Difference between revisions of "Energy Shield"

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(added another example - what ost players actually strive for.)
 
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*Absorbs damage after [[Bone Armor]] and [[Cyclone Armor]] are applied. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
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*Absorbs damage after [[Bone Armor]] and [[Cyclone Armor]] are applied. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
*Absorbs physical damage, [[Magic Damage]], [[Fire Damage]], [[Lightning Damage]], [[Cold Damage]], [[stamina damage]] and [[mana damage]], but not [[Poison Damage]] (not even the first frame). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
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*Absorbs physical damage, [[Magic Damage]], [[Fire Damage]], [[Lightning Damage]], [[Cold Damage]], [[stamina damage]] and [[mana damage]], but not [[Poison Damage]] (not even the first frame). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
*Applies to damage returned by [[Thorns]], [[Iron Maiden]] and [[Spirit of Barbs]], and to [[Static Field]] damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916904]
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*Applies to damage returned by [[Thorns]], [[Iron Maiden]] and [[Spirit of Barbs]], and to [[Static Field]] damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1489094]
*Does not apply to [[Sacrifice]] self-harm, [[Open Wounds]] or [[Crushing Blow]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916904]
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*Does not apply to [[Sacrifice]] self-harm, [[Open Wounds]] or [[Crushing Blow]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1489094]
 
*Level >39 absorbs 95% damage.
 
*Level >39 absorbs 95% damage.
 
*200% of damage absorbed is redirected to mana unless skill points are invested in Telekinesis:
 
*200% of damage absorbed is redirected to mana unless skill points are invested in Telekinesis:
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*Level 20 absorbs 75% damage: this would result in 100 damage being reduced to 25. With no points in Telekinesis 200% of 75 is redirected to mana, so 25 [[life]] and 150 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 75 is redirected to mana, so 25 life and 56.25 mana is lost instead of 100 life. Equipping ([[Magic Damage Reduced|Magic]]) [[Damage Reduced]] by 25 would then result in no life loss.
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*Level 20 Energy Shield absorbs 75% damage: this would result in 100 damage being reduced to 25. With no points in Telekinesis 200% of 75 is redirected to mana, so 25 [[life]] and 150 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 75 is redirected to mana, so 25 life and 56.25 mana is lost instead of 100 life. Equipping ([[Magic Damage Reduced|Magic]]) [[Damage Reduced]] by 25 would then result in no life loss.
*100 base mana damage would normally be increased to 200 in Hell after the Resist -100% penalty. However, level 20 ES and level 20 Telekinesis reduce base mana damage to 25 (which is subsequently increased to 50 in Hell) then 75% of 75 is redirected to mana, resulting in just 106.25 (50+56.25) mana lost instead of 200 mana (ES mana loss is applied before final mana damage). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
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*Level 40 Energy Shield (or higher) absorbs 95% damage: this would result in 100 damage being reduced to 5. With no points in Telekinesis 200% of 95 is redirected to mana, so 5 [[life]] and 180 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 95 is redirected to mana, so 5 life and 71.25 mana is lost instead of 100 life.
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*100 base [[mana damage]] (from [[Wraith]]s, [[Willowisp]]s and [[Mana Burn]] Unique monsters (and their minions in Nightmare and Hell)) would normally be increased to 200 in Hell after the Resist -100% penalty. However, level 20 ES and level 20 Telekinesis reduce base mana damage to 25 (which is subsequently increased to 50 in Hell) then 75% of 75 is redirected to mana, resulting in just 106.25 (50+56.25) mana lost instead of 200 mana (ES mana loss is applied before final mana damage). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
 
*Expires when its duration expires, or when the [[Sorceress]] is reduced to zero mana.
 
*Expires when its duration expires, or when the [[Sorceress]] is reduced to zero mana.
 
*When redirected damage > mana, then remaining mana absorbs equivalent damage and remainder is applied to life. 100 damage applied to level 40 ES (95%) with level 20 Telekinesis (0.75) normally results in -5 life and -71.25 mana; however, if only 60 mana remains then that only absorbs 80 (60/0.75) damage, resulting in -20 life and zero mana.
 
*When redirected damage > mana, then remaining mana absorbs equivalent damage and remainder is applied to life. 100 damage applied to level 40 ES (95%) with level 20 Telekinesis (0.75) normally results in -5 life and -71.25 mana; however, if only 60 mana remains then that only absorbs 80 (60/0.75) damage, resulting in -20 life and zero mana.
 
*When there is sufficient mana to absorb redirected damage but mana damage subsequently results in 0 mana, redirected damage is absorbed in full beforehand.
 
*When there is sufficient mana to absorb redirected damage but mana damage subsequently results in 0 mana, redirected damage is absorbed in full beforehand.
 
*Redirecting damage from life to mana can be preferable due to its innate regeneration, which can be increased significantly by [[Regenerate Mana]] +% from [[Warmth]], [[Meditation]] and items.
 
