Difference between revisions of "Corpse Explosion"
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− | {{PBS | + | {{Skill page |
+ | |Nav=PBS | ||
+ | |File=Poison and Bone Spells | ||
+ | |RS=Teeth | ||
+ | |SS=None | ||
|Type=Radial damage cast | |Type=Radial damage cast | ||
|Tier=2 | |Tier=2 | ||
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|Mana=14+slvl | |Mana=14+slvl | ||
|ANM=No | |ANM=No | ||
− | |WD= | + | |WD=No |
− | |LB=No | + | |LB=No}} |
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{{U|=Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.}} | {{U|=Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.}} | ||
− | == | + | ==Detail== |
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{{Stat}} | {{Stat}} | ||
|- | |- | ||
!align=left|Physical Damage [[Radius]] (Yards) | !align=left|Physical Damage [[Radius]] (Yards) | ||
− | |colspan=5|[(7+slvl)/2]*2/3 | + | |colspan=5|[ (7+slvl) / 2] * 2/3 |
|- | |- | ||
!align=left|[[Fire Damage]] Radius (Yards) | !align=left|[[Fire Damage]] Radius (Yards) | ||
− | |colspan=5|[(8+slvl)/2]*2/3 | + | |colspan=5|[ (8+slvl) / 2] * 2/3 |
|} | |} | ||
− | *Damage is applied within radius of corpse and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters is calculated based on 70-120% of the average base life of a normal monster of their level. | + | *Damage is applied within radius of [[corpse]] and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters is calculated based on 70-120% of the average base life of a normal monster of their level. |
− | *{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [ | + | *{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/] |
*Damage does not increase with player count. | *Damage does not increase with player count. | ||
− | *When target mlvl>clvl, damage is multiplied by clvl/mlvl. [ | + | *When target mlvl > clvl, damage is multiplied by clvl/mlvl. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/] |
*50% damage is converted to fire damage. | *50% damage is converted to fire damage. | ||
− | *Considered a [[Fire Skills|Fire Skill]], but +% [[Fire Skill Damage]] from items and [[Fire Mastery]] does not apply to its fire damage. [ | + | *Considered a [[Fire Skills|Fire Skill]], but +% [[Fire Skill Damage]] from items and [[Fire Mastery]] does not apply to its fire damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/89280-fire-mastery-and-ce-testing-needed/&do=findComment&comment=1101488] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114672-fire-skill-dmg-ce/&do=findComment&comment=1428599] |
*Damage is always applied within its radius: it cannot be blocked in any way. | *Damage is always applied within its radius: it cannot be blocked in any way. | ||
*Damage not reduced by -[[% Damage]], applied by the following: | *Damage not reduced by -[[% Damage]], applied by the following: | ||
**[[Taunt]] | **[[Taunt]] | ||
**[[Battle Cry]] | **[[Battle Cry]] | ||
− | **Weaken | + | **[[Weaken]] |
− | **Decrepify | + | **[[Decrepify]] |
− | *Amplify Damage is normally best cast to maximise damage. | + | *[[Amplify Damage]] is normally best cast to maximise damage. |
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+ | |||
+ | [[File:Corpse Explosion.png|center|thumb|600px|After casting Amplify Damage, exploding the corpse of [[Bishibosh|{{Ub|=Bishibosh}}]] nearly wipes out the entire [[Fallen]] encampment, despite the fact they are all [[Immune to Fire]] in Hell. However, this would not be possible in a game with a higher player count.]] | ||
+ | |||
+ | |||
*[[Cast rate]] | *[[Cast rate]] | ||
− | <br> | + | <br/> |
==Source== | ==Source== | ||
− | *[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] casts NihlathakCorpseExplosion, not Corpse Explosion. | + | *[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] casts NihlathakCorpseExplosion, not Corpse Explosion. While similar, this skill applies damage within a different [[radius]] of [[corpse]], calculated based on just 10-20% of its normal average base life. |
− | <br> | + | <br/> |
