Difference between revisions of "Magic Resist"

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(another source of (negative) MR)
 
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{{Resistance nav}}
 
{{Resistance nav}}
==Shield==
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{{Intro}}
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{{Mb|=Magic Resist}} modifies any magic damage by a percentage, after Magic Damage Reduced has been applied; MR -100% is the floor (although no unit ever has MR < 0%), while MR > 99% makes a unit [[Immune to Magic]].
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*Player and [[mercenary]] normally have a ceiling of MR 75% but, since only two items modify it, they normally remain at MR 0%.
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|}
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==Item==
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===Charm===
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====Grand Charm====
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{{Skill bonus}}
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|-
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|{{Warn|=-(45-65)%}}
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!align=left|[[Black Cleft|{{U|=Black Cleft Grand Charm}}]]
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|75
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|No (D2R only)
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|}
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===Shield===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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|No
 
|No
 
|}
 
|}
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<br/>
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==Skill==
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==Paladin==
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{{Text table}} width=75%
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!width=25% align=left|[[Skill]]
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!width=62% align=left|Magic Resist %
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!width=13% align=center|Min [[Requirements|Rlvl]]
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|-
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!align=left|[[Holy Bolt]]
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|{{Warn|=Ignores MR > 0% when applied to [[undead]]}}
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|align=right|6
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|-
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|align=left|'''[[Fist of the Heavens]]''' bolts
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|{{Warn|=Ignores MR > 0% when applied to undead}}
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|align=right|30
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|}
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*Since [[1.13c|1.13]], [[Blessed Hammer]] no longer ignores MR > 0% when applied to [[demon]]s and undead.
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<br/>
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==Pet==
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===Druid===
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{|{{Number table}} width=75%
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|-style=text-align:center
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!width=25% align=left|[[Pet]]
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!width=25%|Normal
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!width=25%|Nightmare
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!width=25%|Hell
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|-
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!align=left|[[Oak Sage]]
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|25%
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|25%
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|25%
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|-
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!align=left|[[Heart of Wolverine]]
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|25%
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|25%
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|25%
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|-
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!align=left|[[Spirit of Barbs]]
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|25%
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|25%
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|25%
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|}
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<br/>
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===Necromancer===
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{|{{Number table}} width=75%
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|-style=text-align:center
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!width=25% align=left|[[Pet]]
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!width=25%|Normal
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!width=25%|Nightmare
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!width=25%|Hell
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|-
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!align=left|[[Blood Golem]]
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|20%
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|20%
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|20%
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|-
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!align=left|[[Revive]]d
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|[[Monster]] MR %
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|Monster MR %
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|Monster MR %
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|}
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<br/>
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==Monster==
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Consult individual [[monster]] pages for magic resistance of a particular monster, or individual [[area]] pages for magic resistance of all monsters in a particular area.
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*MR +20% is applied by the [[Mana Burn]] [[Unique (monster)|Unique]] bonus. If this results in MR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Magic]], or increasingly so).
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Damage modifiers]]
 
[[Category:Damage modifiers]]

Latest revision as of 03:32, 24 September 2024