Difference between revisions of "Energy Shield"

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!align=left|Duration (Seconds)
 
!align=left|Duration (Seconds)
|84 +(60*slvl)
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|84 + (60*slvl) (LoD)</br>120 + (24*slvl)[https://diablo2.io/forums/energy-shield-duration-t1609448.html] (D2R)
 
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*Level 20 Energy Shield absorbs 75% damage: this would result in 100 damage being reduced to 25. With no points in Telekinesis 200% of 75 is redirected to mana, so 25 [[life]] and 150 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 75 is redirected to mana, so 25 life and 56.25 mana is lost instead of 100 life. Equipping ([[Magic Damage Reduced|Magic]]) [[Damage Reduced]] by 25 would then result in no life loss.
 
*Level 20 Energy Shield absorbs 75% damage: this would result in 100 damage being reduced to 25. With no points in Telekinesis 200% of 75 is redirected to mana, so 25 [[life]] and 150 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 75 is redirected to mana, so 25 life and 56.25 mana is lost instead of 100 life. Equipping ([[Magic Damage Reduced|Magic]]) [[Damage Reduced]] by 25 would then result in no life loss.
*100 base mana damage would normally be increased to 200 in Hell after the Resist -100% penalty. However, level 20 ES and level 20 Telekinesis reduce base mana damage to 25 (which is subsequently increased to 50 in Hell) then 75% of 75 is redirected to mana, resulting in just 106.25 (50+56.25) mana lost instead of 200 mana (ES mana loss is applied before final mana damage). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
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*Level 40 Energy Shield (or higher) absorbs 95% damage: this would result in 100 damage being reduced to 5. With no points in Telekinesis 200% of 95 is redirected to mana, so 5 [[life]] and 180 mana is lost instead of 100 life; with 20 points in Telekinesis, only 75% of 95 is redirected to mana, so 5 life and 71.25 mana is lost instead of 100 life.
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*100 base [[mana damage]] (from [[Wraith]]s, [[Willowisp]]s and [[Mana Burn]] Unique monsters (and their minions in Nightmare and Hell)) would normally be increased to 200 in Hell after the Resist -100% penalty. However, level 20 ES and level 20 Telekinesis reduce base mana damage to 25 (which is subsequently increased to 50 in Hell) then 75% of 75 is redirected to mana, resulting in just 106.25 (50+56.25) mana lost instead of 200 mana (ES mana loss is applied before final mana damage). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
 
*Expires when its duration expires, or when the [[Sorceress]] is reduced to zero mana.
 
*Expires when its duration expires, or when the [[Sorceress]] is reduced to zero mana.
 
*When redirected damage > mana, then remaining mana absorbs equivalent damage and remainder is applied to life. 100 damage applied to level 40 ES (95%) with level 20 Telekinesis (0.75) normally results in -5 life and -71.25 mana; however, if only 60 mana remains then that only absorbs 80 (60/0.75) damage, resulting in -20 life and zero mana.
 
*When redirected damage > mana, then remaining mana absorbs equivalent damage and remainder is applied to life. 100 damage applied to level 40 ES (95%) with level 20 Telekinesis (0.75) normally results in -5 life and -71.25 mana; however, if only 60 mana remains then that only absorbs 80 (60/0.75) damage, resulting in -20 life and zero mana.
 
*When there is sufficient mana to absorb redirected damage but mana damage subsequently results in 0 mana, redirected damage is absorbed in full beforehand.
 
*When there is sufficient mana to absorb redirected damage but mana damage subsequently results in 0 mana, redirected damage is absorbed in full beforehand.
 
*Redirecting damage from life to mana can be preferable due to its innate regeneration, which can be increased significantly by [[Regenerate Mana]] +% from [[Warmth]], [[Meditation]] and items.
 
*Redirecting damage from life to mana can be preferable due to its innate regeneration, which can be increased significantly by [[Regenerate Mana]] +% from [[Warmth]], [[Meditation]] and items.
*Mana damage from [[Wraith]]s, [[Willowisp]]s and [[Mana Burn]] Unique monsters (and their minions in Nightmare and Hell) can be significant enough to make it difficult to maintain ES. {{Warn|=Melee attacks of Mana Burn Unique monsters and their minions apply mana damage '''256''' times higher than they should: this can be enough to reduce a Sorceress from full to zero mana with a single hit.}} [https://d2mods.info/forum/viewtopic.php?t=47602]
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*Mana damage can be significant enough to make it difficult to maintain ES. {{Warn|=In D2&LoD, melee attacks of Mana Burn Unique monsters and their minions apply mana damage '''256''' times higher than they should: this can be enough to reduce a Sorceress from full to zero mana with a single hit.}} [https://d2mods.info/forum/viewtopic.php?t=47602] This has been fixed in D2R.
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===Damage Taken Goes to Mana===
 
===Damage Taken Goes to Mana===
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*[[Magic Damage Reduced|(Magic)]] [[Damage Reduced]], [[resistance]] and [[absorb]] can reduce damage applied and thus increase percentage required to counter ES mana loss: Resist 50% will double percentage required, Resist 75% will quadruple it. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/105267-damage-goes-to-mana-energy-shield/]
 
