Difference between revisions of "Fists of Fire"
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|File=Martial Arts | |File=Martial Arts | ||
|RS=None | |RS=None | ||
− | |SS= | + | |SS=Phoenix Strike |
|Type=Melee charge-up attack | |Type=Melee charge-up attack | ||
|Tier=2 | |Tier=2 | ||
Line 16: | Line 16: | ||
− | == | + | ==Detail== |
− | [[ | + | {{Skill}} |
+ | |- | ||
+ | !align=left|1 and 2. Minimum [[Fire Damage]] | ||
+ | |(5*slvl) + 1||(10*slvl) - 39||(20*slvl) - 199||(30*slvl) - 419||(40*slvl) - 699 | ||
+ | |- | ||
+ | !align=left|1 and 2. Maximum Fire Damage | ||
+ | |(5*slvl) - 5||(11*slvl) - 43||(22*slvl) - 219||(33*slvl) - 461||(44*slvl) - 769 | ||
+ | |- | ||
+ | !align=left|3. Minimum Fire Bit Rate | ||
+ | |(40*slvl) + 8||(80*slvl) - 312||(128*slvl) - 1080||(176*slvl) - 2136||(240*slvl) - 3928 | ||
+ | |- | ||
+ | !align=left|3. Maximum Fire Bit Rate | ||
+ | |(40*slvl) + 40||(80*slvl) - 280||(136*slvl) - 1176||(192*slvl) - 2408||(256*slvl) - 4200 | ||
+ | |} | ||
Line 23: | Line 36: | ||
|- | |- | ||
!align=left|+[[% Attack Rating]] | !align=left|+[[% Attack Rating]] | ||
− | |8+(7*slvl) | + | |8 + (7*slvl) (LoD)<br/>15 + (10*slvl) (D2R) |
|- | |- | ||
!align=left|Duration (Seconds) | !align=left|Duration (Seconds) | ||
Line 29: | Line 42: | ||
|- | |- | ||
!align=left|+% Finishing AR/Charge | !align=left|+% Finishing AR/Charge | ||
− | |50 [ | + | |50 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/&do=findComment&comment=1480714] |
|- | |- | ||
− | !align=left|% Physical to | + | !align=left|% Physical to Fire Damage |
− | |min(3*slvl,100) | + | |min(3*slvl , 100) |
|- | |- | ||
!align=left|{{S|=+% Fire Damage}} | !align=left|{{S|=+% Fire Damage}} | ||
− | |12*Phoenix Strike.blvl | + | |12*[[Phoenix Strike]].blvl |
|- | |- | ||
− | !align=left|2. [[Radius]] (Yards) | + | !align=left|2. Explosion [[Radius]] (Yards) |
|2 2/3 | |2 2/3 | ||
|- | |- | ||
Line 43: | Line 56: | ||
|63 | |63 | ||
|- | |- | ||
− | !align=left|3. Radius (Yards) | + | !align=left|3. Fire Radius (Yards) |
|2 2/3 | |2 2/3 | ||
|} | |} | ||
− | { | + | *Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring. |
− | | | + | |
− | + | ||
− | | | + | {|cellpadding=0 cellspacing=0 width=100% |
− | | | + | |-valign=top |
− | + | |width=33%| | |
− | | | + | [[File:Fists of Fire 1.gif|center|frame|One charge]] |
− | | | + | |width=34%| |
− | + | [[File:Fists of Fire 2.gif|center|frame|Two charges]] | |
− | | | + | | |
− | | | + | [[File:Fists of Fire 3.gif|center|frame|Three charges]] |
− | |||
− | | | ||
|} | |} | ||
− | |||
*Charge bonuses do not apply until released using one of the following finishing skills: | *Charge bonuses do not apply until released using one of the following finishing skills: | ||
− | ** | + | **Normal [[melee]] Attack |
− | **Dragon Talon | + | **[[Dragon Talon]] |
− | **Dragon Claw | + | **[[Dragon Claw]] |
− | **Dragon Tail | + | **[[Dragon Tail]] |
− | **Dragon Flight | + | **[[Dragon Flight]] |
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw. | *Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw. | ||
− | *Converts percentage of finishing skill's physical attack damage to fire damage. Conversion occurs after +% Damage and [[Deadly Strike]] or [[Critical Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted fire damage but [[Fire Resist]] will. | + | *Converts percentage of finishing skill's physical attack damage to fire damage. Conversion occurs after +[[% Damage]] and [[Deadly Strike]] or [[Critical Strike]] are applied, and before [[resistance]] is applied: [[Damage Resist]] won't affect converted fire damage but [[Fire Resist]] will. |
*Level >33 converts 100% of finishing skill's physical attack damage to fire damage. | *Level >33 converts 100% of finishing skill's physical attack damage to fire damage. | ||
