Difference between revisions of "Attacker Takes Damage"

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(At D2R release ATD was initially bugged to return damage regardless of attack outcome, in patch 2.4 they clarified it as intended behavior.)
 
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{{Mb|=Attacker Takes Damage}} applies whenever the user is subject to a successful [[melee]] attack. Physical damage returned cannot be [[block]]ed in any way, and is not dependent on the user taking any physical damage.
 
{{Mb|=Attacker Takes Damage}} applies whenever the user is subject to a successful [[melee]] attack. Physical damage returned cannot be [[block]]ed in any way, and is not dependent on the user taking any physical damage.
 
*The only way to increase damage is to reduce attacker [[Damage Resist]] by casting [[Amplify Damage]] or [[Decrepify]].
 
*The only way to increase damage is to reduce attacker [[Damage Resist]] by casting [[Amplify Damage]] or [[Decrepify]].
 +
* In D2R it will apply when '''attacked''', a successful attack is not necessary to return damage. [https://news.blizzard.com/en-us/article/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live]
 
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==Item==
 
==Item==
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|No
 
|No
 
|-
 
|-
|(1.375*lvl)
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|1.375*lvl
 
!align=left|[[Spike Thorn|{{U|=Spike Thorn Blade Barrier}}]]
 
!align=left|[[Spike Thorn|{{U|=Spike Thorn Blade Barrier}}]]
 
|70
 
|70

Latest revision as of 12:45, 7 March 2025