Difference between revisions of "Frenzy"

From Basin Wiki
Jump to navigation Jump to search
m
(D2R hireling)
 
(One intermediate revision by one other user not shown)
Line 4: Line 4:
 
|RS=Double Throw
 
|RS=Double Throw
 
|SS=Double Swing, Taunt, Berserk
 
|SS=Double Swing, Taunt, Berserk
|Type=Melee two weapon multi-attack<br>Personal buff
+
|Type=Melee two weapon multi-attack<br/>Personal buff
 
|Tier=5
 
|Tier=5
 
|Rlvl=24
 
|Rlvl=24
Line 50: Line 50:
 
*[[Two weapons]] attack one target each if more than one are within range, or a single target within range once each per attack sequence. If target(s) are not selected, target(s) within range will be automatically selected and attacked.
 
*[[Two weapons]] attack one target each if more than one are within range, or a single target within range once each per attack sequence. If target(s) are not selected, target(s) within range will be automatically selected and attacked.
 
*[[Mana]] cost is applied once for each weapon attack in the sequence, so displayed mana cost is double: can be used with 1.5 mana even though it will cost 3 mana.
 
*[[Mana]] cost is applied once for each weapon attack in the sequence, so displayed mana cost is double: can be used with 1.5 mana even though it will cost 3 mana.
*[http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] only calculates attack rate breakpoints accurately when first attack in sequence is unsuccessful, or when both weapons have the same [[weapon speed]] and [[Increased Attack Speed]]; [http://diablo3.ingame.de/forum/attachment.php?attachmentid=8331&d=1266106848 this script] (download) does so when it's successful (this results in the remainder of the sequence being calculated using the ''secondary'' weapon's IAS, and weapon speed is recalculated). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82221&view=findpost&p=907215]
+
*[https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculator] only calculates attack rate breakpoints accurately when first attack in sequence is unsuccessful, or when both weapons have the same [[weapon speed]] and [[Increased Attack Speed]]; <s>[http://diablo3.ingame.de/forum/attachment.php?attachmentid=8331&d=1266106848 this script]</s> (download) does so when it's successful (this results in the remainder of the sequence being calculated using the ''secondary'' weapon's IAS, and weapon speed is recalculated). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119196-calculator-inaccuracy-for-frenzy-attack-speed/&do=findComment&comment=1479405]
 
*First successful attack results in frenzy, applying + attack rate and +% movement speed until duration expires. Each subsequent successful attack with either weapon resets duration and applies + attack rate and +% movement speed for next level, so it takes 20 successful attacks to apply level 20 + attack rate and +% movement speed.
 
*First successful attack results in frenzy, applying + attack rate and +% movement speed until duration expires. Each subsequent successful attack with either weapon resets duration and applies + attack rate and +% movement speed for next level, so it takes 20 successful attacks to apply level 20 + attack rate and +% movement speed.
  
Line 61: Line 61:
 
*{{Warn|=While the synergy bonus displayed is Berserk: +% Magic Damage per Level, suggesting 20 points would result in 20% magic damage being ''added'' to physical damage, 20% of physical damage would actually be ''converted'' to magic damage, resulting in 80% physical and 20% magic damage.}}
 
*{{Warn|=While the synergy bonus displayed is Berserk: +% Magic Damage per Level, suggesting 20 points would result in 20% magic damage being ''added'' to physical damage, 20% of physical damage would actually be ''converted'' to magic damage, resulting in 80% physical and 20% magic damage.}}
 
*% Magic damage conversion occurs after +% Damage and a critical hit from a weapon [[Combat Masteries|Mastery]], [[Critical Strike]] or [[Deadly Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted magic damage but [[Magic Resist]] will.
 
*% Magic damage conversion occurs after +% Damage and a critical hit from a weapon [[Combat Masteries|Mastery]], [[Critical Strike]] or [[Deadly Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted magic damage but [[Magic Resist]] will.
<br>
+
<br/>
  
 
==Source==
 
==Source==
 +
*Also used by dual-wield [[Barbarian (mercenary)|Barbarian]] [[mercenary]] (D2R only).
 +
<br/>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
Line 75: Line 77:
 
|65||No
 
|65||No
 
|}
 
|}
<br>
+
<br/>
  
 
==Levels 1-60==
 
==Levels 1-60==
Line 172: Line 174:
 
|196||196||196||198||198||198||198||198||198||200
 
|196||196||196||198||198||198||198||198||198||200
 
|}
 
|}
<br>
+
<br/>
  
 
==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82221 Calculator Inaccuracy for Frenzy Attack Speed] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/119196-calculator-inaccuracy-for-frenzy-attack-speed/ Calculator Inaccuracy for Frenzy Attack Speed] (D2 Technical)

Latest revision as of 00:09, 18 July 2024