Difference between revisions of "Sanctuary (skill)"
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(Blizzard fixed Sanctuary's bonuses against undead to work properly in patch 2.4, I added the relevant notes and also changed the level 1-60 stats table to 1-20, 21-40, 41-60 instead of 1-10, 11-20, etc. I also added a note that Sanctuary is bugged in D2R to ignore non-physical resists in certain scenarios (I believe Pavke discovered this, I might do more research and a forum post to get more indepth info and proper credits at some point).) |
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*Does not knock back or apply radial magic damage to undead [[boss]]es [[Griswold|{{Ub|=Griswold}}]] and [[Radament|{{Ub|=Radament}}]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/116950-zealing-with-a-passionsilence-war-pike/&do=findComment&comment=1457282] | *Does not knock back or apply radial magic damage to undead [[boss]]es [[Griswold|{{Ub|=Griswold}}]] and [[Radament|{{Ub|=Radament}}]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/116950-zealing-with-a-passionsilence-war-pike/&do=findComment&comment=1457282] | ||
*{{Warn|=+ AR Against Undead and +% Damage to Undead aren't applied.}} [https://d2mods.info/forum/viewtopic.php?f=4&t=34218] Fixed in D2R. [https://news.blizzard.com/en-us/article/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#bugs] | *{{Warn|=+ AR Against Undead and +% Damage to Undead aren't applied.}} [https://d2mods.info/forum/viewtopic.php?f=4&t=34218] Fixed in D2R. [https://news.blizzard.com/en-us/article/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#bugs] | ||
− | *[[Damage Resist]] of undead is pierced: the supplier's physical damage is applied as though undead have DR 0%, even when [[Immune to Physical]]. However, DR % is '''not''' pierced when calculating [[Crushing Blow]] damage: it remains completely ineffective against Immune to Physical undead. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/110076-sanctuary-crushing-blow/&do=findComment&comment=1382731] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1418132] {{Warn|=In D2R it also pierces non-physical resistances or immunities of undead in some scenarios, for example a | + | *[[Damage Resist]] of undead is pierced: the supplier's physical damage is applied as though undead have DR 0%, even when [[Immune to Physical]]. However, DR % is '''not''' pierced when calculating [[Crushing Blow]] damage: it remains completely ineffective against Immune to Physical undead. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/110076-sanctuary-crushing-blow/&do=findComment&comment=1382731] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1418132] {{Warn|=In D2R it also pierces non-physical resistances or immunities of undead in some scenarios, for example a Paladin could use the [[Berserk]] oskill from [[Passion]] to kill an [[Immune to Magic]] Plague Bearer in Hell.}} |
*Since DR of undead is pierced after DR -% from [[Amplify Damage]] or [[Decrepify]] is applied, it's redundant when DR <= 0%: if AD or Decrepify don't result in DR <= 0%, then ''they'' are redundant. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1418033] | *Since DR of undead is pierced after DR -% from [[Amplify Damage]] or [[Decrepify]] is applied, it's redundant when DR <= 0%: if AD or Decrepify don't result in DR <= 0%, then ''they'' are redundant. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1418033] | ||
*Piercing of hostile undead DR only applies to the supplier's physical damage and not to that of allies: it also applies to undead targets ''beyond'' its radius. | *Piercing of hostile undead DR only applies to the supplier's physical damage and not to that of allies: it also applies to undead targets ''beyond'' its radius. |
Latest revision as of 20:10, 15 March 2025
This aura causes the Paladin to shine with an inner, holy light. This light is an anathema to the undead, summoned as they are through the machinations of the Prime Evils. The aura carries with it the essence of life and the strength and purity of the Paladin's convictions.
Detail
SourceSkill bonus
Aura When Equipped
Levels 1-60
Reference
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