Difference between revisions of "Hydra"

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|3 * ([[Fire Bolt]].blvl+[[Fire Ball]].blvl)
 
|3 * ([[Fire Bolt]].blvl+[[Fire Ball]].blvl)
 
|-
 
|-
!align=left|[[Delay]] (Seconds)
+
!align=left|[[Delay]] (seconds)
|1.6
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|1.6, global (LoD)<br/>None (D2R)
 
|-
 
|-
!align=left|Duration (Seconds)
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!align=left|Duration (seconds)
 
|10
 
|10
 
|}
 
|}
  
  
*Although summoned, caster's +% [[Fire Skill Damage]] from [[Fire Mastery]] and items, and -% [[Enemy Fire Resistance]] are applied (as are any synergy bonuses from the [[Sorceress]]' skills).
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*Although summoned, caster's +% [[Fire Skill Damage]], -% [[Enemy Fire Resistance]] and [[Fire Immunity Sundered]] (D2R only) are applied (as are any synergy bonuses from the [[Sorceress]]' skills).
 
*Each of the three hydra heads fires independently, so it is possible for them to fire at up to three separate targets.
 
*Each of the three hydra heads fires independently, so it is possible for them to fire at up to three separate targets.
  
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*12 frame attack animation which cannot be increased or decreased in any way. [http://www.mannm.org/d2library/faqtoids/minions_eng.html#hydra] 15 frame AI delay in all difficulty levels lengthens the minimum interval between consecutive attacks to 27 frames. Although theoretically this means each head could fire maximum 9 [250/27] bolts in 10 seconds (250 frames) for 27 bolts from all three, in practice pauses between shots mean that the average total is closer to 22 bolts between the three in 10 seconds, or 2.2 per second.
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*12 frame attack animation which cannot be increased or decreased in any way. [https://www.mannm.org/d2library/faqtoids/minions_eng.html#hydra] 15 frame AI delay in all difficulty levels lengthens the minimum interval between consecutive attacks to 27 frames. Although theoretically this means each head could fire maximum 9 [250/27] bolts in 10 seconds (250 frames) for 27 bolts from all three, in practice pauses between shots mean that the average total is closer to 22 bolts between the three in 10 seconds, or 2.2 per second.
 
*When cast continuously, this number of bolts per second is multiplied by duration / [[cast rate]] to calculate maximum fire damage per second after the first Hydra has expired. Cast rate is Delay (1.6 seconds or 40 frames) plus Action frame, so [[Sorceress#Cast rate|Sorceress cast rate]] is 40 + (4-7) or 44-47 frames, depending on [[Faster Cast Rate]]. For example, maximum fire damage per second after 10 seconds for a Sorceress with 45 frame cast rate (63-199 FCR) would be fire damage multiplied by 2.2 * 250/45, or ~12.2.
 
*When cast continuously, this number of bolts per second is multiplied by duration / [[cast rate]] to calculate maximum fire damage per second after the first Hydra has expired. Cast rate is Delay (1.6 seconds or 40 frames) plus Action frame, so [[Sorceress#Cast rate|Sorceress cast rate]] is 40 + (4-7) or 44-47 frames, depending on [[Faster Cast Rate]]. For example, maximum fire damage per second after 10 seconds for a Sorceress with 45 frame cast rate (63-199 FCR) would be fire damage multiplied by 2.2 * 250/45, or ~12.2.
 
*Hydra cannot be targeted by hostile units but will expire at end of their duration.
 
*Hydra cannot be targeted by hostile units but will expire at end of their duration.
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/sorceress-fire.shtml Fire Spells] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/sorceress-fire.shtml Fire Spells] (Arreat Summit)
*Librarian, [http://www.mannm.org/d2library/faqtoids/minions_eng.html Sympathy for the Devil] Minions & Pets (FAQtoids)
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*Librarian, [https://www.mannm.org/d2library/faqtoids/minions_eng.html Sympathy for the Devil] Minions & Pets (FAQtoids)

Latest revision as of 08:05, 5 September 2024