Difference between revisions of "Frenzy"

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m (Added image, other minor changes)
(D2R hireling)
 
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|RS=Double Throw
 
|RS=Double Throw
 
|SS=Double Swing, Taunt, Berserk
 
|SS=Double Swing, Taunt, Berserk
|Type=Melee two weapon multi-attack<br>Personal buff
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|Type=Melee two weapon multi-attack<br/>Personal buff
 
|Tier=5
 
|Tier=5
 
|Rlvl=24
 
|Rlvl=24
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|min( [50 * [ (110*slvl) / (slvl+6) ] / 100] , 50)
 
|min( [50 * [ (110*slvl) / (slvl+6) ] / 100] , 50)
 
|-
 
|-
!align=left|First Hit + [[Velocity]]
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!align=left|First Hit +% [[Movement speed]]
 
|47
 
|47
 
|-
 
|-
!align=left|Maximum + Velocity
+
!align=left|Maximum +% Movement speed
 
|min(20 + [180 * [ (110*slvl) / (slvl+6) ] / 100] , 200)
 
|min(20 + [180 * [ (110*slvl) / (slvl+6) ] / 100] , 200)
 
|}
 
|}
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*[[Two weapons]] attack one target each if more than one are within range, or a single target within range once each per attack sequence. If target(s) are not selected, target(s) within range will be automatically selected and attacked.
 
*[[Two weapons]] attack one target each if more than one are within range, or a single target within range once each per attack sequence. If target(s) are not selected, target(s) within range will be automatically selected and attacked.
 
*[[Mana]] cost is applied once for each weapon attack in the sequence, so displayed mana cost is double: can be used with 1.5 mana even though it will cost 3 mana.
 
*[[Mana]] cost is applied once for each weapon attack in the sequence, so displayed mana cost is double: can be used with 1.5 mana even though it will cost 3 mana.
*[http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] only calculates attack rate breakpoints accurately when first attack in sequence is unsuccessful, or when both weapons have the same [[weapon speed]] and [[Increased Attack Speed]]; [http://diablo3.ingame.de/forum/attachment.php?attachmentid=8331&d=1266106848 this script] (download) does so when it's successful (this results in the remainder of the sequence being calculated using the ''secondary'' weapon's IAS, and weapon speed is recalculated). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82221&view=findpost&p=907215]
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*[https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculator] only calculates attack rate breakpoints accurately when first attack in sequence is unsuccessful, or when both weapons have the same [[weapon speed]] and [[Increased Attack Speed]]; <s>[http://diablo3.ingame.de/forum/attachment.php?attachmentid=8331&d=1266106848 this script]</s> (download) does so when it's successful (this results in the remainder of the sequence being calculated using the ''secondary'' weapon's IAS, and weapon speed is recalculated). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119196-calculator-inaccuracy-for-frenzy-attack-speed/&do=findComment&comment=1479405]
*First successful attack results in frenzy, applying + attack rate and + velocity until duration expires. Each subsequent successful attack with either weapon resets duration and applies + attack rate and + velocity for next level, so it takes 20 successful attacks to apply level 20 + attack rate and + velocity.
+
*First successful attack results in frenzy, applying + attack rate and +% movement speed until duration expires. Each subsequent successful attack with either weapon resets duration and applies + attack rate and +% movement speed for next level, so it takes 20 successful attacks to apply level 20 + attack rate and +% movement speed.
  
  
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*Switching to another attack while in frenzy will result in + attack rate and + velocity being applied to that attack until duration expires.
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*Switching to another attack while in frenzy will result in + attack rate and +% movement speed being applied to that attack until duration expires.
 
*Sequence cannot be interrupted by [[block]]ing, [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]].
 
*Sequence cannot be interrupted by [[block]]ing, [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]].
 