*Charge bonuses accumulate upon successful attacks: applies fire damage to release target with one to three charges, fire damage within radius with two to three, and fire damage per second within radius with three; one charge applies +50% AR to finishing skill, two apply +100% AR and three apply +150% AR. | *Charge bonuses accumulate upon successful attacks: applies fire damage to release target with one to three charges, fire damage within radius with two to three, and fire damage per second within radius with three; one charge applies +50% AR to finishing skill, two apply +100% AR and three apply +150% AR. | ||
− | *Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate*2*25/256). However, | + | |
− | *Since | + | |
+ | [[File:Fists of Fire.png|center|frame|Explosion released engulfs three [[Vampire|Ghoul Lords]] but rightmost is outside radius.]] | ||
+ | |||
+ | |||
+ | *Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate * 2 * 25/256). However, number of missiles and their position seems random, so fewer or more missiles may apply damage. | ||
+ | *Since [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/] | ||
*Synergy bonus only applies to charge fire damage and fire damage per second, not to converted fire damage. | *Synergy bonus only applies to charge fire damage and fire damage per second, not to converted fire damage. | ||
− | *+% [[Fire Skill Damage]] only applies to fire damage of first and second charges, not fire damage per second or converted fire damage. [ | + | *+% [[Fire Skill Damage]] only applies to fire damage of first and second charges, not fire damage per second or converted fire damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/&do=findComment&comment=1461857] |
− | *When equipping [[Two weapons|two claws]], both | + | *When equipping [[Two weapons|two claws]], both [[claw]]s are used to attack. |
*Can also accumulate charges from the following skills before releasing with a finishing skill: | *Can also accumulate charges from the following skills before releasing with a finishing skill: | ||
− | **Tiger Strike | + | **[[Tiger Strike]] |
− | **Cobra Strike | + | **[[Cobra Strike]] |
− | **Claws of Thunder | + | **[[Claws of Thunder]] |
− | **Blades of Ice | + | **[[Blades of Ice]] |
**Phoenix Strike | **Phoenix Strike | ||
*As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release. | *As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release. | ||
− | <br> | + | <br/> |
==Source== | ==Source== | ||
− | *Shadow Warrior and Shadow Master can also use Fists of Fire. | + | *[[Shadow Warrior]] and [[Shadow Master]] can also use Fists of Fire. |
− | <br> | + | <br/> |
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Fists of Fire (Assassin Only) can spawn on ilvl <37 Exceptional and Elite claws (Hand Scythe and higher). | + | *+(1-3) Fists of Fire ([[Assassin]] Only) can spawn on ilvl <37 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher). |
− | <br> | + | <br/> |
− | == | + | ==Levels 1-60 (LoD)== |
− | [[ | + | *Displayed [[Fire Damage|fire damage]] per second is rounded down to the nearest point. |
− | + | {{Levels 1-20}} | |
− | |||
− | |||
− | |||
− | {{Levels 1- | ||
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | |15||22||29||36||43||50||57||64||71||78 | + | | 15 || 22 || 29 || 36 || 43 || 50 || 57 || 64 || 71 || 78 || 85 || 92 || 99 || 106 || 113 || 120 || 127 || 134 || 141 || 148 |
|- | |- | ||
− | !align=left|% Physical to Fire Damage | + | !align=left| % Physical to Fire Damage |
− | |3||6||9||12||15||18||21||24||27||30 | + | | 3 || 6 || 9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45 || 48 || 51 || 54 || 57 || 60 |
|- | |- | ||
− | !align=left| | + | !align=left| Minimum Fire Damage/s |
− | |6||11||16||21||26||31||36||41||51||61 | + | | 6 || 11 || 16 || 21 || 26 || 31 || 36 || 41 || 51 || 61 || 71 || 81 || 91 || 101 || 111 || 121 || 141 || 161 || 181 || 201 |
|- | |- | ||
− | !align=left| | + | !align=left| Maximum Fire Damage/s |
− | |10||15||20||25||30||35||40||45||56||67 | + | | 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 56 || 67 || 78 || 89 || 100 || 111 || 122 || 133 || 155 || 177 || 199 || 221 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Minimum Fire Damage/s |
