Difference between revisions of "Grim Ward"
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Onderduiker (talk | contribs) (Created page with '{{D2 Warcry |Type=Corpse cast and area effect debuff |Tier=5 |Rlvl=24 |Req=Corpse |Town=No |Mana=4 |ANM=No |WD=Not applicable |LB=No |r1= |r2={{D2 Req}} |r3= |r4= |r5={{D2 Req}} ...') |
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− | {{ | + | {{Skill page |
+ | |Nav=Warcries | ||
+ | |File=Warcries | ||
+ | |RS=Find Item | ||
+ | |SS=None | ||
|Type=Corpse cast and area effect debuff | |Type=Corpse cast and area effect debuff | ||
|Tier=5 | |Tier=5 | ||
Line 7: | Line 11: | ||
|Mana=4 | |Mana=4 | ||
|ANM=No | |ANM=No | ||
− | |WD= | + | |WD=No |
|LB=No | |LB=No | ||
− | | | + | |SS=Find Potion (D2R only)}} |
− | + | {{U|=This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.}} | |
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− | + | ==Detail== | |
− | + | {{Stat}} | |
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− | == | ||
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− | {{ | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Radius]] (Yards) |
− | |(2+ | + | |(2+slvl) * 2/3 (LoD)<br/> |
+ | (5+slvl) * 2/3 (D2R)<br/> | ||
|- | |- | ||
!align=left|Flee Distance (Yards) | !align=left|Flee Distance (Yards) | ||
Line 49: | Line 29: | ||
!align=left|Flee Duration (Seconds) | !align=left|Flee Duration (Seconds) | ||
|2.4 | |2.4 | ||
+ | |- | ||
+ | !align=left|-% [[Movement speed]] (D2R only) | ||
+ | | | ||
+ | |- | ||
+ | !align=left|[[Damage Resist]] -% (D2R only) | ||
+ | |20 | ||
+ | |- | ||
+ | !align=left|{{S|=Damage Resist -%}} (D2R only) | ||
+ | |5 * ([[Find Potion]].blvl) | ||
|- | |- | ||
!align=left|Ward Duration (Seconds) | !align=left|Ward Duration (Seconds) | ||
|40 | |40 | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Next Delay]] (Frames) |
|6 | |6 | ||
|} | |} | ||
− | *Only causes normal and minion monsters to flee (with [[ | + | *[[Cast rate]] |
− | + | *In D2R the DR works at 20% (1/5) against [[Immune to Physical]] monsters, yet at 100% against sundered monsters. | |
+ | *Must be adjacent to [[corpse]] to raise a ward from it (although it does not need to be selected). | ||
+ | *In addition to the normal restrictions on corpse selection, the following cannot be used due to lack of flesh, or bones (they aren't flagged as soft in MonStats2.txt): | ||
+ | |||
+ | {|cellpadding=0 cellspacing=0 width=100% | ||
+ | |-valign=top | ||
+ | |width=18| | ||
+ | |width=270| | ||
+ | *[[Abyss Knight]] | ||
+ | *[[Blood Hawk Nest]] | ||
+ | *[[Bone Fetish]] | ||
+ | *[[Doom Knight]] | ||
+ | *[[Finger Mage]] | ||
+ | |width=288| | ||
+ | *[[Gargoyle Trap]] | ||
+ | *[[Oblivion Knight]] | ||
+ | *[[Skeleton]] | ||
+ | *[[Skeleton Archer]] | ||
+ | *[[Skeleton Mage]] | ||
+ | | | ||
+ | *[[Swarm]] | ||
+ | *[[Tentacle Beast]] tentacles | ||
+ | *[[Thorned Hulk]] | ||
+ | *[[Willowisp]] | ||
+ | *[[Wraith]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1523557] | ||
+ | |} | ||
+ | |||
+ | |||
+ | *Appearance of ward varies depending on [[size]] of corpse, but this does not have any meaningful effect. | ||
+ | |||
+ | |||
+ | {|cellpadding=0 cellspacing=0 width=100% | ||
+ | |-valign=top | ||
+ | |width=33%| | ||
+ | [[File:Grim Ward (small).gif|center|frame|Ward summoned from small corpse.]] | ||
+ | |width=34%| | ||
+ | [[File:Grim Ward (medium).gif|center|frame|Ward summoned from medium corpse.]] | ||
+ | | | ||
+ | [[File:Grim Ward (large).gif|center|frame|Ward summoned from large corpse.]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | *Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration. | ||
+ | |||
+ | |||
+ | [[File:Terror.gif|center|frame|Overlay above fleeing target.]] | ||
+ | |||
+ | |||
+ | [[File:Grim Ward.png|center|frame|Eligible targets like this [[Blood Lord|Death Lord]] flee from the [[Barbarian (Diablo II)|Barbarian]], '''not''' the ward.]] | ||
+ | |||
+ | |||
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower: | *Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower: | ||
#Grim Ward | #Grim Ward | ||
− | #[[ | + | #[[Terror]] |
− | #[[ | + | #[[Hit Causes Monster to Flee]] |
− | #[[ | + | #[[Howl]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1423916] |
− | *[ | + | *{{Warn|=Monsters within radius may sometimes stand idle rather than fleeing, particularly in confined spaces.}} [https://planetdiablo.eu/forum/threads/bug-feature-grausiger-schutz-in-engen-raeumen.1710964/] |
