Difference between revisions of "Fists of Fire"

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|File=Martial Arts
 
|File=Martial Arts
 
|RS=None
 
|RS=None
|SS=1
+
|SS=Phoenix Strike
 
|Type=Melee charge-up attack
 
|Type=Melee charge-up attack
 
|Tier=2
 
|Tier=2
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==Details==
+
==Detail==
[[Fists of Fire#Level 1-60 stats|Level 1-60 stats]]
+
{{Skill}}
 +
|-
 +
!align=left|1 and 2. Minimum [[Fire Damage]]
 +
|(5*slvl) + 1||(10*slvl) - 39||(20*slvl) - 199||(30*slvl) - 419||(40*slvl) - 699
 +
|-
 +
!align=left|1 and 2. Maximum Fire Damage
 +
|(5*slvl) - 5||(11*slvl) - 43||(22*slvl) - 219||(33*slvl) - 461||(44*slvl) - 769
 +
|-
 +
!align=left|3. Minimum Fire Bit Rate
 +
|(40*slvl) + 8||(80*slvl) - 312||(128*slvl) - 1080||(176*slvl) - 2136||(240*slvl) - 3928
 +
|-
 +
!align=left|3. Maximum Fire Bit Rate
 +
|(40*slvl) + 40||(80*slvl) - 280||(136*slvl) - 1176||(192*slvl) - 2408||(256*slvl) - 4200
 +
|}
  
  
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|-
 
|-
 
!align=left|+[[% Attack Rating]]
 
!align=left|+[[% Attack Rating]]
|8+(7*slvl)
+
|8 + (7*slvl)
 
|-
 
|-
 
!align=left|Duration (Seconds)
 
!align=left|Duration (Seconds)
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|-
 
|-
 
!align=left|+% Finishing AR/Charge
 
!align=left|+% Finishing AR/Charge
|50 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539&view=findpost&p=908524]
+
|50 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/&do=findComment&comment=1480714]
 
|-
 
|-
!align=left|% Physical to [[Fire Damage]]
+
!align=left|% Physical to Fire Damage
|min(3*slvl,100)
+
|min(3*slvl , 100)
 
|-
 
|-
 
!align=left|{{S|=+% Fire Damage}}
 
!align=left|{{S|=+% Fire Damage}}
|12*Phoenix Strike.blvl
+
|12*[[Phoenix Strike]].blvl
 
|-
 
|-
!align=left|2. [[Radius]] (Yards)
+
!align=left|2. Explosion [[Radius]] (Yards)
 
|2 2/3
 
|2 2/3
 
|-
 
|-
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|63
 
|63
 
|-
 
|-
!align=left|3. Radius (Yards)
+
!align=left|3. Fire Radius (Yards)
 
|2 2/3
 
|2 2/3
 
|}
 
|}
  
  
{{Skill}}
+
*Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
|-
+
 
!align=left|1 and 2. Min Fire Damage
+
 
|(5*slvl)+1||(10*slvl)-39||(20*slvl)-199||(30*slvl)-419||(40*slvl)-699
+
{|cellpadding=0 cellspacing=0 width=100%
|-
+
|-valign=top
!align=left|1 and 2. Max Fire Damage
+
|width=33%|
|(5*slvl)-5||(11*slvl)-43||(22*slvl)-219||(33*slvl)-461||(44*slvl)-769
+
[[File:Fists of Fire 1.gif|center|frame|One charge]]
|-
+
|width=34%|
!align=left|3. Min Fire Bit Rate
+
[[File:Fists of Fire 2.gif|center|frame|Two charges]]
|(40*slvl)+8||(80*slvl)-312||(128*slvl)-1080||(176*slvl)-2136||(240*slvl)-3928
+
|
|-
+
[[File:Fists of Fire 3.gif|center|frame|Three charges]]
!align=left|3. Max Fire Bit Rate
 
|(40*slvl)+40||(80*slvl)-280||(136*slvl)-1176||(192*slvl)-2408||(256*slvl)-4200
 
 
|}
 
|}
  
  
*Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
 
 
*Charge bonuses do not apply until released using one of the following finishing skills:
 
*Charge bonuses do not apply until released using one of the following finishing skills:
**Melee Normal Attack
+
**Normal [[melee]] Attack
**Dragon Talon
+
**[[Dragon Talon]]
**Dragon Claw
+
**[[Dragon Claw]]
**Dragon Tail
+
**[[Dragon Tail]]
**Dragon Flight
+
**[[Dragon Flight]]
 
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
 
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
*Converts percentage of finishing skill's physical attack damage to fire damage. Conversion occurs after +% Damage and [[Deadly Strike]] or [[Critical Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted fire damage but [[Fire Resist]] will.
+
*Converts percentage of finishing skill's physical attack damage to fire damage. Conversion occurs after +[[% Damage]] and [[Deadly Strike]] or [[Critical Strike]] are applied, and before [[resistance]] is applied: [[Damage Resist]] won't affect converted fire damage but [[Fire Resist]] will.
 
