Difference between revisions of "Holy Freeze"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m |
(→Source: LoD vs D2R) |
||
(7 intermediate revisions by one other user not shown) | |||
Line 44: | Line 44: | ||
|min(25 + [35 * [ (110*slvl) / (slvl+6)] / 100] , 60) | |min(25 + [35 * [ (110*slvl) / (slvl+6)] / 100] , 60) | ||
|- | |- | ||
− | !align=left|- [[ | + | !align=left|-% [[Movement speed]] |
|min(25 + [35 * [ (110*slvl) /(slvl+6) ] / 100] , 60) | |min(25 + [35 * [ (110*slvl) /(slvl+6) ] / 100] , 60) | ||
|} | |} | ||
Line 53: | Line 53: | ||
*Radial cold damage is applied to hostile targets within radius once every two seconds. If a target is within the radius of multiple auras, then the radial cold damage of all of them is applied. | *Radial cold damage is applied to hostile targets within radius once every two seconds. If a target is within the radius of multiple auras, then the radial cold damage of all of them is applied. | ||
− | *Weapon cold damage is only applied by the supplier. | + | *Weapon cold damage is only applied by the supplier, and it is added to both the arrows and explosions of [[Freezing Arrow]]. |
*+% [[Cold Skill Damage]] is applied to skill damage before it's added to weapon damage, then it's applied a second time to [[melee]] attacks. | *+% [[Cold Skill Damage]] is applied to skill damage before it's added to weapon damage, then it's applied a second time to [[melee]] attacks. | ||
− | *No cold length is applied: HF is a separate source of - attack rate and - | + | *No cold length is applied: HF is a separate source of - attack rate and - % movement speed which adds to that of cold length, [[Decrepify]] and [[Slows Target]]. |
− | *[[Cold Resist]] or [[Cannot be Frozen]] won't reduce or negate the slowing effect, so [[Immune to Cold]] targets may still be slowed. However, the value applied is the maximum (least negative) of HF or the target's [[chill effectiveness]]. Consequently HF will never apply more than -50 attack rate and -50 | + | *[[Cold Resist]] or [[Cannot be Frozen]] won't reduce or negate the slowing effect, so [[Immune to Cold]] targets may still be slowed. However, the value applied is the maximum (least negative) of HF or the target's [[chill effectiveness]]. Consequently HF will never apply more than -50 attack rate and -50% movement speed at level >11, and 0 chill effectiveness results in no slowing or radial cold damage being applied. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/] |
− | *Can slow [[Aura Enchanted]] [[Unique (monster)|Unique]] monster, even if it has higher level HF. [ | + | *Can slow [[Aura Enchanted]] [[Unique (monster)|Unique]] monster, even if it has higher level HF. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/] |
− | *Does not slow or apply radial cold damage to [[ | + | *Does not slow or apply radial cold damage to [[Evil]]s. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/&do=findComment&comment=1492459] |
<br> | <br> | ||
==Source== | ==Source== | ||
− | *Defensive [[Desert Mercenary]] hired in Nightmare supplies Holy Freeze. | + | *Defensive [[Desert Mercenary]] hired in Nightmare (or in Hell in D2R) supplies Holy Freeze. |
*[[Aura Enchanted]] Unique monster supplies level max( [mlvl/7] , 1). | *[[Aura Enchanted]] Unique monster supplies level max( [mlvl/7] , 1). | ||
− | *[[Duriel | + | *[[Duriel|{{Ub|=Duriel}}]] always supplies level 5 in Normal and level 6 in Nightmare and Hell (this applies to him in the [[Pandemonium Event]] as well). |
<br> | <br> | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Holy Freeze ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >18 [[ | + | *+(1-3) Holy Freeze ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >18 [[scepter]]s. |
Line 111: | Line 111: | ||
|15||20||25||30||35||40||45||50||60||70 | |15||20||25||30||35||40||45||50||60||70 | ||
|- | |- | ||
− | !align=left|- Attack Rate and | + | !align=left|- Attack Rate and Movement speed |
|30||34||37||40||42||44||45||46||48||48 | |30||34||37||40||42||44||45||46||48||48 | ||
|} | |} | ||
Line 133: | Line 133: | ||
|80||90||100||110||120||130||145||160||175||190 | |80||90||100||110||120||130||145||160||175||190 | ||
|- | |- | ||
− | !align=left|- Attack Rate and | + | !align=left|- Attack Rate and Movement speed |
|49||50||51||51||52||53||53||53||54||54 | |49||50||51||51||52||53||53||53||54||54 | ||
|} | |} | ||
Line 155: | Line 155: | ||
|205||220||240||260||280||300||320||340||365||390 | |205||220||240||260||280||300||320||340||365||390 | ||
|- | |- | ||
− | !align=left|- Attack Rate and | + | !align=left|- Attack Rate and Movement speed |
|54||55||55||55||55||56||56||56||56||56 | |54||55||55||55||55||56||56||56||56||56 | ||
|} | |} | ||
Line 177: | Line 177: | ||
|415||440||465||490||515||540||565||590||615||640 | |415||440||465||490||515||540||565||590||615||640 | ||
|- | |- | ||
− | !align=left|- Attack Rate and | + | !align=left|- Attack Rate and Movement speed |
|57||57||57||57||57||57||57||58||58||58 | |57||57||57||57||57||57||57||58||58||58 | ||
|} | |} | ||
Line 199: | Line 199: | ||
|665||690||715||740||765||790||815||840||865||890 | |665||690||715||740||765||790||815||840||865||890 | ||
|- | |- | ||
− | !align=left|- Attack Rate and | + | !align=left|- Attack Rate and Movement speed |
|58||58||58||58||58||58||58||58||59||59 | |58||58||58||58||58||58||58||58||59||59 | ||
|} | |} | ||
Line 221: | Line 221: | ||
|915||940||965||990||1,015||1,040||1,065||1,090||1,115||1,140 | |915||940||965||990||1,015||1,040||1,065||1,090||1,115||1,140 | ||
|- | |- | ||
− | !align=left|- Attack Rate and | + | !align=left|- Attack Rate and Movement speed |
|59||59||59||59||59||59||59||59||59||60 | |59||59||59||59||59||59||59||59||59||60 | ||
|} | |} | ||
Line 228: | Line 228: | ||
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/paladin-offense.shtml Offensive Auras] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/paladin-offense.shtml Offensive Auras] (Arreat Summit) | ||
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/ Chill Effectiveness] (D2 Technical) |
Latest revision as of 23:55, 17 July 2024
Using this aura, the Paladin causes the temperature of the air around him to drop drastically, freezing the flesh of his enemies. Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned.
Detail
Source
Skill bonus
Aura When Equipped
Levels 1-60
Reference
|