Difference between revisions of "Grim Ward"

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|File=Warcries
 
|File=Warcries
 
|RS=Find Item
 
|RS=Find Item
|SS=None
+
|SS=Find Potion (DIIR only)
 
|Type=Corpse cast and area effect debuff
 
|Type=Corpse cast and area effect debuff
 
|Tier=5
 
|Tier=5
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|Mana=4
 
|Mana=4
 
|ANM=No
 
|ANM=No
|WD=Not applicable
+
|WD=No
 
|LB=No}}
 
|LB=No}}
 
{{U|=This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.}}
 
{{U|=This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.}}
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|-
 
|-
 
!align=left|[[Radius]] (Yards)
 
!align=left|[[Radius]] (Yards)
|(2+slvl) * 2/3
+
|(2+slvl) * 2/3 (LoD)<br/>(5+slvl) * 2/3 (D2R)
 
|-
 
|-
 
!align=left|Flee Distance (Yards)
 
!align=left|Flee Distance (Yards)
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!align=left|Flee Duration (Seconds)
 
!align=left|Flee Duration (Seconds)
 
|2.4
 
|2.4
 +
|-
 +
!align=left|- [[Attack rate]] (D2R only)
 +
| min( [75 * [ (110*slvl) / (slvl+6)] / 100] , 75)
 +
|-
 +
!align=left|-% [[Movement speed]] (D2R only)
 +
| min( [75 * [ (110*slvl) / (slvl+6)] / 100] , 75)
 +
|-
 +
!align=left|[[Damage Resist]] -% (D2R only)
 +
|20
 +
|-
 +
!align=left|{{S|=Damage Resist -%}} (D2R only)
 +
|5 * [[Find Potion]].blvl
 
|-
 
|-
 
!align=left|Ward Duration (Seconds)
 
!align=left|Ward Duration (Seconds)
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*Appearance of ward varies depending on [[size]] of [[corpse]], but this does not have any meaningful effect.
+
*[[Cast rate]]
 +
*In D2R the -DR% is reduced to 20% (1/5) effectiveness against [[Immune to Physical]] monsters: this is applied to undead before [[Sanctuary (skill)|Sanctuary]]. -DR% works at 100% effectiveness against sundered monsters.
 +
*In D2R the - Attack rate is usually redundant due to monsters prioritizing fleeing instead of attacking, although they can very rarely attack if stuck in confined spaces or if oscillating between fleeing and attacking on the edge of the flee radius. It can also be applicable at the moment of casting Grim Ward or if rapidly casting [[Taunt]] to force a monster to attack.
 +
*Must be adjacent to [[corpse]] to raise a ward from it (although it does not need to be selected).
 +
*In addition to the normal restrictions on corpse selection, the following cannot be used due to lack of flesh, or bones (they aren't flagged as soft in MonStats2.txt):
 +
 
 +
{|cellpadding=0 cellspacing=0 width=100%
 +
|-valign=top
 +
|width=18|
 +
|width=270|
 +
*[[Abyss Knight]]
 +
*[[Blood Hawk Nest]]
 +
*[[Bone Fetish]]
 +
*[[Doom Knight]]
 +
*[[Finger Mage]]
 +
|width=288|
 +
*[[Gargoyle Trap]]
 +
*[[Oblivion Knight]]
 +
*[[Skeleton]]
 +
*[[Skeleton Archer]]
 +
*[[Skeleton Mage]]
 +
|
 +
*[[Swarm]]
 +
*[[Tentacle Beast]] tentacles
 +
*[[Thorned Hulk]]
 +
*[[Willowisp]]
 +
*[[Wraith]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1523557]
 +
|}
 +
 
 +
 
 +
*Appearance of ward varies depending on [[size]] of corpse, but this does not have any meaningful effect.
  
  
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*[[Cast rate]]
+
*Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration. In D2R this also means slowing and -DR% are only applied to monsters that flee.
*Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration.
 
