Difference between revisions of "Fists of Fire"

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|-
 
|-
 
!align=left|+[[% Attack Rating]]
 
!align=left|+[[% Attack Rating]]
|8 + (7*slvl)
+
|8 + (7*slvl) (LoD)<br/>15 + (10*slvl) (D2R)
 
|-
 
|-
 
!align=left|Duration (Seconds)
 
!align=left|Duration (Seconds)
Line 42: Line 42:
 
|-
 
|-
 
!align=left|+% Finishing AR/Charge
 
!align=left|+% Finishing AR/Charge
|50 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539&view=findpost&p=908524]
+
|50 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/&do=findComment&comment=1480714]
 
|-
 
|-
 
!align=left|% Physical to Fire Damage
 
!align=left|% Physical to Fire Damage
Line 91: Line 91:
  
 
*Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate * 2 * 25/256). However, number of missiles and their position seems random, so fewer or more missiles may apply damage.
 
*Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate * 2 * 25/256). However, number of missiles and their position seems random, so fewer or more missiles may apply damage.
*Since [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
+
*Since [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/]
 
*Synergy bonus only applies to charge fire damage and fire damage per second, not to converted fire damage.
 
*Synergy bonus only applies to charge fire damage and fire damage per second, not to converted fire damage.
*+% [[Fire Skill Damage]] only applies to fire damage of first and second charges, not fire damage per second or converted fire damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717&view=findpost&p=889660]
+
*+% [[Fire Skill Damage]] only applies to fire damage of first and second charges, not fire damage per second or converted fire damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/&do=findComment&comment=1461857]
*When equipping [[Two weapons|two claws]], both [[claw (item type)|claw]]s are used to attack.
+
*When equipping [[Two weapons|two claws]], both [[claw]]s are used to attack.
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
 
**[[Tiger Strike]]
 
**[[Tiger Strike]]
Line 102: Line 102:
 
**Phoenix Strike
 
**Phoenix Strike
 
*As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
 
*As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
<br>
+
<br/>
  
 
==Source==
 
==Source==
*[[Shadow Warrior (Diablo II)|Shadow Warrior]] and [[Shadow Master]] can also use Fists of Fire.
+
*[[Shadow Warrior]] and [[Shadow Master]] can also use Fists of Fire.
<br>
+
<br/>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Fists of Fire ([[Assassin]] Only) can spawn on ilvl <37 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher).
+
*+(1-3) Fists of Fire ([[Assassin]] Only) can spawn on ilvl <37 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher).
<br>
+
<br/>
  
==Levels 1-60==
+
==Levels 1-60 (LoD)==
 
*Displayed [[Fire Damage|fire damage]] per second is rounded down to the nearest point.
 
*Displayed [[Fire Damage|fire damage]] per second is rounded down to the nearest point.
  
 
+
{{Levels 1-20}}
{{Levels 1-10}}
 
 
|-
 
|-
!align=left|+% Attack Rating
+
!align=left| +% Attack Rating
|15||22||29||36||43||50||57||64||71||78
+
| 15 || 22 || 29 || 36 || 43 || 50 || 57 || 64 || 71 || 78 || 85 || 92 || 99 || 106 || 113 || 120 || 127 || 134 || 141 || 148
 
|-
 
|-
!align=left|% Physical to Fire Damage
+
!align=left| % Physical to Fire Damage
|3||6||9||12||15||18||21||24||27||30
+
| 3 || 6 || 9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45 || 48 || 51 || 54 || 57 || 60
 
|-
 
|-
!align=left|Minimum Fire Damage
+
!align=left| Minimum Fire Damage/s
|6||11||16||21||26||31||36||41||51||61
+
| 6 || 11 || 16 || 21 || 26 || 31 || 36 || 41 || 51 || 61 || 71 || 81 || 91 || 101 || 111 || 121 || 141 || 161 || 181 || 201
 
|-
 
|-
!align=left|Maximum Fire Damage
+
!align=left| Maximum Fire Damage/s
|10||15||20||25||30||35||40||45||56||67
+
| 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 56 || 67 || 78 || 89 || 100 || 111 || 122 || 133 || 155 || 177 || 199 || 221
 
|-
 
|-
!align=left|Displayed Minimum Fire Damage/S
+
!align=left|Displayed Minimum Fire Damage/s
|9||17||25||32||40||48||56||64||79||95
+
| 9 || 17 || 25 || 32 || 40 || 48 || 56 || 64 || 79 || 95 || 110 || 126 || 142 || 157 || 173 || 189 || 214 || 239 || 264 || 289
 