− | <br> | + | <br/> |
− | == | + | ==Source== |
− | |||
− | ===[[ | + | ===[[Skill bonus]]=== |
− | *+1-3 Grim Ward can spawn on ilvl >24 | + | *+(1-3) Grim Ward ([[Barbarian (Diablo II)|Barbarian]] Only) can spawn on ilvl >24 [[primal helm]]s. |
− | {{ | + | {{Skill bonus}} |
|- | |- | ||
| +4 | | +4 | ||
− | !align=left|[[ | + | !align=left|[[Heart Carver|{{U|=Heart Carver Rondel}}]] |
|36||No | |36||No | ||
|} | |} | ||
− | <br> | + | <br/> |
− | ===[[ | + | ===[[Charges]]=== |
− | {{ | + | {{Skill charges}} |
|- | |- | ||
|13||30 | |13||30 | ||
− | !align=left|[[ | + | !align=left|[[Blackhand Key|{{U|=Blackhand Key Grave Wand}}]] |
|41||No | |41||No | ||
|} | |} | ||
− | <br> | + | <br/> |
− | ===[[ | + | ===[[Charged suffix]]=== |
− | {{ | + | {{Skill charged}} |
|- | |- | ||
− | |39||54||69||84||99||{{ | + | |39||54||69||84||99||{{E}}||{{E}}||{{E}}||{{E}}||{{E}} |
− | |67||75||82||90||97||{{ | + | |67||75||82||90||97||{{E}}||{{E}}||{{E}}||{{E}}||{{E}} |
|align=left| | |align=left| | ||
− | * | + | *[[Primal helm]] |
|24||30||30 | |24||30||30 | ||
|- | |- | ||
− | |61||98||{{ | + | |61||98||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}} |
− | |22||25||{{ | + | |22||25||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}} |
|align=left| | |align=left| | ||
− | *Amulet | + | *[[Amulet]] |
|24||60||60 | |24||60||60 | ||
|} | |} | ||
− | <br> | + | <br/> |
− | |||
− | |||
− | |||
− | {{ | + | ==Levels 1-60 (LoD)== |
+ | {{Levels 1-10}} | ||
|- | |- | ||
!align=left|Radius (Yards) | !align=left|Radius (Yards) | ||
Line 119: | Line 155: | ||
− | {{ | + | {{Levels 11-20}} |
|- | |- | ||
!align=left|Radius (Yards) | !align=left|Radius (Yards) | ||
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− | {{ | + | {{Levels 21-30}} |
|- | |- | ||
!align=left|Radius (Yards) | !align=left|Radius (Yards) | ||
Line 133: | Line 169: | ||
− | {{ | + | {{Levels 31-40}} |
|- | |- | ||
!align=left|Radius (Yards) | !align=left|Radius (Yards) | ||
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− | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|Radius (Yards) | !align=left|Radius (Yards) | ||
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− | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|Radius (Yards) | !align=left|Radius (Yards) | ||
|35 1/3||36||36 2/3||37 1/3||38||38 2/3||39 1/3||40||40 2/3||41 1/3 | |35 1/3||36||36 2/3||37 1/3||38||38 2/3||39 1/3||40||40 2/3||41 1/3 | ||
|} | |} | ||
− | <br> | + | <br/> |
+ | |||
+ | ==Levels 1-60 (D2R)== | ||
+ | {{Levels 1-10}} | ||
+ | |- | ||
+ | !align=left|Radius (Yards) | ||
+ | |4||4 2/3||5 1/3||6||6 2/3||7 1/3||8||8 2/3||9 1/3||10 | ||
+ | |} | ||
+ | |||
+ | |||
+ | {{Levels 11-20}} | ||
+ | |- | ||
+ | !align=left|Radius (Yards) | ||
+ | |10 2/3||11 1/3||12||12 2/3||13 1/3||14||14 2/3||15 1/3||16||16 2/3 | ||
+ | |} | ||
+ | |||
+ | |||
+ | {{Levels 21-30}} | ||
+ | |- | ||
+ | !align=left|Radius (Yards) | ||
+ | |17 1/3||18||18 2/3||19 1/3||20||20 2/3||21 1/3||22||22 2/3||23 1/3 | ||
+ | |} | ||
+ | |||
+ | |||
+ | {{Levels 31-40}} | ||
+ | |- | ||
+ | !align=left|Radius (Yards) | ||
+ | |24||24 2/3||25 1/3||26||26 2/3||27 1/3||28||28 2/3||29 1/3||30 | ||
+ | |} | ||
+ | |||
+ | |||
+ | {{Levels 41-50}} | ||
+ | |- | ||
+ | !align=left|Radius (Yards) | ||
+ | |30 2/3||31 1/3||32||32 2/3||33 1/3||34||34 2/3||35 1/3||36||36 2/3 | ||
+ | |} | ||
− | |||
− | |||
− | |||
+ | {{Levels 51-60}} | ||
+ | |- | ||
+ | !align=left|Radius (Yards) | ||
+ | |37 1/3||38||38 2/3||39 1/3||40||40 2/3||41 1/3||42||42 2/3||43 1/3 | ||
+ | |} | ||
+ | <br/> | ||
− | [ | + | ==Reference== |
− | [ | + | *[http://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml Warcries] (Arreat Summit) |
− | [ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/122547-barb-archer/ Barb Archer: Howl vs. Grim Ward] (D2 Barbarian) |
− | [ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/ Chance to Cast and curse tests] (D2 Technical) |
+ | *LastCorpse, [https://planetdiablo.eu/forum/threads/bug-feature-grausiger-schutz-in-engen-raeumen.1710964/ Bug/Feature: Grausiger Schutz in engen Räumen] (PlanetDiablo.eu) |
Latest revision as of 13:49, 22 October 2024
This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.
Detail
SourceSkill bonus
Charges
Charged suffix
Levels 1-60 (LoD)
Levels 1-60 (D2R)
Reference
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