*[[Magic Damage Reduced|(Magic)]] [[Damage Reduced]], [[resistance]] and [[absorb]] can reduce damage applied and thus increase percentage required to counter ES mana loss: Resist 50% will double percentage required, Resist 75% will quadruple it. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/105267-damage-goes-to-mana-energy-shield/]
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==Source==
 
==Source==
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|75||No
 
|75||No
 
|}
 
|}
<br>
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<br/>
  
==Levels 1-60==
+
==Levels 1-60 (LoD)==
{{Levels 1-10}}
+
{{Levels 1-20}}
 
|-
 
|-
!align=left|% Damage Absorbed
+
!align=left| % Damage Absorbed  
|20||25||30||35||40||45||50||55||57||59
+
| 20 || 25 || 30 || 35 || 40 || 45 || 50 || 55 || 57 || 59 || 61 || 63 || 65 || 67 || 69 || 71 || 72 || 73 || 74 || 75
 
|-
 
|-
!align=left|Duration (Seconds)
+
!align=left| Duration (seconds)
|144||204||264||324||384||444||504||564||624||684
+
| 144 || 204 || 264 || 324 || 384 || 444 || 504 || 564 || 624 || 684 || 744 || 804 || 864 || 924 || 984 || 1044 || 1104 || 1164 || 1224 || 1284
 
|}
 
|}
  
 
+
{{Levels 21-40}}
{{Levels 11-20}}
 
 
|-
 
|-
!align=left|% Damage Absorbed
+
!align=left| % Damage Absorbed  
|61||63||65||67||69||71||72||73||74||75
+
| 76 || 77 || 78 || 79 || 80 || 81 || 82 || 83 || 84 || 85 || 86 || 87 || 88 || 89 || 90 || 91 || 92 || 93 || 94 || 95
 
|-
 
|-
!align=left|Duration (Seconds)
+
!align=left| Duration (seconds)
|744||804||864||924||984||1,044||1,104||1,164||1,224||1,284
+
| 1344 || 1404 || 1464 || 1524 || 1584 || 1644 || 1704 || 1764 || 1824 || 1884 || 1944 || 2004 || 2064 || 2124 || 2184 || 2244 || 2304 || 2364 || 2424 || 2484
 
|}
 
|}
  
 
+
{{Levels 41-60}}
{{Levels 21-30}}
 
 
|-
 
|-
!align=left|% Damage Absorbed
+
!align=left| % Damage Absorbed  
|76||77||78||79||80||81||82||83||84||85
+
| 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95
 
|-
 
|-
!align=left|Duration (Seconds)
+
!align=left| Duration (seconds)
|1,344||1,404||1,464||1,524||1,584||1,644||1,704||1,764||1,824||1,884
+
| 2544 || 2604 || 2664 || 2724 || 2784 || 2844 || 2904 || 2964 || 3024 || 3084 || 3144 || 3204 || 3264 || 3324 || 3384 || 3444 || 3504 || 3564 || 3624 || 3684
 
|}
 
|}
  
 +
<br/>
  
{{Levels 31-40}}
+
==Levels 1-60 (D2R)==
 +
{{Levels 1-20}}
 
|-
 
|-
!align=left|% Damage Absorbed
+
!align=left| % Damage Absorbed  
|86||87||88||89||90||91||92||93||94||95
+
| 20 || 25 || 30 || 35 || 40 || 45 || 50 || 55 || 57 || 59 || 61 || 63 || 65 || 67 || 69 || 71 || 72 || 73 || 74 || 75
 
|-
 
|-
!align=left|Duration (Seconds)
+
!align=left| Duration (seconds)
|1,944||2,004||2,064||2,124||2,184||2,244||2,304||2,364||2,424||2,484
+
| 144 || 168 || 192 || 216 || 240 || 264 || 288 || 312 || 336 || 360 || 384 || 408 || 432 || 456 || 480 || 504 || 528 || 552 || 576 || 600
 
|}
 
|}
  
 
+
{{Levels 21-40}}
{{Levels 41-50}}
+
|-
 +
!align=left| % Damage Absorbed
 +
| 76 || 77 || 78 || 79 || 80 || 81 || 82 || 83 || 84 || 85 || 86 || 87 || 88 || 89 || 90 || 91 || 92 || 93 || 94 || 95
 
|-
 
|-
!align=left|Duration (Seconds)
+
!align=left| Duration (seconds)
|2,544||2,604||2,664||2,724||2,784||2,844||2,904||2,964||3,024||3,084
+
| 624 || 648 || 672 || 696 || 720 || 744 || 768 || 792 || 816 || 840 || 864 || 888 || 912 || 936 || 960 || 984 || 1008 || 1032 || 1056 || 1080
 
|}
 
|}
  
 
+
{{Levels 41-60}}
{{Levels 51-60}}
+
|-
 +
!align=left| % Damage Absorbed
 +
| 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95 || 95
 
|-
 
|-
!align=left|Duration (Seconds)
+
!align=left| Duration (seconds)
|3,144||3,204||3,264||3,324||3,384||3,444||3,504||3,564||3,624||3,684
+
| 1104 || 1128 || 1152 || 1176 || 1200 || 1224 || 1248 || 1272 || 1296 || 1320 || 1344 || 1368 || 1392 || 1416 || 1440 || 1464 || 1488 || 1512 || 1536 || 1560
 
|}
 
|}
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==Reference==
 
==Reference==

Latest revision as of 07:36, 17 July 2025