|-
 
|-
!align=left|Displayed Maximum Fire Damage/S
+
!align=left|Displayed Maximum Fire Damage/s
|15||23||31||39||46||54||62||70||85||101
+
| 15 || 23 || 31 || 39 || 46 || 54 || 62 || 70 || 85 || 101 || 117 || 132 || 148 || 164 || 179 || 195 || 221 || 248 || 275 || 301
 
|}
 
|}
  
 
+
{{Levels 21-40}}
{{Levels 11-20}}
 
 
|-
 
|-
!align=left|+% Attack Rating
+
!align=left| +% Attack Rating
|85||92||99||106||113||120||127||134||141||148
+
| 155 || 162 || 169 || 176 || 183 || 190 || 197 || 204 || 211 || 218 || 225 || 232 || 239 || 246 || 253 || 260 || 267 || 274 || 281 || 288
 
|-
 
|-
!align=left|% Physical to Fire Damage
+
!align=left| % Physical to Fire Damage
|33||36||39||42||45||48||51||54||57||60
+
| 63 || 66 || 69 || 72 || 75 || 78 || 81 || 84 || 87 || 90 || 93 || 96 || 99 || 100 || 100 || 100 || 100 || 100 || 100 || 100
 
|-
 
|-
!align=left|Minimum Fire Damage
+
!align=left| Minimum Fire Damage/s
|71||81||91||101||111||121||141||161||181||201
+
| 221 || 241 || 271 || 301 || 331 || 361 || 391 || 421 || 461 || 501 || 541 || 581 || 621 || 661 || 701 || 741 || 781 || 821 || 861 || 901
 
|-
 
|-
!align=left|Maximum Fire Damage
+
!align=left| Maximum Fire Damage/s
|78||89||100||111||122||133||155||177||199||221
+
| 243 || 265 || 298 || 331 || 364 || 397 || 430 || 463 || 507 || 551 || 595 || 639 || 683 || 727 || 771 || 815 || 859 || 903 || 947 || 991
 
|-
 
|-
!align=left|Displayed Minimum Fire Damage/S
+
!align=left|Displayed Minimum Fire Damage/s
|110||126||142||157||173||189||214||239||264||289
+
| 314 || 339 || 373 || 407 || 442 || 476 || 510 || 545 || 592 || 639 || 685 || 732 || 779 || 826 || 873 || 920 || 967 || 1014 || 1060 || 1107
 
|-
 
|-
!align=left|Displayed Maximum Fire Damage/S
+
!align=left|Displayed Maximum Fire Damage/s
|117||132||148||164||179||195||221||248||275||301
+
| 328 || 354 || 392 || 429 || 467 || 504 || 542 || 579 || 629 || 679 || 729 || 779 || 829 || 879 || 929 || 979 || 1029 || 1079 || 1129 || 1179
 
|}
 
|}
  
 
+
{{Levels 41-60}}
{{Levels 21-30}}
 
 
|-
 
|-
!align=left|+% Attack Rating
+
!align=left| +% Attack Rating
|155||162||169||176||183||190||197||204||211||218
+
| 295 || 302 || 309 || 316 || 323 || 330 || 337 || 344 || 351 || 358 || 365 || 372 || 379 || 386 || 393 || 400 || 407 || 414 || 421 || 428
 
|-
 
|-
!align=left|% Physical to Fire Damage
+
!align=left| % Physical to Fire Damage
|63||66||69||72||75||78||81||84||87||90
+
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100
 
|-
 
|-
!align=left|Minimum Fire Damage
+
!align=left| Minimum Fire Damage/s
|221||241||271||301||331||361||391||421||461||501
+
| 941 || 981 || 1021 || 1061 || 1101 || 1141 || 1181 || 1221 || 1261 || 1301 || 1341 || 1381 || 1421 || 1461 || 1501 || 1541 || 1581 || 1621 || 1661 || 1701
 
|-
 
|-
!align=left|Maximum Fire Damage
+
!align=left| Maximum Fire Damage/s
|243||265||298||331||364||397||430||463||507||551
+
| 1035 || 1079 || 1123 || 1167 || 1211 || 1255 || 1299 || 1343 || 1387 || 1431 || 1475 || 1519 || 1563 || 1607 || 1651 || 1695 || 1739 || 1783 || 1827 || 1871
 
