Difference between revisions of "Grim Ward"

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(D2R stats WIP)
 
(2 intermediate revisions by 2 users not shown)
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!align=left|[[Damage Resist]] -% (D2R only)
 
!align=left|[[Damage Resist]] -% (D2R only)
 
|20
 
|20
 +
|-
 +
!align=left|{{S|=Damage Resist -%}} (D2R only)
 +
|5 * ([[Find Potion]].blvl)
 
|-
 
|-
 
!align=left|Ward Duration (Seconds)
 
!align=left|Ward Duration (Seconds)
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*[[Cast rate]]
 
*[[Cast rate]]
 +
*In D2R the DR works at 20% (1/5) against [[Immune to Physical]] monsters, yet at 100% against sundered monsters.
 
*Must be adjacent to [[corpse]] to raise a ward from it (although it does not need to be selected).  
 
*Must be adjacent to [[corpse]] to raise a ward from it (although it does not need to be selected).  
 
*In addition to the normal restrictions on corpse selection, the following cannot be used due to lack of flesh, or bones (they aren't flagged as soft in MonStats2.txt):
 
*In addition to the normal restrictions on corpse selection, the following cannot be used due to lack of flesh, or bones (they aren't flagged as soft in MonStats2.txt):

Latest revision as of 13:49, 22 October 2024