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Corpse Explosion (Necromancer Only) can spawn on ilvl <37 | + | *+(1-3) Corpse Explosion ([[Necromancer]] Only) can spawn on ilvl <37 [[wand]]s and [[shrunken head]]s. |
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|14||No | |14||No | ||
|} | |} | ||
− | <br> | + | <br/> |
===[[Charges]]=== | ===[[Charges]]=== | ||
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|64||No | |64||No | ||
|} | |} | ||
− | <br> | + | <br/> |
− | == | + | ==Levels 1-60== |
− | |||
− | {{Levels 1- | + | {{Levels 1-20}} |
|- | |- | ||
− | !align=left| | + | !align=left| Mana Cost |
− | | | + | | 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 |
|- | |- | ||
− | !align=left| | + | !align=left| Physical Radius (yards) |
− | |2 2/3||3 1/3||3 1/3||4 {{0|0/3}}||4 {{0|0/3}}||4 2/3||4 2/3||5 1/3||5 1/3||6 {{0|0/3}} | + | | 2 2/3 || 2 2/3 || 3 1/3 || 3 1/3 || 4 {{0|0/3}} || 4 {{0|0/3}} || 4 2/3 || 4 2/3 || 5 1/3 || 5 1/3 || 6 {{0|0/3}} || 6 {{0|0/3}} || 6 2/3 || 6 2/3 || 7 1/3 || 7 1/3 || 8 {{0|0/3}} || 8 {{0|0/3}} || 8 2/3 || 8 2/3 |
|- | |- | ||
− | !align=left| | + | !align=left| Fire Radius (yards) |
− | | | + | | 2 2/3 || 3 1/3 || 3 1/3 || 4 {{0|0/3}} || 4 {{0|0/3}} || 4 2/3 || 4 2/3 || 5 1/3 || 5 1/3 || 6 {{0|0/3}} || 6 {{0|0/3}} || 6 2/3 || 6 2/3 || 7 1/3 || 7 1/3 || 8 {{0|0/3}} || 8 {{0|0/3}} || 8 2/3 || 8 2/3 || 9 1/3 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left| | + | !align=left| Mana Cost |
− | | | + | | 35 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50 || 51 || 52 || 53 || 54 |
|- | |- | ||
− | !align=left| | + | !align=left| Physical Radius (yards) |
− | | | + | | 9 1/3 || 9 1/3 || 10 {{0|0/3}} || 10 {{0|0/3}} || 10 2/3 || 10 2/3 || 11 1/3 || 11 1/3 || 12 {{0|0/3}} || 12 {{0|0/3}} || 12 2/3 || 12 2/3 || 13 1/3 || 13 1/3 || 14 {{0|0/3}} || 14 {{0|0/3}} || 14 2/3 || 14 2/3 || 15 1/3 || 15 1/3 |
|- | |- | ||
− | !align=left| | + | !align=left| Fire Radius (yards) |
− | | | + | | 9 1/3 || 10 {{0|0/3}} || 10 {{0|0/3}} || 10 2/3 || 10 2/3 || 11 1/3 || 11 1/3 || 12 {{0|0/3}} || 12 {{0|0/3}} || 12 2/3 || 12 2/3 || 13 1/3 || 13 1/3 || 14 {{0|0/3}} || 14 {{0|0/3}} || 14 2/3 || 14 2/3 || 15 1/3 || 15 1/3 || 16 {{0|0/3}} |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left| | + | !align=left| Mana Cost |
− | | | + | | 55 || 56 || 57 || 58 || 59 || 60 || 61 || 62 || 63 || 64 || 65 || 66 || 67 || 68 || 69 || 70 || 71 || 72 || 73 || 74 |
|- | |- | ||
− | !align=left| | + | !align=left| Physical Radius (yards) |
− | | | + | | 16 {{0|0/3}} || 16 {{0|0/3}} || 16 2/3 || 16 2/3 || 17 1/3 || 17 1/3 || 18 {{0|0/3}} || 18 {{0|0/3}} || 18 2/3 || 18 2/3 || 19 1/3 || 19 1/3 || 20 {{0|0/3}} || 20 {{0|0/3}} || 20 2/3 || 20 2/3 || 21 1/3 || 21 1/3 || 22 {{0|0/3}} || 22 {{0|0/3}} |
|- | |- | ||
− | !align=left| | + | !align=left| Fire Radius (yards) |
− | | | + | | 16 {{0|0/3}} || 16 2/3 || 16 2/3 || 17 1/3 || 17 1/3 || 18 {{0|0/3}} || 18 {{0|0/3}} || 18 2/3 || 18 2/3 || 19 1/3 || 19 1/3 || 20 {{0|0/3}} || 20 {{0|0/3}} || 20 2/3 || 20 2/3 || 21 1/3 || 21 1/3 || 22 {{0|0/3}} || 22 {{0|0/3}} || 22 2/3 |
|} | |} | ||
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− | <br> | ||
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/necromancer-poison.shtml Poison and Bone Spells] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/necromancer-poison.shtml Poison and Bone Spells] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/114672-fire-skill-dmg-ce/ +fire skill dmg, CE] (D2 Necromancer) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/89280-fire-mastery-and-ce-testing-needed/ Fire Mastery and CE. Testing Needed.] (D2 Technical) |
− | *Librarian, [ | + | *Librarian, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/ Corpse Explosion mechanism] (D2 Necromancer) |
− | *Nefarius, [ | + | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep) |
Latest revision as of 06:55, 19 July 2024
Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.
Detail
Source
Skill bonus
Charges
Levels 1-60
Reference
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