|-
 
|-
!align=left|Displayed Minimum Fire Damage/S
+
!align=left|Displayed Minimum Fire Damage/s
|314||339||373||407||442||476||510||545||592||639
+
| 1154 || 1201 || 1248 || 1295 || 1342 || 1389 || 1435 || 1482 || 1529 || 1576 || 1623 || 1670 || 1717 || 1764 || 1810 || 1857 || 1904 || 1951 || 1998 || 2045
 
|-
 
|-
!align=left|Displayed Maximum Fire Damage/S
+
!align=left|Displayed Maximum Fire Damage/s
|328||354||392||429||467||504||542||579||629||679
+
| 1229 || 1279 || 1329 || 1379 || 1429 || 1479 || 1529 || 1579 || 1629 || 1679 || 1729 || 1779 || 1829 || 1879 || 1929 || 1979 || 2029 || 2079 || 2129 || 2179
 
|}
 
|}
  
 +
<br/>
 +
 +
==Levels 1-60 (D2R)==
 +
*Displayed [[Fire Damage|fire damage]] per second is rounded down to the nearest point.
  
{{Levels 31-40}}
+
{{Levels 1-20}}
 
|-
 
|-
!align=left|+% Attack Rating
+
!align=left| +% Attack Rating
|225||232||239||246||253||260||267||274||281||288
+
| 25 || 35 || 45 || 55 || 65 || 75 || 85 || 95 || 105 || 115 || 125 || 135 || 145 || 155 || 165 || 175 || 185 || 195 || 205 || 215
 
|-
 
|-
!align=left|% Physical to Fire Damage
+
!align=left| % Physical to Fire Damage
|93||96||99||100||100||100||100||100||100||100
+
| 3 || 6 || 9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45 || 48 || 51 || 54 || 57 || 60
 
|-
 
|-
!align=left|Minimum Fire Damage
+
!align=left| Minimum Fire Damage
|541||581||621||661||701||741||781||821||861||901
+
| 6 || 11 || 16 || 21 || 26 || 31 || 36 || 41 || 51 || 61 || 71 || 81 || 91 || 101 || 111 || 121 || 141 || 161 || 181 || 201
 
|-
 
|-
!align=left|Maximum Fire Damage
+
!align=left| Maximum Fire Damage
|595||639||683||727||771||815||859||903||947||991
+
| 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 56 || 67 || 78 || 89 || 100 || 111 || 122 || 133 || 155 || 177 || 199 || 221
 
|-
 
|-
!align=left|Displayed Minimum Fire Damage/S
+
!align=left|Displayed Minimum Fire Damage/s
|685||732||779||826||873||920||967||1,014||1,060||1,107
+
| 9 || 17 || 25 || 32 || 40 || 48 || 56 || 64 || 79 || 95 || 110 || 126 || 142 || 157 || 173 || 189 || 214 || 239 || 264 || 289
 
|-
 
|-
!align=left|Displayed Maximum Fire Damage/S
+
!align=left|Displayed Maximum Fire Damage/s
|729||779||829||879||929||979||1,029||1,079||1,129||1,179
+
| 15 || 23 || 31 || 39 || 46 || 54 || 62 || 70 || 85 || 101 || 117 || 132 || 148 || 164 || 179 || 195 || 221 || 248 || 275 || 301
 
|}
 
|}
  
 
+
{{Levels 21-40}}
{{Levels 41-50}}
+
|-
 +
!align=left| +% Attack Rating
 +
| 225 || 235 || 245 || 255 || 265 || 275 || 285 || 295 || 305 || 315 || 325 || 335 || 345 || 355 || 365 || 375 || 385 || 395 || 405 || 415
 
|-
 
|-
!align=left|+% Attack Rating
+
!align=left| % Physical to Fire Damage
|295||302||309||316||323||330||337||344||351||358
+
| 63 || 66 || 69 || 72 || 75 || 78 || 81 || 84 || 87 || 90 || 93 || 96 || 99 || 100 || 100 || 100 || 100 || 100 || 100 || 100
 
|-
 
|-
!align=left|Minimum Fire Damage
+
!align=left| Minimum Fire Damage
|941||981||1,021||1,061||1,101||1,141||1,181||1,221||1,261||1,301
+
| 221 || 241 || 271 || 301 || 331 || 361 || 391 || 421 || 461 || 501 || 541 || 581 || 621 || 661 || 701 || 741 || 781 || 821 || 861 || 901
 
