Difference between revisions of "User talk:Onderduiker"

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[[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:22, 3 July 2024 (EDT)
 
[[User:Trang Oul|Trang Oul]] ([[User talk:Trang Oul|talk]]) 07:22, 3 July 2024 (EDT)
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: It's been over a decade, but I have something like the following diminishing returns formula entered in a spreadsheet:
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: <code>dm(a,b) = MIN (a + ROUNDDOWN( (b - a) * ROUNDDOWN( (110 * slvl) / (slvl + 6) ) / 100) ; b)</code>
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: This is accurate for Diablo II and Lord of Destruction: its results match game values up to level 60, when maximum value b is reached (remains the same up to level 99).
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: Since I don't have Diablo II: Resurrected, for Impale and [[Throwing Mastery]] I entered a and b values until the results for levels 1-20 matched those from Fandom's [https://diablo.fandom.com/wiki/Impale_(Diablo_II) Impale (Diablo II)] and [https://diablo.fandom.com/wiki/Throwing_Mastery Throwing Mastery] pages (I expect those values were taken from the game rather than calculated): for Impale's attack rate and movement speed, these were a = 0 and b = 75 (for Throwing Mastery, a = 0 and b = 55 for chance to pierce, and a = 0 and b = 66 for chance not to consume quantity).
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: I was confused by your Impale formula until I realised it was for its durability loss, which was already there. According to Skills.txt, <code>dur loss chance = par6-dm34</code>, where Param6 = 50, Param3 = 0 and Param4 = 30, so:
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: <code>dur loss chance = 50 - dm(0,30) = 50 - MIN (0 + ROUNDDOWN( (30 - 0) * ROUNDDOWN( (110 * slvl) / (slvl + 6) ) / 100 ) ; 30)</code>
 +
 +
: In our wiki I use square brackets to indicate rounding down, and thought it might be more intuitive to express it so that minimum chance (level 60 onward) was clearer:
 +
 +
: <code>max(50 - [30 * [ (110 * slvl) / (slvl + 6) ] / 100] , 20)</code>
 +
 +
: If your formula is derived from SkillCalc.txt (<code>dm12 = ((110*lvl) * (b-a))/(100 * (lvl+6)) + a</code>) then you should know that file is a simplified reference for humans rather than exactly what is used by the game (for example, look at <code>ln12 = a+lvl*b</code>): if you check the results against actual game values, some (even most) may match but you should also see some discrepancies due to rounding errors, and there is very definitely a limit at level 60.
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: I'm all for making things as simple as they can be without compromising accuracy, but it may also be useful for someone to be able to recognise the parameter values when they look at a formula. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 13:22, 3 July 2024 (EDT)

Revision as of 12:22, 3 July 2024

Hiya Onderduiker!

I noticed that you reverted a few of my pages that I had deleted. I had deleted them at the time due to being somewhat unwelcome in the Basin, regarding that most basiners would rather do without my help or assistance in anything. That was not actually a vandalism, but if you feel that the pages were wanted, then do please keep them. It would probably do a lot for my self-esteem if someone finds the pages useful and enjoys them. Thanks for taking the time and effort in saving the work done here ... I greatly appreciate the things you do to keep this wiki going. Skie of Marduke 22:31, 27 July 2011 (UTC)


I think you're giving me too much credit: a few months ago I went through our Wiki just adding category tags to all content pages (including yours) so that it would be clear(er) to which game they belonged, but I don't remember reverting any blanked or deleted pages. As far as I know, your only potentially controversial contributions are your CD_Rom emulation guide and A Guide to Rushing, both of which I've seen linked for as long as I can remember (although I may have moved around those links over the years: just a few days ago I moved the link to the guide to rushing from the Basic to the new Hardcore page).
Thanks for your contributions to our Wiki: you don't always get the same feedback you do from our forums, but judging by the number of views your guides must have been appreciated (certainly, no one has taken enough offence to remove internal links to them, let alone blank or delete the pages themselves). Onderduiker 07:04, 28 July 2011 (UTC)


I was, of course, referring to the Guildwars guide pages... I had never removed the D2 guides. I do think, though, that I should convert my Diablo Clone guide to wiki markup and put it in here... but I basically stopped playing Guildwars a long while ago. I have no idea how to even check how often a page gets viewed in here, lol! Skie of Marduke 09:22, 28 July 2011 (UTC)


Ah, I see: I don't play Guild Wars so I don't visit those forums or Wiki pages (except to add category tags), so I was unaware of any controversy or friction there. However, looking at the revision history of A Guide to Bows and Modifiers and A Guide to Combat in Guild Wars, I notice that you first blanked the pages and then reverted those yourself (my recent edits were simply to add them to the Guild Wars category).
If you decide to add your Diablo Clone guide to our Wiki, you can add a link to it to the World Event and Diablo (World Event) pages (or add the information directly to those pages if you prefer: I won't get around to adding any information myself until late this year or early next year).
There's a bar at the bottom of each page which tells you when it was last modified and how many times it's been accessed/viewed (easy to overlook on long pages unless you scroll right down to the bottom).
I noticed you blanked some pages added by vandals, but this isn't necessary: I regularly check recent changes and as an administrator I can delete those pages entirely and block the users (now that I've categorised all legitimate pages, I can use Special:UncategorizedPages to double-check in case I miss any). Unfortunately the vandalism is most likely the product of bots rather than actual people, but I can deal with it quite quickly and easily as long as I don't let it build up (a minute or two a day is no problem, 15-20 minutes once a week would be tedious). Onderduiker