  
  
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*Targets within area of effect will flee upon effect in opposite direction to ''the caster'', not the ward.
+
[[File:Grim Ward.png|center|frame|Eligible targets like this [[Blood Lord|Death Lord]] flee from the [[Barbarian (Diablo II)|Barbarian]], '''not''' the ward.]]
 +
 
 +
 
 
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
 
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
 
#Grim Ward
 
#Grim Ward
 
#[[Terror]]
 
#[[Terror]]
 
#[[Hit Causes Monster to Flee]]
 
#[[Hit Causes Monster to Flee]]
#[[Howl]] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
+
#[[Howl]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1423916]
<br>
+
*{{Warn|=Monsters within radius may sometimes stand idle rather than fleeing, particularly in confined spaces.}} [https://planetdiablo.eu/forum/threads/bug-feature-grausiger-schutz-in-engen-raeumen.1710964/]
 +
<br/>
  
 
==Source==
 
==Source==
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Grim Ward ([[Barbarian (Diablo II)|Barbarian]] Only) can spawn on ilvl >24 [[primal helm (item type)|primal helm]]s.  
+
*+(1-3) Grim Ward ([[Barbarian (Diablo II)|Barbarian]] Only) can spawn on ilvl >24 [[primal helm]]s.  
  
  
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|36||No
 
|36||No
 
|}
 
|}
<br>
+
<br/>
  
 
===[[Charges]]===
 
===[[Charges]]===
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|41||No
 
|41||No
 
|}
 
|}
<br>
+
<br/>
  
 
===[[Charged suffix]]===
 
===[[Charged suffix]]===
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|67||75||82||90||97||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|67||75||82||90||97||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*[[Primal helm (item type)|Primal helm]]
+
*[[Primal helm]]
 
|24||30||30
 
|24||30||30
 
|-
 
|-
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|22||25||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|22||25||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*[[Amulet (item type)|Amulet]]
+
*[[Amulet]]
 
|24||60||60
 
|24||60||60
 
|}
 
|}
<br>
+
<br/>
  
==Levels 1-60==
+
==Level 1-60 (LoD)==
{{Levels 1-10}}
+
{{Levels 1-20}}
 
|-
 
|-
!align=left|Radius (Yards)
+
!align=left| Radius (yards)
|2||2 2/3||3 1/3||4||4 2/3||5 1/3||6||6 2/3||7 1/3||8
+
| 2 || 2 2/3 || 3 1/3 || 4 || 4 2/3 || 5 1/3 || 6 || 6 2/3 || 7 1/3 || 8 || 8 2/3 || 9 1/3 || 10 || 10 2/3 || 11 1/3 || 12 || 12 2/3 || 13 1/3 || 14 || 14 2/3
 
|}
 
|}
  
 
+
{{Levels 21-40}}
{{Levels 11-20}}
 
 
|-
 
|-
!align=left|Radius (Yards)
+
!align=left| Radius (yards)
|8 2/3||9 1/3||10||10 2/3||11 1/3||12||12 2/3||13 1/3||14||14 2/3
+
| 15 1/3 || 16 || 16 2/3 || 17 1/3 || 18 || 18 2/3 || 19 1/3 || 20 || 20 2/3 || 21 1/3 || 22 || 22 2/3 || 23 1/3 || 24 || 24 2/3 || 25 1/3 || 26 || 26 2/3 || 27 1/3 || 28
 
|}
 
|}
  
 
+
{{Levels 41-60}}
{{Levels 21-30}}
 
 
|-
 
|-
!align=left|Radius (Yards)
+
!align=left| Radius (yards)
|15 1/3||16||16 2/3||17 1/3||18||18 2/3||19 1/3||20||20 2/3||21 1/3
+
| 28 2/3 || 29 1/3 || 30 || 30 2/3 || 31 1/3 || 32 || 32 2/3 || 33 1/3 || 34 || 34 2/3 || 35 1/3 || 36 || 36 2/3 || 37 1/3 || 38 || 38 2/3 || 39 1/3 || 40 || 40 2/3 || 41 1/3
 
