Difference between revisions of "Whirlwind"
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!align=left|+[[% Attack Rating]] | !align=left|+[[% Attack Rating]] | ||
− | |(5*slvl) - 5 | + | |(5*slvl) - 5 (LoD)<br/> |
+ | (5*slvl) + 45 (D2R) | ||
|- | |- | ||
!align=left|+[[% Damage]] | !align=left|+[[% Damage]] | ||
− | |(8*slvl) - 58 | + | |(8*slvl) - 58 (LoD)<br/> |
+ | (5*slvl) + 25 (D2R) | ||
|} | |} | ||
Line 34: | Line 36: | ||
*No [[Chance to Cast]] of any kind is applied when in whirlwind. | *No [[Chance to Cast]] of any kind is applied when in whirlwind. | ||
*Whirlwind cannot be interrupted by [[block]]ing, [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]] once first attack has been executed. | *Whirlwind cannot be interrupted by [[block]]ing, [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]] once first attack has been executed. | ||
− | *When moving to target, periodically searches for target(s) within 3 1/3 yard [[radius]]. [ | + | *When moving to target, periodically searches for target(s) within 3 1/3 yard [[radius]]. [https://www.lurkerlounge.com/forums/thread-11333-post-11494.html#pid11494] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121107-fools-whirlwind/&do=findComment&comment=1502667] However, even if target is within radius it can only be attacked if it is also within melee range. |
Line 115: | Line 117: | ||
*If weapon is reduced to 0 [[durability]] or user is reduced to 0 life, weapon will not break and user won't die until whirlwind ends. | *If weapon is reduced to 0 [[durability]] or user is reduced to 0 life, weapon will not break and user won't die until whirlwind ends. | ||
*{{Warn|=When no skill points have been invested in Whirlwind and it has been acquired from a [[skill bonus]] or [[oskill]], if user levels up while using Whirlwind they will be unable to move or attack but remain in whirlwind.}} Only way to escape is to save and exit game. | *{{Warn|=When no skill points have been invested in Whirlwind and it has been acquired from a [[skill bonus]] or [[oskill]], if user levels up while using Whirlwind they will be unable to move or attack but remain in whirlwind.}} Only way to escape is to save and exit game. | ||
− | <br> | + | <br/> |
===Two weapons=== | ===Two weapons=== | ||
{{Warn|=Details of Whirlwind with two weapons need to be clarified.}} | {{Warn|=Details of Whirlwind with two weapons need to be clarified.}} | ||
*With [[two weapons]], targeting check is made for primary weapon in fourth frame and for both weapons at every targeting check thereafter. If more than two targets can be targeted then each weapon will attack a separate target, otherwise both will attack single target. While target is in range, one weapon is constantly used to calculate the next hit-check frame. When no target is in range, alternates between the two weapons to calculate the next hit-check frame. | *With [[two weapons]], targeting check is made for primary weapon in fourth frame and for both weapons at every targeting check thereafter. If more than two targets can be targeted then each weapon will attack a separate target, otherwise both will attack single target. While target is in range, one weapon is constantly used to calculate the next hit-check frame. When no target is in range, alternates between the two weapons to calculate the next hit-check frame. | ||
− | <br> | + | <br/> |
==Source== | ==Source== | ||
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|30||No | |30||No | ||
|} | |} | ||
− | <br> | + | <br/> |
===[[Oskill]]=== | ===[[Oskill]]=== | ||
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!{{M|=13}} | !{{M|=13}} | ||
|} | |} | ||
− | <br> | + | <br/> |
− | ==Levels 1-60== | + | ==Levels 1-60 (LoD)== |
− | {{Levels 1- | + | {{Levels 1-20}} |
|- | |- | ||
− | !align=left|Mana Cost | + | !align=left| Mana Cost |
− | |12.5||13||13.5||14||14.5||15||15.5||16||16.5||17 | + | | 12.5 || 13 || 13.5 || 14 || 14.5 || 15 || 15.5 || 16 || 16.5 || 17 || 17.5 || 18 || 18.5 || 19 || 19.5 || 20 || 20.5 || 21 || 21.5 || 22 |
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | |0||5||10||15||20||25||30||35||40||45 | + | | 0 || 5 || 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 |
|- | |- | ||
− | !align=left|+% Damage | + | !align=left| +% Damage |
− | | -50|| -42|| -34|| -26|| -18|| -10|| -2||6||14||22 | + | | -50 || -42 || -34 || -26 || -18 || -10 || -2 || 6 || 14 || 22 || 30 || 38 || 46 || 54 || 62 || 70 || 78 || 86 || 94 || 102 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|Mana Cost | + | !align=left| Mana Cost |
