Difference between revisions of "Enemy Resistance"
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{{Enemy Resistance nav}} | {{Enemy Resistance nav}} | ||
-% Enemy Resistance decreases enemy resistance, but only if < 100%. It only applies to any damage applied by the user. | -% Enemy Resistance decreases enemy resistance, but only if < 100%. It only applies to any damage applied by the user. | ||
− | *When present on [[two weapons]], the percentages of both are summed and applied to the enemy.[ | + | *When present on [[two weapons]], the percentages of both are summed and applied to the enemy. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1421292] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1421318] |
− | * | + | * In LoD it does not apply to damage applied by [[pet]]s summoned by the user (including sentry [[traps]]), with the sole exception of [[Hydra]]. |
+ | : In D2R it is inherited by the following [[pet]]s: | ||
+ | :* [[Hydra]] (fire), | ||
+ | :* [[Blade Sentinel]] (fire, lightning, cold, poison), | ||
+ | :* [[Charged Bolt Sentry]] and [[Lightning Sentry]] (lightning), | ||
+ | :* [[Wake of Fire]] and [[Wake of Inferno]] (fire), | ||
+ | :* [[Death Sentry]] (fire and lightning). | ||
+ | * In data files this stat is called "passive pierce" (for example <code><nowiki>passive_fire_pierce</nowiki></code>). | ||
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− | {{Number table}} width= | + | {{Number table}} width=75% |
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!colspan=9 align=center|Resistance | !colspan=9 align=center|Resistance | ||
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− | Of course | + | Of course it can result in Resist < 0% as well, decreasing it to the floor of -100%. |
==Reference== | ==Reference== | ||
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical) |
Latest revision as of 06:04, 5 September 2024
-% Enemy Resistance decreases enemy resistance, but only if < 100%. It only applies to any damage applied by the user.
Reference
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