Difference between revisions of "Grim Ward"

From Basin Wiki
Jump to navigation Jump to search
(Added images, other minor changes)
 
(10 intermediate revisions by 4 users not shown)
Line 11: Line 11:
 
|Mana=4
 
|Mana=4
 
|ANM=No
 
|ANM=No
|WD=Not applicable
+
|WD=No
|LB=No}}
+
|LB=No
 +
|SS=Find Potion (D2R only)}}
 
{{U|=This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.}}
 
{{U|=This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.}}
  
Line 20: Line 21:
 
|-
 
|-
 
!align=left|[[Radius]] (Yards)
 
!align=left|[[Radius]] (Yards)
|(2+slvl) * 2/3
+
|(2+slvl) * 2/3 (LoD)<br/>
 +
(5+slvl) * 2/3 (D2R)<br/>
 
|-
 
|-
 
!align=left|Flee Distance (Yards)
 
!align=left|Flee Distance (Yards)
Line 27: Line 29:
 
!align=left|Flee Duration (Seconds)
 
!align=left|Flee Duration (Seconds)
 
|2.4
 
|2.4
 +
|-
 +
!align=left|-% [[Movement speed]] (D2R only)
 +
|
 +
|-
 +
!align=left|[[Damage Resist]] -% (D2R only)
 +
|20
 +
|-
 +
!align=left|{{S|=Damage Resist -%}} (D2R only)
 +
|5 * ([[Find Potion]].blvl)
 
|-
 
|-
 
!align=left|Ward Duration (Seconds)
 
!align=left|Ward Duration (Seconds)
Line 36: Line 47:
  
  
*Appearance of ward varies depending on [[size]] of [[corpse]], but this does not have any meaningful effect.
+
*[[Cast rate]]
 +
*In D2R the DR works at 20% (1/5) against [[Immune to Physical]] monsters, yet at 100% against sundered monsters.
 +
*Must be adjacent to [[corpse]] to raise a ward from it (although it does not need to be selected).
 +
*In addition to the normal restrictions on corpse selection, the following cannot be used due to lack of flesh, or bones (they aren't flagged as soft in MonStats2.txt):
 +
 
 +
{|cellpadding=0 cellspacing=0 width=100%
 +
|-valign=top
 +
|width=18|
 +
|width=270|
 +
*[[Abyss Knight]]
 +
*[[Blood Hawk Nest]]
 +
*[[Bone Fetish]]
 +
*[[Doom Knight]]
 +
*[[Finger Mage]]
 +
|width=288|
 +
*[[Gargoyle Trap]]
 +
*[[Oblivion Knight]]
 +
*[[Skeleton]]
 +
*[[Skeleton Archer]]
 +
*[[Skeleton Mage]]
 +
|
 +
*[[Swarm]]
 +
*[[Tentacle Beast]] tentacles
 +
*[[Thorned Hulk]]
 +
*[[Willowisp]]
 +
*[[Wraith]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1523557]
 +
|}
 +
 
 +
 
 +
*Appearance of ward varies depending on [[size]] of corpse, but this does not have any meaningful effect.
  
  
Line 50: Line 90:
  
  
*[[Cast rate]]
 
 
*Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration.
 
*Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration.
  
Line 57: Line 96:
  
  
*Targets within area of effect will flee upon effect in opposite direction to ''the caster'', not the ward.
+
[[File:Grim Ward.png|center|frame|Eligible targets like this [[Blood Lord|Death Lord]] flee from the [[Barbarian (Diablo II)|Barbarian]], '''not''' the ward.]]
 +
 
 +
 
 
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
 
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
 
#Grim Ward
 
#Grim Ward
 
#[[Terror]]
 
#[[Terror]]
 
#[[Hit Causes Monster to Flee]]
 
#[[Hit Causes Monster to Flee]]
#[[Howl]] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
+
#[[Howl]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1423916]
<br>
+
*{{Warn|=Monsters within radius may sometimes stand idle rather than fleeing, particularly in confined spaces.}} [https://planetdiablo.eu/forum/threads/bug-feature-grausiger-schutz-in-engen-raeumen.1710964/]
 +
<br/>
  
 
==Source==
 
==Source==
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Grim Ward ([[Barbarian (Diablo II)|Barbarian]] Only) can spawn on ilvl >24 [[primal helm (item type)|primal helm]]s.  
+
*+(1-3) Grim Ward ([[Barbarian (Diablo II)|Barbarian]] Only) can spawn on ilvl >24 [[primal helm]]s.  
  