*Level >33 converts 100% of finishing skill's physical attack damage to fire damage.
 
*Level >33 converts 100% of finishing skill's physical attack damage to fire damage.
 
*Charge bonuses accumulate upon successful attacks: applies fire damage to release target with one to three charges, fire damage within radius with two to three, and fire damage per second within radius with three; one charge applies +50% AR to finishing skill, two apply +100% AR and three apply +150% AR.
 
*Charge bonuses accumulate upon successful attacks: applies fire damage to release target with one to three charges, fire damage within radius with two to three, and fire damage per second within radius with three; one charge applies +50% AR to finishing skill, two apply +100% AR and three apply +150% AR.
*Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate*2*25/256). However, these missiles are <span class="plainlinks">[http://tinyurl.com/d24n7vx <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;">most popular psychic</span>]</span> 2 and not interlocking, so it is possible that 1/2 or even none of the displayed fire damage per second will be applied.
+
 
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
+
 
 +
[[File:Fists of Fire.png|center|frame|Explosion released engulfs three [[Vampire|Ghoul Lords]] but rightmost is outside radius.]]
 +
 
 +
 
 +
*Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate * 2 * 25/256). However, number of missiles and their position seems random, so fewer or more missiles may apply damage.
 +
*Since [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/]
 
*Synergy bonus only applies to charge fire damage and fire damage per second, not to converted fire damage.
 
*Synergy bonus only applies to charge fire damage and fire damage per second, not to converted fire damage.
*+% [[Fire Skill Damage]] only applies to fire damage of first and second charges, not fire damage per second or converted fire damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717&view=findpost&p=889660]
+
*+% [[Fire Skill Damage]] only applies to fire damage of first and second charges, not fire damage per second or converted fire damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/&do=findComment&comment=1461857]
*When equipping [[Two weapons|two claws]], both weapons are used to attack.
+
*When equipping [[Two weapons|two claws]], both [[claw]]s are used to attack.
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
**Tiger Strike
+
**[[Tiger Strike]]
**Cobra Strike
+
**[[Cobra Strike]]
**Claws of Thunder
+
**[[Claws of Thunder]]
**Blades of Ice
+
**[[Blades of Ice]]
 
**Phoenix Strike
 
**Phoenix Strike
 
*As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
 
*As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
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==Source==
 
==Source==
*Shadow Warrior and Shadow Master can also use Fists of Fire.
+
*[[Shadow Warrior]] and [[Shadow Master]] can also use Fists of Fire.
 
<br>
 
<br>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Fists of Fire (Assassin Only) can spawn on ilvl <37 Exceptional and Elite claws (Hand Scythe and higher).
+
*+(1-3) Fists of Fire ([[Assassin]] Only) can spawn on ilvl <37 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher).
 
<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Fists of Fire#Details|Details]]
+
*Displayed [[Fire Damage|fire damage]] per second is rounded down to the nearest point.
 
 
 
 
*Displayed fire damage per second is rounded down to the nearest point.
 
  
  
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|3||6||9||12||15||18||21||24||27||30
 
|3||6||9||12||15||18||21||24||27||30
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|6||11||16||21||26||31||36||41||51||61
 
|6||11||16||21||26||31||36||41||51||61
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|10||15||20||25||30||35||40||45||56||67
 
|10||15||20||25||30||35||40||45||56||67
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|9||17||25||32||40||48||56||64||79||95
 
|9||17||25||32||40||48||56||64||79||95
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|15||23||31||39||46||54||62||70||85||101
 
|15||23||31||39||46||54||62||70||85||101
 
|}
 
|}
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|33||36||39||42||45||48||51||54||57||60
 
|33||36||39||42||45||48||51||54||57||60
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|71||81||91||101||111||121||141||161||181||201
 