|}
 
|}
 +
<br/>
  
 
+
==Level 1-60 (D2R)==
{{Levels 31-40}}
+
{{Levels 1-20}}
 +
|-
 +
!align=left| Radius (yards)
 +
| 4 || 4 2/3 || 5 1/3 || 6 || 6 2/3 || 7 1/3 || 8 || 8 2/3 || 9 1/3 || 10 || 10 2/3 || 11 1/3 || 12 || 12 2/3 || 13 1/3 || 14 || 14 2/3 || 15 1/3 || 16 || 16 2/3
 +
|-
 +
!align=left| - Attack rate
 +
| 11 || 20 || 27 || 33 || 37 || 41 || 44 || 46 || 49 || 51 || 53 || 54 || 56 || 57 || 58 || 60 || 60 || 61 || 62 || 63
 
|-
 
|-
!align=left|Radius (Yards)
+
!align=left| -% Movement speed
|22||22 2/3||23 1/3||24||24 2/3||25 1/3||26||26 2/3||27 1/3||28
+
| 11 || 20 || 27 || 33 || 37 || 41 || 44 || 46 || 49 || 51 || 53 || 54 || 56 || 57 || 58 || 60 || 60 || 61 || 62 || 63
 
|}
 
|}
  
 
+
{{Levels 21-40}}
{{Levels 41-50}}
+
|-
 +
!align=left| Radius (yards)
 +
| 17 1/3 || 18 || 18 2/3 || 19 1/3 || 20 || 20 2/3 || 21 1/3 || 22 || 22 2/3 || 23 1/3 || 24 || 24 2/3 || 25 1/3 || 26 || 26 2/3 || 27 1/3 || 28 || 28 2/3 || 29 1/3 || 30
 +
|-
 +
!align=left| - Attack rate
 +
| 63 || 64 || 65 || 66 || 66 || 66 || 67 || 67 || 68 || 68 || 69 || 69 || 69 || 69 || 69 || 70 || 70 || 71 || 71 || 71
 
|-
 
|-
!align=left|Radius (Yards)
+
!align=left| -% Movement speed
|28 2/3||29 1/3||30||30 2/3||31 1/3||32||32 2/3||33 1/3||34||34 2/3
+
| 63 || 64 || 65 || 66 || 66 || 66 || 67 || 67 || 68 || 68 || 69 || 69 || 69 || 69 || 69 || 70 || 70 || 71 || 71 || 71
 
|}
 
|}
  
 
+
{{Levels 41-60}}
{{Levels 51-60}}
+
|-
 +
!align=left| Radius (yards)
 +
| 30 2/3 || 31 1/3 || 32 || 32 2/3 || 33 1/3 || 34 || 34 2/3 || 35 1/3 || 36 || 36 2/3 || 37 1/3 || 38 || 38 2/3 || 39 1/3 || 40 || 40 2/3 || 41 1/3 || 42 || 42 2/3 || 43 1/3
 +
|-
 +
!align=left| - Attack rate
 +
| 71 || 72 || 72 || 72 || 72 || 72 || 72 || 72 || 73 || 73 || 73 || 73 || 73 || 74 || 74 || 74 || 74 || 74 || 74 || 75
 
|-
 
|-
!align=left|Radius (Yards)
+
!align=left| -% Movement speed
|35 1/3||36||36 2/3||37 1/3||38||38 2/3||39 1/3||40||40 2/3||41 1/3
+
| 71 || 72 || 72 || 72 || 72 || 72 || 72 || 72 || 73 || 73 || 73 || 73 || 73 || 74 || 74 || 74 || 74 || 74 || 74 || 75
 
|}
 
|}
<br>
+
<br/>
  
 
==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml Warcries] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml Warcries] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 Chance to Cast and Curses Tests] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/122547-barb-archer/ Barb Archer: Howl vs. Grim Ward] (D2 Barbarian)
 +
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/ Chance to Cast and curse tests] (D2 Technical)
 +
*LastCorpse, [https://planetdiablo.eu/forum/threads/bug-feature-grausiger-schutz-in-engen-raeumen.1710964/ Bug/Feature: Grausiger Schutz in engen Räumen] (PlanetDiablo.eu)

Latest revision as of 18:50, 4 August 2025