− | |9||17||25||32||40||48||56||64||79||95 | + | | 9 || 17 || 25 || 32 || 40 || 48 || 56 || 64 || 79 || 95 || 110 || 126 || 142 || 157 || 173 || 189 || 214 || 239 || 264 || 289 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Maximum Fire Damage/s |
− | |15||23||31||39||46||54||62||70||85||101 | + | | 15 || 23 || 31 || 39 || 46 || 54 || 62 || 70 || 85 || 101 || 117 || 132 || 148 || 164 || 179 || 195 || 221 || 248 || 275 || 301 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | | | + | | 155 || 162 || 169 || 176 || 183 || 190 || 197 || 204 || 211 || 218 || 225 || 232 || 239 || 246 || 253 || 260 || 267 || 274 || 281 || 288 |
|- | |- | ||
− | !align=left|% Physical to Fire Damage | + | !align=left| % Physical to Fire Damage |
− | | | + | | 63 || 66 || 69 || 72 || 75 || 78 || 81 || 84 || 87 || 90 || 93 || 96 || 99 || 100 || 100 || 100 || 100 || 100 || 100 || 100 |
|- | |- | ||
− | !align=left| | + | !align=left| Minimum Fire Damage/s |
− | | | + | | 221 || 241 || 271 || 301 || 331 || 361 || 391 || 421 || 461 || 501 || 541 || 581 || 621 || 661 || 701 || 741 || 781 || 821 || 861 || 901 |
|- | |- | ||
− | !align=left| | + | !align=left| Maximum Fire Damage/s |
− | | | + | | 243 || 265 || 298 || 331 || 364 || 397 || 430 || 463 || 507 || 551 || 595 || 639 || 683 || 727 || 771 || 815 || 859 || 903 || 947 || 991 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Minimum Fire Damage/s |
− | | | + | | 314 || 339 || 373 || 407 || 442 || 476 || 510 || 545 || 592 || 639 || 685 || 732 || 779 || 826 || 873 || 920 || 967 || 1014 || 1060 || 1107 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Maximum Fire Damage/s |
− | | | + | | 328 || 354 || 392 || 429 || 467 || 504 || 542 || 579 || 629 || 679 || 729 || 779 || 829 || 879 || 929 || 979 || 1029 || 1079 || 1129 || 1179 |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | | | + | | 295 || 302 || 309 || 316 || 323 || 330 || 337 || 344 || 351 || 358 || 365 || 372 || 379 || 386 || 393 || 400 || 407 || 414 || 421 || 428 |
|- | |- | ||
− | !align=left|% Physical to Fire Damage | + | !align=left| % Physical to Fire Damage |
− | | | + | | 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 |
|- | |- | ||
− | !align=left| | + | !align=left| Minimum Fire Damage/s |
− | | | + | | 941 || 981 || 1021 || 1061 || 1101 || 1141 || 1181 || 1221 || 1261 || 1301 || 1341 || 1381 || 1421 || 1461 || 1501 || 1541 || 1581 || 1621 || 1661 || 1701 |
|- | |- | ||
− | !align=left| | + | !align=left| Maximum Fire Damage/s |
− | | | + | | 1035 || 1079 || 1123 || 1167 || 1211 || 1255 || 1299 || 1343 || 1387 || 1431 || 1475 || 1519 || 1563 || 1607 || 1651 || 1695 || 1739 || 1783 || 1827 || 1871 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Minimum Fire Damage/s |
− | | | + | | 1154 || 1201 || 1248 || 1295 || 1342 || 1389 || 1435 || 1482 || 1529 || 1576 || 1623 || 1670 || 1717 || 1764 || 1810 || 1857 || 1904 || 1951 || 1998 || 2045 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Maximum Fire Damage/s |
− | | | + | | 1229 || 1279 || 1329 || 1379 || 1429 || 1479 || 1529 || 1579 || 1629 || 1679 || 1729 || 1779 || 1829 || 1879 || 1929 || 1979 || 2029 || 2079 || 2129 || 2179 |
|} | |} | ||
+ | <br/> | ||
+ | |||
+ | ==Levels 1-60 (D2R)== | ||
+ | *Displayed [[Fire Damage|fire damage]] per second is rounded down to the nearest point. | ||
− | {{Levels | + | {{Levels 1-20}} |
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | | | + | | 25 || 35 || 45 || 55 || 65 || 75 || 85 || 95 || 105 || 115 || 125 || 135 || 145 || 155 || 165 || 175 || 185 || 195 || 205 || 215 |
|- | |- | ||
− | !align=left|% Physical to Fire Damage | + | !align=left| % Physical to Fire Damage |
− | | | + | | 3 || 6 || 9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45 || 48 || 51 || 54 || 57 || 60 |
|- | |- | ||
− | !align=left| | + | !align=left| Minimum Fire Damage |
− | | | + | | 6 || 11 || 16 || 21 || 26 || 31 || 36 || 41 || 51 || 61 || 71 || 81 || 91 || 101 || 111 || 121 || 141 || 161 || 181 || 201 |