Just a quick thanks for the formatting help on the D3 pages. I did look at the tables you had set up before, but didn't know how to make that formatting work with the spreadsheet that I was using for the skills info. Much thanks for the formatting and standardizing help! Martini


No problem: although I don't plan to add any content to our Diablo III section, I'm likely to chip in with formatting, navigation and categorisation. Let me know if you ever need any help. Onderduiker 09:35, 9 April 2012 (PDT)

PM waiting

Hi :) I sent you a pm on D2 boards, could you check it out? --Antitrust 15:03, 29 September 2012 (PDT)

Worked

Thanks. Naturelover (talk) 20:12, 30 September 2021 (UTC)

Spear Mastery and Polearm Mastery

Apparently you've found a bug in 2.4 patch notes! They say:

  • Increased base attack rating bonus to 40% (from 28%)

, which was not true in LoD. The intern working there apparently copypasted other Masteries' changes... Good catch, thanks!

No problem! Not sure why Sword, Axe and Mace Mastery start at +28% Attack Rating but Polearm, Throwing and Spear Mastery start at +30%... or why it was thought necessary to increase that to +40% (+10-12% is barely anything).
Incidentally, you can sign comments on talk pages by adding ~~~ (Onderduiker (talk)), and timestamp them as well by adding ~~~~. Onderduiker (talk) 15:27, 27 June 2024 (EDT)
Maybe that dfference was originally meant to distinguish the "advanced"/"higher tier" masteries from "basic" ones? Or to promote the use of such weapons, since they have always been niche? Assuming those 2 percentage points would make any difference...
And yeah, I forgot to sign earlier. :( Trang Oul (talk) 15:55, 27 June 2024 (EDT)

Skill formulae

Hey Onderduiker!
I've seen you added formulae to Impale. Where did you find the formula? The actual formula does not have a limit, it's simply 50 - ((110 * lvl) * (30 - 0)) / (100 * (lvl + 6)). The limit exists, at lvl=∞ it is 17, but it's not explicitly defined in the formula.
The second thing, more important, is whether we want to use "original" formulae (in case of Impale as above) or simplified ("simplified" = tidied up, not less accurate; in this case (17*lvl + 300)/(lvl + 6)?
I wanted to update all skills to D2R and wrote a util to simplify that. It can be found here.

Trang Oul (talk) 07:22, 3 July 2024 (EDT)

It's been over a decade, but I have something like the following diminishing returns formula entered in a spreadsheet:
dm(a,b) = MIN (a + ROUNDDOWN( (b - a) * ROUNDDOWN( (110 * slvl) / (slvl + 6) ) / 100) ; b)
This is accurate for Diablo II and Lord of Destruction: its results match game values up to level 60, when maximum value b is reached (remains the same up to level 99).
Since I don't have Diablo II: Resurrected, for Impale and Throwing Mastery I entered a and b values until the results for levels 1-20 matched those from Fandom's Impale (Diablo II) and Throwing Mastery pages (I expect those values were taken from the game rather than calculated): for Impale's attack rate and movement speed, these were a = 0 and b = 75 (for Throwing Mastery, a = 0 and b = 55 for chance to pierce, and a = 0 and b = 66 for chance not to consume quantity).
I was confused by your Impale formula until I realised it was for its durability loss, which was already there. According to Skills.txt, dur loss chance = par6-dm34, where Param6 = 50, Param3 = 0 and Param4 = 30, so:
dur loss chance = 50 - dm(0,30) = 50 - MIN (0 + ROUNDDOWN( (30 - 0) * ROUNDDOWN( (110 * slvl) / (slvl + 6) ) / 100 ) ; 30)
In our wiki I use square brackets to indicate rounding down, and thought it might be more intuitive to express it so that minimum chance (level 60 onward) was clearer:
max(50 - [30 * [ (110 * slvl) / (slvl + 6) ] / 100] , 20)
If your formula is derived from SkillCalc.txt (dm12 = ((110*lvl) * (b-a))/(100 * (lvl+6)) + a) then you should know that file is a simplified reference for humans rather than exactly what is used by the game (for example, look at ln12 = a+lvl*b): if you check the results against actual game values, some (even most) may match but you should also see some discrepancies due to rounding errors, and there is very definitely a limit at level 60.
I'm all for making things as simple as they can be without compromising accuracy, but it may also be useful for someone to be able to recognise the parameter values when they look at a formula. Onderduiker (talk) 13:22, 3 July 2024 (EDT)