Difference between revisions of "Fist of the Heavens"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m (Added image, other minor changes) |
Naturelover (talk | contribs) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 35: | Line 35: | ||
{{Stat}} | {{Stat}} | ||
|- | |- | ||
− | !align=left|[[Delay]] ( | + | !align=left|[[Delay]] (seconds) |
− | |1 | + | |1, global (LoD)<br/>0.4, local (D2R) |
|- | |- | ||
!align=left|{{S|=+% Lightning Damage}} | !align=left|{{S|=+% Lightning Damage}} | ||
Line 44: | Line 44: | ||
|15*[[Holy Bolt]].blvl | |15*[[Holy Bolt]].blvl | ||
|- | |- | ||
− | !align=left|[[Next Delay]] ( | + | !align=left|[[Next Delay]] (frames) |
|4 | |4 | ||
|} | |} | ||
Line 50: | Line 50: | ||
*[[Cast rate]] | *[[Cast rate]] | ||
− | *One bolt is cast at every hostile target, including the selected target, within a 13 1/3 yard [[radius]] of selected target, regardless of whether or not they're [[undead]]: however, the selected target won't be hit by its bolt unless it moves towards the player after casting (its bolt is fired in the player's direction). | + | *One holy bolt is cast at every hostile target, including the selected target, within a 13 1/3 yard [[radius]] of selected target, regardless of whether or not they're [[undead]]: however, the selected target won't be hit by its bolt unless it moves towards the player after casting (its bolt is fired in the player's direction). |
− | [[File:Fist of the Heavens.png|center|thumb|600px|When a target is not selected, one is sought within 5 1/3 yard radius of cursor and target closest to cursor is struck by lightning | + | [[File:Fist of the Heavens.png|center|thumb|600px|When a target is not selected, one is sought within 5 1/3 yard radius of cursor and target closest to cursor is struck by lightning. Bolts are fired at all targets within radius of that target, but will pass through those that are not undead.]] |
− | *Holy bolts only damage undead, | + | *Holy bolts only damage undead, and pierce their [[Magic Resist]]: magic damage is applied as though undead have MR 0%, even when [[Immune to Magic]]. |
+ | **In D2R this is also true for demons. | ||
*Bolts don't pierce hostile undead targets, although their next delay normally prevents more than one bolt from colliding with a single target (the rest will normally pass through it). | *Bolts don't pierce hostile undead targets, although their next delay normally prevents more than one bolt from colliding with a single target (the rest will normally pass through it). | ||
*Bolts won't damage allied [[Raise Skeleton|Necroskeleton]]s, [[Raise Skeletal Mage|Necromage]]s and [[Revive]]d. | *Bolts won't damage allied [[Raise Skeleton|Necroskeleton]]s, [[Raise Skeletal Mage|Necromage]]s and [[Revive]]d. | ||
Line 64: | Line 65: | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Fist of the Heavens ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >36 [[ | + | *+(1-3) Fist of the Heavens ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >36 [[scepter]]s. |
Latest revision as of 15:28, 22 October 2024
This spell allows the Paladin to summon the power of holy vengeance. Manifesting as lightning from the heavens, these bolts rain down from the sky, exploding into a thousand shafts of light that radiate outwards to banish the evil from the battlefield.
Detail
SourceSkill bonus
Chance to CastOn Striking
When Struck
Levels 1-60
Reference
|