|- | |- | ||
− | !align=left| | + | !align=left| Maximum Fire Damage |
− | | | + | | 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 56 || 67 || 78 || 89 || 100 || 111 || 122 || 133 || 155 || 177 || 199 || 221 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Minimum Fire Damage/s |
− | | | + | | 9 || 17 || 25 || 32 || 40 || 48 || 56 || 64 || 79 || 95 || 110 || 126 || 142 || 157 || 173 || 189 || 214 || 239 || 264 || 289 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Maximum Fire Damage/s |
− | | | + | | 15 || 23 || 31 || 39 || 46 || 54 || 62 || 70 || 85 || 101 || 117 || 132 || 148 || 164 || 179 || 195 || 221 || 248 || 275 || 301 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | |295|| | + | | 225 || 235 || 245 || 255 || 265 || 275 || 285 || 295 || 305 || 315 || 325 || 335 || 345 || 355 || 365 || 375 || 385 || 395 || 405 || 415 |
|- | |- | ||
− | !align=left|% Physical to Fire Damage | + | !align=left| % Physical to Fire Damage |
− | | | + | | 63 || 66 || 69 || 72 || 75 || 78 || 81 || 84 || 87 || 90 || 93 || 96 || 99 || 100 || 100 || 100 || 100 || 100 || 100 || 100 |
|- | |- | ||
− | !align=left| | + | !align=left| Minimum Fire Damage |
− | | | + | | 221 || 241 || 271 || 301 || 331 || 361 || 391 || 421 || 461 || 501 || 541 || 581 || 621 || 661 || 701 || 741 || 781 || 821 || 861 || 901 |
|- | |- | ||
− | !align=left| | + | !align=left| Maximum Fire Damage |
− | | | + | | 243 || 265 || 298 || 331 || 364 || 397 || 430 || 463 || 507 || 551 || 595 || 639 || 683 || 727 || 771 || 815 || 859 || 903 || 947 || 991 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Minimum Fire Damage/s |
− | | | + | | 314 || 339 || 373 || 407 || 442 || 476 || 510 || 545 || 592 || 639 || 685 || 732 || 779 || 826 || 873 || 920 || 967 || 1014 || 1060 || 1107 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Maximum Fire Damage/s |
− | | | + | | 328 || 354 || 392 || 429 || 467 || 504 || 542 || 579 || 629 || 679 || 729 || 779 || 829 || 879 || 929 || 979 || 1029 || 1079 || 1129 || 1179 |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | | | + | | 425 || 435 || 445 || 455 || 465 || 475 || 485 || 495 || 505 || 515 || 525 || 535 || 545 || 555 || 565 || 575 || 585 || 595 || 605 || 615 |
|- | |- | ||
− | !align=left|% Physical to Fire Damage | + | !align=left| % Physical to Fire Damage |
− | |100||100||100||100||100||100||100||100||100||100 | + | | 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 |
|- | |- | ||
− | !align=left| | + | !align=left| Minimum Fire Damage |
− | | | + | | 941 || 981 || 1021 || 1061 || 1101 || 1141 || 1181 || 1221 || 1261 || 1301 || 1341 || 1381 || 1421 || 1461 || 1501 || 1541 || 1581 || 1621 || 1661 || 1701 |
|- | |- | ||
− | !align=left| | + | !align=left| Maximum Fire Damage |
− | | | + | | 1035 || 1079 || 1123 || 1167 || 1211 || 1255 || 1299 || 1343 || 1387 || 1431 || 1475 || 1519 || 1563 || 1607 || 1651 || 1695 || 1739 || 1783 || 1827 || 1871 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Minimum Fire Damage/s |
− | | | + | | 1154 || 1201 || 1248 || 1295 || 1342 || 1389 || 1435 || 1482 || 1529 || 1576 || 1623 || 1670 || 1717 || 1764 || 1810 || 1857 || 1904 || 1951 || 1998 || 2045 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Maximum Fire Damage/s |
− | | | + | | 1229 || 1279 || 1329 || 1379 || 1429 || 1479 || 1529 || 1579 || 1629 || 1679 || 1729 || 1779 || 1829 || 1879 || 1929 || 1979 || 2029 || 2079 || 2129 || 2179 |
|} | |} | ||
− | <br> | + | |
+ | <br/> | ||
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/ Charge up increases finish move's attack rating?] (D2 Assassin) |
− | *[ | + | *[https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/ Socketing My Assassin Gear] (D2 Assassin) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical) |
Latest revision as of 05:18, 16 December 2024
Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.
Detail
Source
Skill bonus
Levels 1-60 (LoD)
Levels 1-60 (D2R)
Reference
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