*Redirecting damage from life to mana can be preferable due to its innate regeneration, which can be increased significantly by [[Regenerate Mana]] +% from [[Warmth]], [[Meditation]] and items.
*Mana damage from [[Wraith]]s, [[Willowisp]]s and [[Mana Burn]] Unique monsters (and their minions in Nightmare and Hell) can be significant enough to make it difficult to maintain ES. {{Warn|=Melee attacks of Mana Burn Unique monsters and their minions apply mana damage '''256''' times higher than they should: this can be enough to reduce a Sorceress from full to zero mana with a single hit.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602]
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*Mana damage can be significant enough to make it difficult to maintain ES. {{Warn|=In D2&LoD, melee attacks of Mana Burn Unique monsters and their minions apply mana damage '''256''' times higher than they should: this can be enough to reduce a Sorceress from full to zero mana with a single hit.}} [https://d2mods.info/forum/viewtopic.php?t=47602] This has been fixed in D2R.
 
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===Damage Taken Goes to Mana===
 
===Damage Taken Goes to Mana===
*% [[Damage Taken Goes to Mana]] returns [[mana]] after Energy Shield's mana loss: ES expires when more mana is lost than the [[Sorceress]] currently has, even if DTGM fully compensates for it afterwards. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&view=findpost&p=916690]
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*% [[Damage Taken Goes to Mana]] returns [[mana]] after Energy Shield's mana loss: ES expires when more mana is lost than the [[Sorceress]] currently has, even if DTGM fully compensates for it afterwards. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
*DTGM can counter ES mana loss when damage is from applicable source and the loss does not result in no mana. In the absence of any later [[damage (Diablo II)|damage]] reduction, percentage DTGM (M) required to balance mana loss for any given ES percentage (E) and [[Telekinesis]] level (T) is as follows:
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*DTGM can counter ES mana loss when damage is from applicable source and the loss does not result in no mana. In the absence of any later [[damage]] reduction, percentage DTGM (M) required to balance mana loss for any given ES percentage (E) and [[Telekinesis]] level (T) is as follows:
  
  
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*Table below lists DTGM percentages required to counter ES mana loss from applicable damage for all combinations of ES and Telekinesis level: maximum 342% DTGM can be equipped by a Sorceress in an unmodified game. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=66485] Balance may still be achieved for values highlighted in orange when Resist < 0%. Actual percentage can be multiplied by (100-Resist)/100 to achieve virtual percentage: 342% becomes 684% for Resist -100% (final damage is doubled so percentage required is halved). Balance can never be achieved for values highlighted in red in an unmodified game, even for Resist -100%.
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*Table below lists DTGM percentages required to counter ES mana loss from applicable damage for all combinations of ES and Telekinesis level: maximum 342% DTGM can be equipped by a Sorceress in an unmodified game. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/105267-damage-goes-to-mana-energy-shield/] Balance may still be achieved for values highlighted in orange when Resist < 0%. Actual percentage can be multiplied by (100-Resist)/100 to achieve virtual percentage: 342% becomes 684% for Resist -100% (final damage is doubled so percentage required is halved). Balance can never be achieved for values highlighted in red in an unmodified game, even for Resist -100%.
  
  
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*[[Magic Damage Reduced|(Magic)]] [[Damage Reduced]], [[resistance]] and [[absorb]] can reduce damage applied and thus increase percentage required to counter ES mana loss: Resist 50% will double percentage required, Resist 75% will quadruple it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=66485]
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*[[Magic Damage Reduced|(Magic)]] [[Damage Reduced]], [[resistance]] and [[absorb]] can reduce damage applied and thus increase percentage required to counter ES mana loss: Resist 50% will double percentage required, Resist 75% will quadruple it. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/105267-damage-goes-to-mana-energy-shield/]
 
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===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Energy Shield ([[Sorceress]] Only) can spawn on ilvl >24 [[orb (item type)|orb]]s and [[staff (item type)|staves]].
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*+(1-3) Energy Shield ([[Sorceress]] Only) can spawn on ilvl >24 [[orb]]s and [[staff|staves]].
  
  
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/sorceress-lightning.shtml Lightning Spells] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/sorceress-lightning.shtml Lightning Spells] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268 Energy Shield, Damage Taken Goes To Mana, Mana Burn] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/ Energy Shield, Damage Taken Goes To Mana, Mana Burn] (D2 Technical)
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602 v1.10-v1.11b Bugs Collection] (Phrozen Keep)
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*Nefarius, [https://d2mods.info/forum/viewtopic.php?t=47602 v1.10-v1.11b Bugs Collection] (Phrozen Keep)
*SSoG, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=66485 Damage Goes To Mana + Energy Shield] (Sorceress Room)
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*SSoG, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/105267-damage-goes-to-mana-energy-shield/ Damage Goes To Mana + Energy Shield] (D2 Sorceress)

Latest revision as of 15:11, 5 September 2024