Difference between revisions of "Raise Skeleton"
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(Add info on incorrect skeleton life - based on personal experiments) |
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*Level used in chance to hit calculations and in determining attack and defense rating is caster level at point of casting. | *Level used in chance to hit calculations and in determining attack and defense rating is caster level at point of casting. | ||
*Stats are set at point of casting, although the number of Necroskeletons is determined by current skill level: switching weapons may result in loss of Necroskeletons, even when switching to equipment supplying the same [[skill bonus]]es. | *Stats are set at point of casting, although the number of Necroskeletons is determined by current skill level: switching weapons may result in loss of Necroskeletons, even when switching to equipment supplying the same [[skill bonus]]es. | ||
− | *A Necroskeleton only has 3% Chance to Block with a shield, otherwise it cannot block. Arrows will still be lodged in its shield arm even without a shield, so this is '''not''' an indication one is present. [ | + | *A Necroskeleton only has 3% Chance to Block with a shield, otherwise it cannot block. Arrows will still be lodged in its shield arm even without a shield, so this is '''not''' an indication one is present. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/110242-monsters-chance-to-block/&do=findComment&comment=1517009] |
*[[Summon Resist]] applies. | *[[Summon Resist]] applies. | ||
*+ Life from [[Skeleton Mastery]] is applied before +% Life from Raise Skeleton itself. {{Warn|=Skill description incorrectly calculates total Life by applying + Life from Skeleton Mastery ''after'' +% Life from Raise Skeleton.}} | *+ Life from [[Skeleton Mastery]] is applied before +% Life from Raise Skeleton itself. {{Warn|=Skill description incorrectly calculates total Life by applying + Life from Skeleton Mastery ''after'' +% Life from Raise Skeleton.}} | ||
*15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks, affecting [[attack speed]]. | *15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks, affecting [[attack speed]]. | ||
− | + | * D2R: caster's [[Physical Immunity Sundered]] is applied. | |
{{Number table}} | {{Number table}} | ||
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|13 | |13 | ||
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− | [ | + | [https://www.mannm.org/d2library/faqtoids/minions_eng.html#rs] |
<br> | <br> | ||
<br> | <br> | ||
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*[http://classic.battle.net/diablo2exp/skills/necromancer-summoning.shtml Summoning Spells] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/necromancer-summoning.shtml Summoning Spells] (Arreat Summit) | ||
*[http://www.theamazonbasin.com/forums/index.php?/topic/110242-monsters-chance-to-block/ Monster's Chance to Block] (D2 Technical) | *[http://www.theamazonbasin.com/forums/index.php?/topic/110242-monsters-chance-to-block/ Monster's Chance to Block] (D2 Technical) | ||
− | *Librarian, [ | + | *Librarian, [https://www.mannm.org/d2library/faqtoids/minions_eng.html Sympathy for the Devil] Minions & Pets (FAQtoids) |
Latest revision as of 07:31, 5 September 2024
Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding.
Detail
SourceSkill bonus
Levels 1-60
Reference
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