|71||81||91||101||111||121||141||161||181||201
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|78||89||100||111||122||133||155||177||199||221
 
|78||89||100||111||122||133||155||177||199||221
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|110||126||142||157||173||189||214||239||264||289
 
|110||126||142||157||173||189||214||239||264||289
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|117||132||148||164||179||195||221||248||275||301
 
|117||132||148||164||179||195||221||248||275||301
 
|}
 
|}
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|63||66||69||72||75||78||81||84||87||90
 
|63||66||69||72||75||78||81||84||87||90
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|221||241||271||301||331||361||391||421||461||501
 
|221||241||271||301||331||361||391||421||461||501
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|243||265||298||331||364||397||430||463||507||551
 
|243||265||298||331||364||397||430||463||507||551
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|314||339||373||407||442||476||510||545||592||639
 
|314||339||373||407||442||476||510||545||592||639
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|328||354||392||429||467||504||542||579||629||679
 
|328||354||392||429||467||504||542||579||629||679
 
|}
 
|}
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|93||96||99||100||100||100||100||100||100||100
 
|93||96||99||100||100||100||100||100||100||100
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|541||581||621||661||701||741||781||821||861||901
 
|541||581||621||661||701||741||781||821||861||901
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|595||639||683||727||771||815||859||903||947||991
 
|595||639||683||727||771||815||859||903||947||991
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|685||732||779||826||873||920||967||1,014||1,060||1,107
 
|685||732||779||826||873||920||967||1,014||1,060||1,107
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|729||779||829||879||929||979||1,029||1,079||1,129||1,179
 
|729||779||829||879||929||979||1,029||1,079||1,129||1,179
 
|}
 
|}
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|295||302||309||316||323||330||337||344||351||358
 
|295||302||309||316||323||330||337||344||351||358
 
|-
 
|-
!align=left|% Physical to Fire Damage
+
!align=left|Minimum Fire Damage
|100||100||100||100||100||100||100||100||100||100
 
|-
 
!align=left|Min Fire Damage
 
 
|941||981||1,021||1,061||1,101||1,141||1,181||1,221||1,261||1,301
 
|941||981||1,021||1,061||1,101||1,141||1,181||1,221||1,261||1,301
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|1,035||1,079||1,123||1,167||1,211||1,255||1,299||1,343||1,387||1,431
 
|1,035||1,079||1,123||1,167||1,211||1,255||1,299||1,343||1,387||1,431
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|1,154||1,201||1,248||1,295||1,342||1,389||1,435||1,482||1,529||1,576
 
|1,154||1,201||1,248||1,295||1,342||1,389||1,435||1,482||1,529||1,576
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|1,229||1,279||1,329||1,379||1,429||1,479||1,529||1,579||1,629||1,679
 
|1,229||1,279||1,329||1,379||1,429||1,479||1,529||1,579||1,629||1,679
 
|}
 
|}
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|365||372||379||386||393||400||407||414||421||428
 
|365||372||379||386||393||400||407||414||421||428
 
|-
 
|-
!align=left|% Physical to Fire Damage
+
!align=left|Minimum Fire Damage
|100||100||100||100||100||100||100||100||100||100
 
|-
 
!align=left|Min Fire Damage
 
 
|1,341||1,381||1,421||1,461||1,501||1,541||1,581||1,621||1,661||1,701
 
|1,341||1,381||1,421||1,461||1,501||1,541||1,581||1,621||1,661||1,701
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|1,475||1,519||1,563||1,607||1,651||1,695||1,739||1,783||1,827||1,871
 
|1,475||1,519||1,563||1,607||1,651||1,695||1,739||1,783||1,827||1,871
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|1,623||1,670||1,717||1,764||1,810||1,857||1,904||1,951||1,998||2,045
 
|1,623||1,670||1,717||1,764||1,810||1,857||1,904||1,951||1,998||2,045
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|1,729||1,779||1,829||1,879||1,929||1,979||2,029||2,079||2,129||2,179
 
|1,729||1,779||1,829||1,879||1,929||1,979||2,029||2,079||2,129||2,179
 
|}
 
|}
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539 Charge up increases finish move's attack rating?] (Assassin Room)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/ Charge up increases finish move's attack rating?] (D2 Assassin)
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)
+
*[https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717 Socketing My Assassin Gear] (Assassin Room)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/ Socketing My Assassin Gear] (D2 Assassin)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical)

Latest revision as of 05:26, 19 July 2024