Difference between revisions of "Fist of the Heavens"
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{{Stat}} | {{Stat}} | ||
|- | |- | ||
− | !align=left|[[Delay]] ( | + | !align=left|[[Delay]] (seconds) |
− | |1 | + | |1, global (LoD)<br/>0.4, local (D2R) |
|- | |- | ||
!align=left|{{S|=+% Lightning Damage}} | !align=left|{{S|=+% Lightning Damage}} | ||
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|15*[[Holy Bolt]].blvl | |15*[[Holy Bolt]].blvl | ||
|- | |- | ||
− | !align=left|[[Next Delay]] ( | + | !align=left|[[Next Delay]] (frames) |
|4 | |4 | ||
|} | |} | ||
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− | *Holy bolts only damage undead, | + | *Holy bolts only damage undead, and pierce their [[Magic Resist]]: magic damage is applied as though undead have MR 0%, even when [[Immune to Magic]]. |
+ | **In D2R this is also true for demons. | ||
*Bolts don't pierce hostile undead targets, although their next delay normally prevents more than one bolt from colliding with a single target (the rest will normally pass through it). | *Bolts don't pierce hostile undead targets, although their next delay normally prevents more than one bolt from colliding with a single target (the rest will normally pass through it). | ||
*Bolts won't damage allied [[Raise Skeleton|Necroskeleton]]s, [[Raise Skeletal Mage|Necromage]]s and [[Revive]]d. | *Bolts won't damage allied [[Raise Skeleton|Necroskeleton]]s, [[Raise Skeletal Mage|Necromage]]s and [[Revive]]d. |
Latest revision as of 15:28, 22 October 2024
This spell allows the Paladin to summon the power of holy vengeance. Manifesting as lightning from the heavens, these bolts rain down from the sky, exploding into a thousand shafts of light that radiate outwards to banish the evil from the battlefield.
Detail
SourceSkill bonus
Chance to CastOn Striking
When Struck
Levels 1-60
Reference
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