Difference between revisions of "World Event"

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|width=87%|Special (Hell only; Realm only in LoD, in D2R also single player)
 
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=={{U|=Stones of Jordan Sold to Merchants}}==
 
=={{U|=Stones of Jordan Sold to Merchants}}==
*[[Diablo (World Event)|{{Ub|=Diablo}}]] will spawn in every Hell game on a Battle.net server when a sufficient number of {{Ub|=Stone of Jordan Rings}} have been sold to merchants on that server, in both [[Classic]] and [[Expansion]], Normal and [[Hardcore]], and [[Ladder]] and non-Ladder. Although they can be sold in any difficulty level, only players in Hell games will see the message notifying them of {{Ub|=Stones of Jordan}} sold to merchants.
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*[[Diablo (World Event)|{{Ub|=Diablo}}]] will spawn in every Hell game on the same IP on Battle.net (LoD) or a Battle.net region (D2R) when a sufficient number of {{Ub|=Stone of Jordan Rings}} have been sold to merchants on that server, in both [[Classic]] and [[Expansion]], Normal and [[Hardcore]], and [[Ladder]] and non-Ladder. Although they can be sold in any difficulty level, only players in Hell games will see the message notifying them of {{Ub|=Stones of Jordan}} sold to merchants.
 
*Every time 70-150 have been sold to merchants, players in Hell games see the message that {{Ub|=Diablo}} walks the Earth.
 
*Every time 70-150 have been sold to merchants, players in Hell games see the message that {{Ub|=Diablo}} walks the Earth.
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*On Single Player selling one {{Ub|=Stone of Jordan Ring}} will trigger the World Event. (D2R only)
 
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*While not [[immune]], he has [[Damage Resist]] 50%, [[Magic Resist]] 50% and Resist 95% to all four remaining damage types: lowering the latter [[resistance]]s with [[Lower Resist]], [[Conviction]] and -% [[Enemy Resistance]] can drastically reduce amount of time taken to kill.
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*While not [[immune]], he has [[Damage Resist]] 50%, [[Magic Resist]] 50% and Resist 95% to all four remaining damage types: lowering the latter [[resistance]]s with [[Lower Resist]], [[Conviction]] and -% [[Enemy Resistance]] can drastically reduce the amount of time taken to kill.
*Unlike original [[Diablo|{{Ub|=Diablo}}]], he has [[damage regeneration]]: since he has 642,700 ''base'' life, he regenerates at least 7,845 <sub>105/256</sub> life per second (which increases by 50% with each additional player in game at time of spawning). [[Poison Damage]], [[Prevent Monster Heal]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
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*Unlike original [[Diablo|{{Ub|=Diablo}}]], he has [[damage regeneration]]: since he has 642,700 ''base'' life, he regenerates at least 7,845 <sub>105/256</sub> life per second (which increases by 50% with each additional player in game at the time of spawning). [[Poison Damage]], [[Prevent Monster Heal]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
*He has faster [[movement speed]] than and uses all the same skills as the original, although some are actually slightly weaker. However, he has gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon]] skill.
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*He has faster [[movement speed]] than the original and uses all the same skills, although some are actually slightly weaker. However, he has gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon]] skill.
*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
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*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
*Most easily defeated by [[melee]] attackers capable of delivering [[Crushing Blow]] and benefiting from [[Life Stolen]] per hit or [[Life Tap]], or delivering massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). [[Paladin (Diablo II)|Paladin]] using [[Smite]] has advantage of an attack which is fast, always hits and cannot be [[block]]ed.
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*Most easily defeated by [[melee]] attackers capable of delivering [[Crushing Blow]] and benefiting from [[Life Stolen]] per hit or [[Life Tap]], or delivering massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). [[Paladin (Diablo II)|Paladin]] using [[Smite]] has the advantage of an attack which is fast, always hits and cannot be [[block]]ed.
 
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==Reward==
 
==Reward==
*[[Annihilus|{{Ub|=Annihilus Small Charm}}]] drops upon his death in [[Expansion]]. World Event can be completed more than once, but character cannot pick up charm if one is already present in inventory or stash.
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*[[Annihilus|{{Ub|=Annihilus Small Charm}}]] drops upon his death in [[Expansion]]. World Event can be completed more than once, but a character cannot pick up the charm if one is already present in their inventory or stash.
*Cannot be transferred from one character to another by selling to vendor: once bought, it does not appear in vendor inventory and is lost forever.
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*Cannot be transferred from one character to another by selling to vendors: once sold, it does not appear in vendor inventory and is lost forever.
*Although charm does not drop in [[Classic]], still worth killing him for [[experience]].
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*Although the charm does not drop in [[Classic]], it's still worth killing Diablo for [[experience]].
 
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==Reference==
 
==Reference==
 
*Skie_M, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/89323-diablo-clone-info/ Diablo Clone Info] (D2 Technical)
 
*Skie_M, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/89323-diablo-clone-info/ Diablo Clone Info] (D2 Technical)

Latest revision as of 12:24, 9 October 2024