Difference between revisions of "Magic Resist"
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(another source of (negative) MR) |
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{{Intro}} | {{Intro}} | ||
{{Mb|=Magic Resist}} modifies any magic damage by a percentage, after Magic Damage Reduced has been applied; MR -100% is the floor (although no unit ever has MR < 0%), while MR > 99% makes a unit [[Immune to Magic]]. | {{Mb|=Magic Resist}} modifies any magic damage by a percentage, after Magic Damage Reduced has been applied; MR -100% is the floor (although no unit ever has MR < 0%), while MR > 99% makes a unit [[Immune to Magic]]. | ||
− | *Player and [[mercenary]] normally have a ceiling of MR 75% but, since only | + | *Player and [[mercenary]] normally have a ceiling of MR 75% but, since only two items modify it, they normally remain at MR 0%. |
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{{Skill bonus}} | {{Skill bonus}} | ||
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− | | -(45-65)% | + | |{{Warn|=-(45-65)%}} |
!align=left|[[Black Cleft|{{U|=Black Cleft Grand Charm}}]] | !align=left|[[Black Cleft|{{U|=Black Cleft Grand Charm}}]] | ||
|75 | |75 |
Latest revision as of 03:32, 24 September 2024
ItemCharmGrand Charm
Shield
SkillPaladin
PetDruid
Necromancer
MonsterConsult individual monster pages for magic resistance of a particular monster, or individual area pages for magic resistance of all monsters in a particular area.
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