] | ||
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Latest revision as of 01:28, 1 July 2024
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