|-
 
|-
!align=left|Maximum Fire Damage
+
!align=left| Maximum Fire Damage
|1,035||1,079||1,123||1,167||1,211||1,255||1,299||1,343||1,387||1,431
+
| 243 || 265 || 298 || 331 || 364 || 397 || 430 || 463 || 507 || 551 || 595 || 639 || 683 || 727 || 771 || 815 || 859 || 903 || 947 || 991
 
|-
 
|-
!align=left|Displayed Minimum Fire Damage/S
+
!align=left|Displayed Minimum Fire Damage/s
|1,154||1,201||1,248||1,295||1,342||1,389||1,435||1,482||1,529||1,576
+
| 314 || 339 || 373 || 407 || 442 || 476 || 510 || 545 || 592 || 639 || 685 || 732 || 779 || 826 || 873 || 920 || 967 || 1014 || 1060 || 1107
 
|-
 
|-
!align=left|Displayed Maximum Fire Damage/S
+
!align=left|Displayed Maximum Fire Damage/s
|1,229||1,279||1,329||1,379||1,429||1,479||1,529||1,579||1,629||1,679
+
| 328 || 354 || 392 || 429 || 467 || 504 || 542 || 579 || 629 || 679 || 729 || 779 || 829 || 879 || 929 || 979 || 1029 || 1079 || 1129 || 1179
 
|}
 
|}
  
 
+
{{Levels 41-60}}
{{Levels 51-60}}
+
|-
 +
!align=left| +% Attack Rating
 +
| 425 || 435 || 445 || 455 || 465 || 475 || 485 || 495 || 505 || 515 || 525 || 535 || 545 || 555 || 565 || 575 || 585 || 595 || 605 || 615
 
|-
 
|-
!align=left|+% Attack Rating
+
!align=left| % Physical to Fire Damage
|365||372||379||386||393||400||407||414||421||428
+
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100
 
|-
 
|-
!align=left|Minimum Fire Damage
+
!align=left| Minimum Fire Damage
|1,341||1,381||1,421||1,461||1,501||1,541||1,581||1,621||1,661||1,701
+
| 941 || 981 || 1021 || 1061 || 1101 || 1141 || 1181 || 1221 || 1261 || 1301 || 1341 || 1381 || 1421 || 1461 || 1501 || 1541 || 1581 || 1621 || 1661 || 1701
 
|-
 
|-
!align=left|Maximum Fire Damage
+
!align=left| Maximum Fire Damage
|1,475||1,519||1,563||1,607||1,651||1,695||1,739||1,783||1,827||1,871
+
| 1035 || 1079 || 1123 || 1167 || 1211 || 1255 || 1299 || 1343 || 1387 || 1431 || 1475 || 1519 || 1563 || 1607 || 1651 || 1695 || 1739 || 1783 || 1827 || 1871
 
|-
 
|-
!align=left|Displayed Minimum Fire Damage/S
+
!align=left|Displayed Minimum Fire Damage/s
|1,623||1,670||1,717||1,764||1,810||1,857||1,904||1,951||1,998||2,045
+
| 1154 || 1201 || 1248 || 1295 || 1342 || 1389 || 1435 || 1482 || 1529 || 1576 || 1623 || 1670 || 1717 || 1764 || 1810 || 1857 || 1904 || 1951 || 1998 || 2045
 
|-
 
|-
!align=left|Displayed Maximum Fire Damage/S
+
!align=left|Displayed Maximum Fire Damage/s
|1,729||1,779||1,829||1,879||1,929||1,979||2,029||2,079||2,129||2,179
+
| 1229 || 1279 || 1329 || 1379 || 1429 || 1479 || 1529 || 1579 || 1629 || 1679 || 1729 || 1779 || 1829 || 1879 || 1929 || 1979 || 2029 || 2079 || 2129 || 2179
 
|}
 
|}
<br>
+
 
 +
<br/>
  
 
==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539 Charge up increases finish move's attack rating?] (Assassin Room)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/ Charge up increases finish move's attack rating?] (D2 Assassin)
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)
+
*[https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717 Socketing My Assassin Gear] (Assassin Room)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/ Socketing My Assassin Gear] (D2 Assassin)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical)

Latest revision as of 05:18, 16 December 2024