*{{Warn|=While the synergy bonus displayed is Berserk: +% Magic Damage per Level, suggesting 20 points would result in 20% magic damage being ''added'' to physical damage, 20% of physical damage would actually be ''converted'' to magic damage, resulting in 80% physical and 20% magic damage.}}
 
*{{Warn|=While the synergy bonus displayed is Berserk: +% Magic Damage per Level, suggesting 20 points would result in 20% magic damage being ''added'' to physical damage, 20% of physical damage would actually be ''converted'' to magic damage, resulting in 80% physical and 20% magic damage.}}
 
*% Magic damage conversion occurs after +% Damage and a critical hit from a weapon [[Combat Masteries|Mastery]], [[Critical Strike]] or [[Deadly Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted magic damage but [[Magic Resist]] will.
 
*% Magic damage conversion occurs after +% Damage and a critical hit from a weapon [[Combat Masteries|Mastery]], [[Critical Strike]] or [[Deadly Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted magic damage but [[Magic Resist]] will.
<br>
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<br/>
  
 
==Source==
 
==Source==
 +
*Also used by dual-wield [[Barbarian (mercenary)|Barbarian]] [[mercenary]] (D2R only).
 +
<br/>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Frenzy ([[Barbarian (Diablo II)|Barbarian]] Only) cannot normally spawn on ilvl >24 [[primal helm (item type)|primal helm]]s.  
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*+(1-3) Frenzy ([[Barbarian (Diablo II)|Barbarian]] Only) cannot normally spawn on ilvl >24 [[primal helm]]s.  
  
  
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|65||No
 
|65||No
 
|}
 
|}
<br>
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<br/>
  
 
==Levels 1-60==
 
==Levels 1-60==
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|7||13||18||22||25||27||29||31||33||34
 
|7||13||18||22||25||27||29||31||33||34
 
|-
 
|-
!align=left|Maximum + Velocity
+
!align=left|Maximum +% Movement speed
 
|47||68||84||99||110||119||126||131||138||142
 
|47||68||84||99||110||119||126||131||138||142
 
|}
 
|}
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|35||36||37||38||39||40||40||41||41||42
 
|35||36||37||38||39||40||40||41||41||42
 
|-
 
|-
!align=left|Maximum + Velocity
+
!align=left|Maximum +% Movement speed
 
|147||151||155||158||160||164||165||167||169||171
 
|147||151||155||158||160||164||165||167||169||171
 
|}
 
|}
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|42||43||43||44||44||44||45||45||45||45
 
|42||43||43||44||44||44||45||45||45||45
 
|-
 
|-
!align=left|Maximum + Velocity
+
!align=left|Maximum +% Movement speed
 
|173||174||176||178||178||180||182||182||183||183
 
|173||174||176||178||178||180||182||182||183||183
 
|}
 
|}
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|46||46||46||46||46||47||47||47||47||47
 
|46||46||46||46||46||47||47||47||47||47
 
|-
 
|-
!align=left|Maximum + Velocity
+
!align=left|Maximum +% Movement speed
 
|185||185||187||187||187||189||189||191||191||191
 
|185||185||187||187||187||189||189||191||191||191
 
|}
 
|}
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|47||48||48||48||48||48||48||48||49||49
 
|47||48||48||48||48||48||48||48||49||49
 
|-
 
|-
!align=left|Maximum + Velocity
+
!align=left|Maximum +% Movement speed
 
|191||192||192||192||194||194||194||194||196||196
 
|191||192||192||192||194||194||194||194||196||196
 
|}
 
|}
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|49||49||49||49||49||49||49||49||49||50
 
|49||49||49||49||49||49||49||49||49||50
 
|-
 
|-
!align=left|Maximum + Velocity
+
!align=left|Maximum +% Movement speed
 
|196||196||196||198||198||198||198||198||198||200
 
|196||196||196||198||198||198||198||198||198||200
 
|}
 
|}
<br>
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<br/>
  
 
==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82221 Calculator Inaccuracy for Frenzy Attack Speed] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/119196-calculator-inaccuracy-for-frenzy-attack-speed/ Calculator Inaccuracy for Frenzy Attack Speed] (D2 Technical)

Latest revision as of 00:09, 18 July 2024