Difference between revisions of "Bone Spear"

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m (Added image, other minor changes)
(Bone Spear has a GetHit (technical name for hit recovery) divisor of 8 compared to 16 of most other skills, meaning it requires twice as much damage to have an equal chance to cause hit recovery as most other skills.)
 
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!align=left|{{S|=+% Magic Damage}}
 
!align=left|{{S|=+% Magic Damage}}
|7 * ([[Teeth]].blvl+[[Bone Wall (skill)|Bone Wall]].blvl+[[Bone Prison]].blvl+[[Bone Spirit]].blvl)
+
|7 * ([[Teeth]].blvl+[[Bone Wall]].blvl+[[Bone Prison]].blvl+[[Bone Spirit]].blvl)
 
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*Spear will hit and pierce every target in its path until it expires. It has sufficient range to hit any target on the visible screen.
 
*Spear will hit and pierce every target in its path until it expires. It has sufficient range to hit any target on the visible screen.
 +
*Damage threshold to cause hit recovery is twice that of most other skills. [https://www.mannm.org/d2library/faqtoids/fhr_eng.html]
  
  
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===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Bone Spear ([[Necromancer]] Only) can spawn on ilvl >18 [[wand (item type)|wand]]s and [[shrunken head (item type)|shrunken head]]s.
+
*+(1-3) Bone Spear ([[Necromancer]] Only) can spawn on ilvl >18 [[wand]]s and [[shrunken head]]s.
  
  
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|67||75||82||90||97||105||{{E}}||{{E}}||{{E}}||{{E}}
 
|67||75||82||90||97||105||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*[[Dagger (item type)|Dagger]]
+
*[[Dagger]]
*[[Wand (item type)|Wand]]
+
*[[Wand]]
*[[Shrunken head (item type)|Shrunken head]]
+
*[[Shrunken head]]
 
|18||24||24
 
|18||24||24
 
|-
 
|-
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|22||25||27||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|22||25||27||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*[[Spear (item type)|Spear]]
+
*[[Spear]]
 
|18||48||48
 
|18||48||48
 
|}
 
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Latest revision as of 14:47, 17 April 2025