Difference between revisions of "Corpse Explosion"
Jump to navigation
Jump to search
m (→Skill bonus: text fixes) |
(→Levels 1-60: wider tables) |
||
(5 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Skill page |
+ | |Nav=PBS | ||
+ | |File=Poison and Bone Spells | ||
+ | |RS=Teeth | ||
+ | |SS=None | ||
|Type=Radial damage cast | |Type=Radial damage cast | ||
|Tier=2 | |Tier=2 | ||
Line 5: | Line 9: | ||
|Req=Corpse | |Req=Corpse | ||
|Town=No | |Town=No | ||
− | |Mana=14+ | + | |Mana=14+slvl |
|ANM=No | |ANM=No | ||
− | |WD= | + | |WD=No |
− | |LB=No | + | |LB=No}} |
− | + | {{U|=Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | + | ==Detail== | |
− | + | {{Stat}} | |
− | |||
− | |||
− | == | ||
− | |||
− | |||
− | |||
− | {{ | ||
|- | |- | ||
− | !align=left|Physical Damage [[ | + | !align=left|Physical Damage [[Radius]] (Yards) |
− | |colspan=5|[(7+ | + | |colspan=5|[ (7+slvl) / 2] * 2/3 |
|- | |- | ||
− | !align=left|Fire Damage | + | !align=left|[[Fire Damage]] Radius (Yards) |
− | |colspan=5|[(8+ | + | |colspan=5|[ (8+slvl) / 2] * 2/3 |
|} | |} | ||
− | *Damage is applied within radius of corpse and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[ | + | *Damage is applied within radius of [[corpse]] and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters is calculated based on 70-120% of the average base life of a normal monster of their level. |
− | *{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [ | + | *{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/] |
*Damage does not increase with player count. | *Damage does not increase with player count. | ||
− | *When target mlvl>clvl, damage is multiplied by clvl/mlvl. [ | + | *When target mlvl > clvl, damage is multiplied by clvl/mlvl. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/] |
*50% damage is converted to fire damage. | *50% damage is converted to fire damage. | ||
− | *Considered a [[ | + | *Considered a [[Fire Skills|Fire Skill]], but +% [[Fire Skill Damage]] from items and [[Fire Mastery]] does not apply to its fire damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/89280-fire-mastery-and-ce-testing-needed/&do=findComment&comment=1101488] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114672-fire-skill-dmg-ce/&do=findComment&comment=1428599] |
*Damage is always applied within its radius: it cannot be blocked in any way. | *Damage is always applied within its radius: it cannot be blocked in any way. | ||
− | *Damage not reduced by -% | + | *Damage not reduced by -[[% Damage]], applied by the following: |
− | **[[ | + | **[[Taunt]] |
− | **[[ | + | **[[Battle Cry]] |
− | **[[ | + | **[[Weaken]] |
− | **[[ | + | **[[Decrepify]] |
− | *[[ | + | *[[Amplify Damage]] is normally best cast to maximise damage. |
− | + | ||
− | + | ||
+ | [[File:Corpse Explosion.png|center|thumb|600px|After casting Amplify Damage, exploding the corpse of [[Bishibosh|{{Ub|=Bishibosh}}]] nearly wipes out the entire [[Fallen]] encampment, despite the fact they are all [[Immune to Fire]] in Hell. However, this would not be possible in a game with a higher player count.]] | ||
+ | |||
− | + | *[[Cast rate]] | |
− | *[[ | + | <br/> |
− | <br> | ||
− | ===[[ | + | ==Source== |
− | + | *[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] casts NihlathakCorpseExplosion, not Corpse Explosion. While similar, this skill applies damage within a different [[radius]] of [[corpse]], calculated based on just 10-20% of its normal average base life. | |
+ | <br/> | ||
+ | ===[[Skill bonus]]=== | ||
+ | *+(1-3) Corpse Explosion ([[Necromancer]] Only) can spawn on ilvl <37 [[wand]]s and [[shrunken head]]s. | ||
− | {{ | + | |
+ | {{Skill bonus}} | ||
|- | |- | ||
| +(1-3) | | +(1-3) | ||
− | !align=left|[[ | + | !align=left|[[Maelstrom|{{U|=Maelstrom Yew Wand}}]] |
|14||No | |14||No | ||
|} | |} | ||
− | <br> | + | <br/> |
− | ===[[ | + | ===[[Charges]]=== |
− | {{ | + | {{Skill charges}} |
|- | |- | ||
|4||12 | |4||12 | ||
− | |align=left|[[ | + | |align=left|[[Black|{{Ub|=Black}}]] club/hammer/mace |
|35||No | |35||No | ||
|- | |- | ||
|5||40 | |5||40 | ||