  
Line 77: Line 119:
 
|36||No
 
|36||No
 
|}
 
|}
<br>
+
<br/>
  
 
===[[Charges]]===
 
===[[Charges]]===
Line 86: Line 128:
 
|41||No
 
|41||No
 
|}
 
|}
<br>
+
<br/>
  
 
===[[Charged suffix]]===
 
===[[Charged suffix]]===
Line 94: Line 136:
 
|67||75||82||90||97||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|67||75||82||90||97||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*[[Primal helm (item type)|Primal helm]]
+
*[[Primal helm]]
 
|24||30||30
 
|24||30||30
 
|-
 
|-
Line 100: Line 142:
 
|22||25||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|22||25||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*[[Amulet (item type)|Amulet]]
+
*[[Amulet]]
 
|24||60||60
 
|24||60||60
 
|}
 
|}
<br>
+
<br/>
  
==Levels 1-60==
+
==Levels 1-60 (LoD)==
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-
Line 146: Line 188:
 
|35 1/3||36||36 2/3||37 1/3||38||38 2/3||39 1/3||40||40 2/3||41 1/3
 
|35 1/3||36||36 2/3||37 1/3||38||38 2/3||39 1/3||40||40 2/3||41 1/3
 
|}
 
|}
<br>
+
<br/>
 +
 
 +
==Levels 1-60 (D2R)==
 +
{{Levels 1-10}}
 +
|-
 +
!align=left|Radius (Yards)
 +
|4||4 2/3||5 1/3||6||6 2/3||7 1/3||8||8 2/3||9 1/3||10
 +
|}
 +
 
 +
 
 +
{{Levels 11-20}}
 +
|-
 +
!align=left|Radius (Yards)
 +
|10 2/3||11 1/3||12||12 2/3||13 1/3||14||14 2/3||15 1/3||16||16 2/3
 +
|}
 +
 
 +
 
 +
{{Levels 21-30}}
 +
|-
 +
!align=left|Radius (Yards)
 +
|17 1/3||18||18 2/3||19 1/3||20||20 2/3||21 1/3||22||22 2/3||23 1/3
 +
|}
 +
 
 +
 
 +
{{Levels 31-40}}
 +
|-
 +
!align=left|Radius (Yards)
 +
|24||24 2/3||25 1/3||26||26 2/3||27 1/3||28||28 2/3||29 1/3||30
 +
|}
 +
 
 +
 
 +
{{Levels 41-50}}
 +
|-
 +
!align=left|Radius (Yards)
 +
|30 2/3||31 1/3||32||32 2/3||33 1/3||34||34 2/3||35 1/3||36||36 2/3
 +
|}
 +
 
 +
 
 +
{{Levels 51-60}}
 +
|-
 +
!align=left|Radius (Yards)
 +
|37 1/3||38||38 2/3||39 1/3||40||40 2/3||41 1/3||42||42 2/3||43 1/3
 +
|}
 +
<br/>
  
 
==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml Warcries] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml Warcries] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 Chance to Cast and Curses Tests] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/122547-barb-archer/ Barb Archer: Howl vs. Grim Ward] (D2 Barbarian)
 +
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/ Chance to Cast and curse tests] (D2 Technical)
 +
*LastCorpse, [https://planetdiablo.eu/forum/threads/bug-feature-grausiger-schutz-in-engen-raeumen.1710964/ Bug/Feature: Grausiger Schutz in engen Räumen] (PlanetDiablo.eu)

Latest revision as of 13:49, 22 October 2024