− | | | + | | 22.5 || 23 || 23.5 || 24 || 24.5 || 25 || 25.5 || 26 || 26.5 || 27 || 27.5 || 28 || 28.5 || 29 || 29.5 || 30 || 30.5 || 31 || 31.5 || 32 |
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | | | + | | 100 || 105 || 110 || 115 || 120 || 125 || 130 || 135 || 140 || 145 || 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 |
|- | |- | ||
− | !align=left|+% Damage | + | !align=left| +% Damage |
− | | | + | | 110 || 118 || 126 || 134 || 142 || 150 || 158 || 166 || 174 || 182 || 190 || 198 || 206 || 214 || 222 || 230 || 238 || 246 || 254 || 262 |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|Mana Cost | + | !align=left| Mana Cost |
− | | | + | | 32.5 || 33 || 33.5 || 34 || 34.5 || 35 || 35.5 || 36 || 36.5 || 37 || 37.5 || 38 || 38.5 || 39 || 39.5 || 40 || 40.5 || 41 || 41.5 || 42 |
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | | | + | | 200 || 205 || 210 || 215 || 220 || 225 || 230 || 235 || 240 || 245 || 250 || 255 || 260 || 265 || 270 || 275 || 280 || 285 || 290 || 295 |
|- | |- | ||
− | !align=left|+% Damage | + | !align=left| +% Damage |
− | | | + | | 270 || 278 || 286 || 294 || 302 || 310 || 318 || 326 || 334 || 342 || 350 || 358 || 366 || 374 || 382 || 390 || 398 || 406 || 414 || 422 |
|} | |} | ||
+ | <br/> | ||
− | {{Levels | + | ==Levels 1-60 (D2R)== |
+ | {{Levels 1-20}} | ||
|- | |- | ||
− | !align=left|Mana Cost | + | !align=left| Mana Cost |
− | | | + | | 12.5 || 13 || 13.5 || 14 || 14.5 || 15 || 15.5 || 16 || 16.5 || 17 || 17.5 || 18 || 18.5 || 19 || 19.5 || 20 || 20.5 || 21 || 21.5 || 22 |
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | | | + | | 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 105 || 110 || 115 || 120 || 125 || 130 || 135 || 140 || 145 |
|- | |- | ||
− | !align=left|+% Damage | + | !align=left| +% Damage |
− | | | + | | 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 105 || 110 || 115 || 120 || 125 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|Mana Cost | + | !align=left| Mana Cost |
− | | | + | | 22.5 || 23 || 23.5 || 24 || 24.5 || 25 || 25.5 || 26 || 26.5 || 27 || 27.5 || 28 || 28.5 || 29 || 29.5 || 30 || 30.5 || 31 || 31.5 || 32 |
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | |200||205||210||215||220||225||230||235||240||245 | + | | 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 || 200 || 205 || 210 || 215 || 220 || 225 || 230 || 235 || 240 || 245 |
|- | |- | ||
− | !align=left|+% Damage | + | !align=left| +% Damage |
− | | | + | | 130 || 135 || 140 || 145 || 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 || 200 || 205 || 210 || 215 || 220 || 225 |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|Mana Cost | + | !align=left| Mana Cost |
− | |37.5||38||38.5||39||39.5||40||40.5||41||41.5||42 | + | | 32.5 || 33 || 33.5 || 34 || 34.5 || 35 || 35.5 || 36 || 36.5 || 37 || 37.5 || 38 || 38.5 || 39 || 39.5 || 40 || 40.5 || 41 || 41.5 || 42 |
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | |250||255||260||265||270||275||280||285||290||295 | + | | 250 || 255 || 260 || 265 || 270 || 275 || 280 || 285 || 290 || 295 || 300 || 305 || 310 || 315 || 320 || 325 || 330 || 335 || 340 || 345 |
|- | |- | ||
− | !align=left|+% Damage | + | !align=left| +% Damage |
− | | | + | | 230 || 235 || 240 || 245 || 250 || 255 || 260 || 265 || 270 || 275 || 280 || 285 || 290 || 295 || 300 || 305 || 310 || 315 || 320 || 325 |
|} | |} | ||
− | <br> | + | |
+ | <br/> | ||
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121107-fools-whirlwind/ Fool's & Whirlwind] (D2 Technical) |
− | *[ | + | *[https://www.lurkerlounge.com/forums/thread-11333.html Whirlwind Breakpoints] (Lurker Lounge) |
Latest revision as of 11:19, 9 July 2025
Of the Barbarian people, the Tribe of Thunder was the first to draw upon the primal forces of the weather. Tornadoes would ravage their plains as summer turned to the harvest season. The shaman of the tribe would interpret the tornadoes as an omen of evil during times of peace, and as a harbinger of great victory during wartime. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling melange of the cyclone in their attacks. As time went on and the tribes intermingled, the ability to attack in the manner of the whirlwind was passed down to all of the Barbarian people.
Detail
Two weaponsDetails of Whirlwind with two weapons need to be clarified.
SourceSkill bonus
Oskill
Levels 1-60 (LoD)
Levels 1-60 (D2R)
Reference
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