− | !align=left|[[ | + | !align=left|[[Corpsemourn|{{U|=Corpsemourn Ornate Plate}}]] |
|55||No | |55||No | ||
|- | |- | ||
|14||30 | |14||30 | ||
− | !align=left|[[ | + | !align=left|[[Bonehew|{{U|=Bonehew Ogre Axe}}]] |
|64||No | |64||No | ||
|} | |} | ||
− | <br> | + | <br/> |
− | == | + | ==Levels 1-60== |
− | |||
− | {{ | + | {{Levels 1-20}} |
|- | |- | ||
− | !align=left| | + | !align=left| Mana Cost |
− | | | + | | 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 |
|- | |- | ||
− | !align=left| | + | !align=left| Physical Radius (yards) |
− | |2 2/3||3 1/3||3 1/3||4 {{0|0/3}}||4 {{0|0/3}}||4 2/3||4 2/3||5 1/3||5 1/3||6 {{0|0/3}} | + | | 2 2/3 || 2 2/3 || 3 1/3 || 3 1/3 || 4 {{0|0/3}} || 4 {{0|0/3}} || 4 2/3 || 4 2/3 || 5 1/3 || 5 1/3 || 6 {{0|0/3}} || 6 {{0|0/3}} || 6 2/3 || 6 2/3 || 7 1/3 || 7 1/3 || 8 {{0|0/3}} || 8 {{0|0/3}} || 8 2/3 || 8 2/3 |
|- | |- | ||
− | !align=left| | + | !align=left| Fire Radius (yards) |
− | | | + | | 2 2/3 || 3 1/3 || 3 1/3 || 4 {{0|0/3}} || 4 {{0|0/3}} || 4 2/3 || 4 2/3 || 5 1/3 || 5 1/3 || 6 {{0|0/3}} || 6 {{0|0/3}} || 6 2/3 || 6 2/3 || 7 1/3 || 7 1/3 || 8 {{0|0/3}} || 8 {{0|0/3}} || 8 2/3 || 8 2/3 || 9 1/3 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{ | ||
|- | |- | ||
− | !align=left| | + | !align=left| Mana Cost |
− | | | + | | 35 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50 || 51 || 52 || 53 || 54 |
|- | |- | ||
− | !align=left| | + | !align=left| Physical Radius (yards) |
− | | | + | | 9 1/3 || 9 1/3 || 10 {{0|0/3}} || 10 {{0|0/3}} || 10 2/3 || 10 2/3 || 11 1/3 || 11 1/3 || 12 {{0|0/3}} || 12 {{0|0/3}} || 12 2/3 || 12 2/3 || 13 1/3 || 13 1/3 || 14 {{0|0/3}} || 14 {{0|0/3}} || 14 2/3 || 14 2/3 || 15 1/3 || 15 1/3 |
|- | |- | ||
− | !align=left| | + | !align=left| Fire Radius (yards) |
− | | | + | | 9 1/3 || 10 {{0|0/3}} || 10 {{0|0/3}} || 10 2/3 || 10 2/3 || 11 1/3 || 11 1/3 || 12 {{0|0/3}} || 12 {{0|0/3}} || 12 2/3 || 12 2/3 || 13 1/3 || 13 1/3 || 14 {{0|0/3}} || 14 {{0|0/3}} || 14 2/3 || 14 2/3 || 15 1/3 || 15 1/3 || 16 {{0|0/3}} |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{ | ||
|- | |- | ||
− | !align=left| | + | !align=left| Mana Cost |
− | | | + | | 55 || 56 || 57 || 58 || 59 || 60 || 61 || 62 || 63 || 64 || 65 || 66 || 67 || 68 || 69 || 70 || 71 || 72 || 73 || 74 |
|- | |- | ||
− | !align=left| | + | !align=left| Physical Radius (yards) |
− | | | + | | 16 {{0|0/3}} || 16 {{0|0/3}} || 16 2/3 || 16 2/3 || 17 1/3 || 17 1/3 || 18 {{0|0/3}} || 18 {{0|0/3}} || 18 2/3 || 18 2/3 || 19 1/3 || 19 1/3 || 20 {{0|0/3}} || 20 {{0|0/3}} || 20 2/3 || 20 2/3 || 21 1/3 || 21 1/3 || 22 {{0|0/3}} || 22 {{0|0/3}} |
|- | |- | ||
− | !align=left| | + | !align=left| Fire Radius (yards) |
− | | | + | | 16 {{0|0/3}} || 16 2/3 || 16 2/3 || 17 1/3 || 17 1/3 || 18 {{0|0/3}} || 18 {{0|0/3}} || 18 2/3 || 18 2/3 || 19 1/3 || 19 1/3 || 20 {{0|0/3}} || 20 {{0|0/3}} || 20 2/3 || 20 2/3 || 21 1/3 || 21 1/3 || 22 {{0|0/3}} || 22 {{0|0/3}} || 22 2/3 |
|} | |} | ||
+ | <br/> | ||
− | + | ==Reference== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*[http://classic.battle.net/diablo2exp/skills/necromancer-poison.shtml Poison and Bone Spells] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/necromancer-poison.shtml Poison and Bone Spells] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/114672-fire-skill-dmg-ce/ +fire skill dmg, CE] (D2 Necromancer) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/89280-fire-mastery-and-ce-testing-needed/ Fire Mastery and CE. Testing Needed.] (D2 Technical) |
− | *Librarian, [ | + | *Librarian, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/ Corpse Explosion mechanism] (D2 Necromancer) |
− | *Nefarius, [ | + | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 07:55, 19 July 2024
Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.
Detail
![]() After casting Amplify Damage, exploding the corpse of Bishibosh nearly wipes out the entire Fallen encampment, despite the fact they are all Immune to Fire in Hell. However, this would not be possible in a game with a higher player count.
Source
Skill bonus
Charges
Levels 1-60
Reference
|